Zendigo
United States
Content creator focused on retro games, speedruns, and indie demos. Always looking for the next hidden gem.

https://zendigoofficial.github.io/
Content creator focused on retro games, speedruns, and indie demos. Always looking for the next hidden gem.

https://zendigoofficial.github.io/
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#SonicSpeedEvent – Believe in Speed
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Hidden Gem or Hot Garbage? | Unauthorized Broadcast |
Review Showcase
Verdict: Hidden Gem

I went into The Murder of Sonic the Hedgehog expecting a joke.

Not a bad joke, necessarily. Just one of those quick little April Fools projects that exists mostly because the title is funny and the internet will react to it. Sonic gets “murdered,” everyone laughs, the franchise gets a weird side release, and then everybody moves on.

That is not what happened.

What I actually got was a surprisingly polished, charming, and genuinely fun Sonic visual novel that understands these characters way better than it probably needed to. For something that could have easily been disposable, The Murder of Sonic the Hedgehog has a real identity. It is funny, cozy, strange, and weirdly sincere in a way that makes it stand out from a lot of bigger franchise side projects.

The setup is simple. Sonic and his friends are on a murder-mystery party train for Amy’s birthday. Sonic ends up as the “victim,” and you play as a new train employee trying to help Tails investigate what happened. From there, the game becomes a character-driven mystery full of dialogue, clues, little investigations, and occasional action-style minigame sections.

This is not a Sonic platformer. That matters. You are not here for speed, loops, ramps, Chaos Emeralds, or frame-perfect movement. Most of the game is reading, talking to characters, examining rooms, and piecing together what happened. The gameplay is light, but that is not really a weakness here because the game knows what it wants to be. It is a cozy mystery hangout with the Sonic cast, and on that level, it works extremely well.

The strongest part of the game is easily the writing.

The characters feel recognizable without feeling like empty mascot versions of themselves. Tails gets to be thoughtful and investigative. Amy gets to drive the birthday mystery setup. Knuckles, Rouge, Shadow, Espio, and the rest of the cast all get moments that feel playful without turning them into complete parodies. The game knows Sonic is ridiculous, but it never acts embarrassed by that. That balance is what makes the humor land.

A lot of franchise comedy makes the mistake of mocking the thing people like. This game does not do that. It has fun with Sonic’s world, but it still feels like it likes Sonic. That makes a huge difference. The jokes work because they come from character interactions, not from the game pointing at the franchise and saying, “Isn’t this dumb?”

The mystery itself is not especially difficult, and I do not think it is trying to be. This is not some intense detective game where you are going to be stuck building a conspiracy board. It is more about enjoying the ride, talking to the cast, and watching the situation unfold. The investigation gives the story enough structure to keep moving, but the real reward is the dialogue and personality.

The presentation also deserves credit. The character art is expressive, the train setting is cozy, and the whole thing feels much more polished than I expected. The UI is clean, the backgrounds fit the murder-mystery theme, and the music gives the game a fun, relaxed energy. For a free side project, it feels shockingly complete.

The action minigame sections are probably the most “Sonic” part mechanically. They help break up the visual novel pacing and add some movement to a game that is mostly dialogue. They are simple, and they can get a little repetitive, but they do their job. They give the game just enough Sonic flavor without pretending this is a full platforming release.

That is also where the main limitation comes in. If you are looking for traditional Sonic gameplay, this is not going to scratch that itch. If you skip dialogue, dislike visual novels, or need deep mechanics, this probably is not for you. The entire experience depends on whether you enjoy spending time with these characters and whether the writing lands for you.

For me, it did.

What surprised me most is that The Murder of Sonic the Hedgehog feels like the kind of side project that makes a franchise feel alive. It is not trying to be the next massive Sonic game. It is not trying to reinvent anything. It is just a weird, funny, well-made little experiment that gives the cast room to breathe in a different format.

And honestly, I want more projects like this.

Not every franchise spin-off needs to be huge. Sometimes a smaller game with a clear idea, strong presentation, and good character writing can leave a bigger impression than something with way more budget behind it. This game understands that.

So where does it land?

For me, The Murder of Sonic the Hedgehog is a Hidden Gem.

Not because it is secretly some deep gameplay masterpiece, because it is not. It is a Hidden Gem because it is way better than it had any right to be. It is charming, funny, polished, and clearly made with love for the Sonic cast. It took what could have been a one-note joke and turned it into one of the most unexpectedly lovable Sonic side projects I have played.

I came in expecting a meme.

I left thinking Sega should let Sonic be weird like this more often.

Final Verdict: Hidden Gem

Best For: Sonic fans, cozy mystery fans, visual novel fans, and players who enjoy character-focused side stories
Biggest Strength: The writing and cast chemistry
Biggest Weakness: Very light gameplay
Would I Recommend It? Yes, especially if you already care about Sonic and want something short, funny, and surprisingly polished.
Recent Activity
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