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however, if it's going at 10 m/s it should trigger at .333m for maximum effectiveness, and the same goes for 1000 m/s requiring 33.333m. i can always set a single value manually, but then the missile always has to reach its top speed before reaching the target or it'll burst too early, and if you set the value lower a fast missile will collide before exploding.
if the script just updated the tripwire range to [Missile's Current Speed / 30] occasionally (it could be less than every update if necessary) it would make for a more effective missile script. doesn't have to be the default either, it can be an option you turn on for auto tripwire ranging
It is as I suspected then in that bigger screen does not mean more 'pixels' which is why my images turned into a pixelated mess.
I have since got it to work by spreading my map onto multiple screens each with its own cut/paste monofont code.
I have worked on the linked map and am currently working on converting the entire map in the link I gave to a map wall of 11x4 LCD screens.
If it works I might just post it on the workshop
Have used it to create a little map of the area around my base.
However I found this little gem on the web
https://drive.google.com/drive/folders/1gm7sivp5vZvhZAEXVqJ-yBOpb63gcKiB
Someone has taken the games map file tinkered with it and converted it so that he can make multiple images and then stitched them together to make a complete map of the Earthlike world.
the image size is huge so I thought I would find the location of my base and cut a section a few tiles in each direction, which I did and then imported this jpeg to your tool, but sadly it did not work.
I was hoping to use the new Sci Fi Panel (5x3) but there is not an option for this in your tool.
So is it possible to add the Sci Fi screens to your tool?
Could you tell me what the maximum resolution of JPEG is acceptable to your tool.
Alternatively does anyone know the actual resolutions of this Sci Fi LCD's?
In essence I'm after a script to lock the front of my ship toward a target, override left or right thrusters creating a circle around another grid at a configurable distance.
Then, also attempt to maintain that distance with forward and reverse thrust overrides and tossing in some timed up and down thrust for added evasion.
How would be the best way to go about this? Does something like this already exist?
https://steamcommunity.com/workshop/discussions/18446744073709551615/3105773861178824710/?appid=244850
ps: your image converter is amazing!!!
Lol they have the exact same resolution as regular 1x1 square panels mate... Also the converter has a custom resolution setting so you can try your own resolutions to your hearts content.
I saw your LAMP/WHAM script and i thought if it is a viable option to use raycast for locking the target and make the slaved turrets to point in the target direction. I know you probably are busy, so i would only ask if the idea could work. Thank you again.