2 people found this review helpful
1 person found this review funny
2
Not Recommended
0.0 hrs last two weeks / 6.4 hrs on record (2.2 hrs at review time)
Posted: Jan 16 @ 9:26pm
Updated: Jan 21 @ 10:03pm

Early Access Review
I don't get this game, I really don't understand all the hype behind it. Despite me not wanting to buy it at first, I caved and got Lethal Company (Minecraft Legends was a wash, got that refunded and used that money to get this) just so I was able to TRUELY give it a shot, who knows, it could be a great game right?

- The game play first and foremost seems bland and repetitive, this is a major killer. You run around, collecting scrap (or other items to meet a quota) avoiding hazards that are not explained to the player, this is done through trial and error. I feel as if this is the wrong way to go about playing the game, give the player SOME leniency to fight back (like the bugs that attach to your head, can be killed by a shovel, fair game), or the ability to research the creature BEFORE a confrontation (not scanning it during) instead of resulting in an instant death, which can feel quite unfair if you don't even know what killed you in the first place. One of my experiences was from one of the desert moons (Can't remember the name from the top of my memory), where the eyeless dog was chasing me. In its defence, I DID get cocky and ankle break it, out manoeuvring it. By this time I had a shovel equipped, and I tried to fight it. Its back was turned towards me, still in its cool down and I swung at it, leading to my death somehow, without it attacking me. I feel like the hitboxes here could also be improved, similar to the animations of when an enemy attacks you.

- There are a few moons to explore, with a few different enemies on each, coupled with a weathering/eclipse system. Cool concept on paper, however nothing that much changes except what can kill you. (I haven't done that much research on this part, as I felt nothing much changed)

- I haven't had any experience with multiplayer, due to my bad internet I did not wish to find out whether it was worth playing it or not, HOWEVER I still want to make a comment on that from experience some friends had. Some had compared to phasmophobia (a game I'm not 100% fond of either), one person stays on cameras, other people run around and avoid whatever is trying to kill them. Dying leads the victim to not re spawn until the next day (which can be either super long, or super short), which still doesn't seem appealing to me. Of course games are more fun with friends, which is the point of this game, however for solo play, its extremely punishing. You get no fail safe for dying, despite all the loot that gets stored on the ship. Its very easy to die (as I've mentioned before), and therefore lots of your loot can be lost when playing solo. Would very much enjoy a change there.

- For another aspect of the game... what exactly is the goal here? FoR tHe CoMpAnY!!!!! Yeah alright, meet the quota, advance on... except the quota keeps rising and rising, leading to no end goal for the player. This doesn't quite seem right to me, a game SHOULD have some form of end goal, instead of moving the goal post further and further away. (Its for a similar reason why I'm starting to despise sandbox games now)

- The art style doesn't sit right with me, it doesn't seem to be stylised, it just seems bad in general, quite an eyesore. Can't please everyone with that unfortunately, some like it, some don't

While I'm particularly harsh on this game in general, the reasoning why is due to this game suddenly exploding in popularity, which makes me quite sceptical. Part of the fan-base that hounds on you for not wanting to play the game in the first place (believe me, I've had a few do that) also doesn't help that case, for once I actually wanted to look at a game through a critical eye to see: was it actually a good game? Obviously in my limited time playing the game, I haven't explored EVERYTHING about this game, nor would I say that I correctly reviewed everything about the game. But if I don't enjoy a game within 2-3 hours of getting it, what is the point of me playing it further? I feel as if right now, commenting about the modding community that exists on a game that I would still call fresh gives red flags due to the lack of content that may be in the game as of current, I might or might not be correct about that, but that is more of a gut feeling assumption sorta scenario. Overall, I'll still give this game a try once and a while with some friends, hell even solo if I want to tear my hair out through the punishing death system, or if a MASSIVE content update drops, but in the meantime, a strong NO recommendation from me.

P.S, can we for once get a fully released game that needs no extra content updates? Not even completely going on about this game, but just the standards for the gaming industry are slipping beyond expectation. (I couldn't care if a game was made by a solo developer, or a team of developers, an under baked bad game is still an under baked bad game)

(UPDATE)
After playing multiplayer with some friends, it was slightly more enjoyable, however my opinions remain the same. This ain't it chief
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12 Comments
xareless Jan 28 @ 8:55am 
The core game does change when its multiplayer. You dont lose everything on one death, getting scrap is much easier because you have 4 (usually) inventories and someone can stay behind on the ship to help which is a big way to combat the enemies and hazards. One of your complaints is "I have to get close to the enemy and risk death to know about how to deal with it." Well then be careful with the enemy, the game shows you after a couple deaths that you're a frail human and you can die to everything so be careful.

I get it if you dont enjoy the game but you dont need to say "can we for once get a fully released game with no extra content?" or "this aint it chief". I know you don't care about if it was a solo developer but they're practically incapable of making big content changes quickly unlike bigger companies. This game also thrives off content updates so it becomes slightly less repetitive, even if it takes a while to release.

Anyways thats all I have to say this is long af
Fooze Jan 19 @ 8:04pm 
Everyone has their own opinions but, you might wanna try multiplayer first as most of your problems boil down to "solo play not fun". Still everyone has their own opinions
goblineer gaming Jan 19 @ 7:47pm 
Everyone has their own opinion on the game, I quite enjoy playing both multiplayer and singleplayer due to the fact that I find the game fun. I respect Trubbs' opinion and can understand the aspects he finds bad about it. Anybody that's ripping on him for shitting on your favourite game just needs to shut the fuck up. Also note that I say *I find the game fun* That doesn't mean that Trubbs finds the game fun.
clemmysexbang Jan 19 @ 5:45pm 
literally the definition of being bad a video games and having bad taste, don't review the multiplayer game if u don't play it in multiplayer, womp womp stop yapping
Killaabawlls Jan 19 @ 5:42pm 
*plays multiplayer game solo* "game bad" womp womp
CynicalDamo Jan 18 @ 8:19pm 
bruh, youre really gonna spend almost as much time writing a review as you did playing the game, and call it half baked when you completely avoid playing it how it is meant to be played in the first place? womp womp quit yapping
Tortle Jan 18 @ 4:35am 
Solo developer, dev studio, whatever. It's still an indie game and they aren't really know for being massive, polished products. The devs previous games were pretty enjoyable (and I would recommend them also) and were pretty straight forward, this game follows that pattern but it meant to be a multiplayer experience.

I wouldn't play this game by myself for much time at all, it would be slow and quiet, not to mention the risk with going alone, but with friends it's an amazing experience. If you can scrounge up some close by friends I would recommend you try that at least, but I personally don't think the game warrants a dislike if you haven't even tried what it was made for.
Dutch Van Der Linde Jan 18 @ 12:34am 
Skill Issue
kelpie Jan 17 @ 6:00am 
The end goal is to raise the quota as high as possible it's like Tetris in a sense. Also that eyeless dog situation sounds like a skill issue.
CapnFlamey Jan 17 @ 5:17am 
Boo womp