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Recent reviews by TriggerHappySy

Showing 1-6 of 6 entries
No one has rated this review as helpful yet
5.0 hrs on record (4.9 hrs at review time)
Early Access Review
Yeh, it looks decent. But whoever was in charge of physics has never flown a quad before. It's just awful and comical. Give a little throttle and let off...it keeps floating upwards!!! Then when you come down it's like a glider.

Even the physics tips mention how to change the "floatiness" but the settings tips don't correlate with the settings they have.

It's shocking and you should heed the warnings of everyone saying the same. This "sim" will make you a worse pilot. There are many other options out there.

The fact they have the first page of physics tips all about "floatiness" shows they know it's a massive thing. So why not address it?
Posted December 22, 2024.
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A developer has responded on Mar 5, 2025 @ 6:37am (view response)
3 people found this review helpful
1 person found this review funny
3.2 hrs on record
Over-hyped, awful, linear game. So linear...it's not even a game.

Resources are so scarce, even if you set it to be more common (so fun)...the resources are non-existent. Can only kill a certain zombie with a shiv...but they won't give resources for that shiv. Oh, and a pair of scissors only crafts one shiv! WTF!

Slow, boring, linear pile of over-hyped rubbish.
Posted January 20, 2024.
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No one has rated this review as helpful yet
44.7 hrs on record (19.4 hrs at review time)
Invaluable to learn FPV. My preferred sim.

But needs more options to make your frame like your own quad. And also more levels that aren't tiny and lazy. Pit? What?

Circuit is brilliant. So much variety. Green is good, but why close off so many great gap potential? Why? Backs of stands etc. Closed off. Seems spiteful. A couple of others are good but the rest are too small and restrictive.

New Surtur! "3 times bigger than any other". Yeh, because it's just 80% an empty expanse. Reset puts you ages away from anything of interest. The factory area has great possibilities but resets miles away. Surtur has pissed me off more than any other thing in Liftoff.

Please employ proper level designers.
Posted December 31, 2022.
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1 person found this review helpful
1 person found this review funny
0.3 hrs on record
Controllers are recognised in the menu, and test fine. But in the game they don't allow movement. Rendering this a complete waste of money.
Posted December 31, 2022.
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5 people found this review helpful
14.8 hrs on record (4.1 hrs at review time)
Early Access Review
When I first bought this, I instantly got a refund and stuck with the main Liftoff game. But that was ignorance on my behalf.

When I got my micro (A75 HD) I realised I needed to buy this back. And it has been a MASSIVE help in locking down my control skills. Micros and 5" quads are completely different beasts.

So I'll be using this Micro version relentlessly.

Some worthy critiques:
1: There needs to be more homes. That dudes house is lovely (who wouldn't live there?) but there needs to be more. Most fly in homes. Should be easy to make various homes. School gym and that sea platform are very "meh".
2: That lovely home, the one with the car in the yard, has a bug. There is an invisible piece of furniture (likely kitchen island) in the kitchen. It has the fake AO on the floor, and you can land on it...but it's invisible.
3: The drones drift too much compared to real life. They also suck to surfaces too much. Otherwise they're great.
4: Need more build options. There are countless micros but only a handful of chassis in this.

All in all, if you fly micros, and can squeeze a tweak out of the limited choices to make a model like your own...this will be a great tool to learn micro control.
Posted December 17, 2022.
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A developer has responded on Dec 17, 2022 @ 2:48am (view response)
4 people found this review helpful
1.4 hrs on record
Early Access Review
It's a mess.

Controllers have only one option with the trigger being accelerate. This puts the braking on the joystick when pressed down. This means you constantly brake when steering. Shocking idea. The other 4 options don't suit me.

Virtual steering doesn't work. Waste of time and shouldn't be advertised.

Power-ups are too far away. Why make them like this? If I hit a power-up pick-up then it should auto be ready. I shouldn't have to additionally reach way out to grab it.

Controller implementation is shockingly poor. Hands lock upside down way too often.

What should be fun is a frustrating, badly designed experience.

Posted June 12, 2021.
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A developer has responded on Jul 23, 2021 @ 5:53am (view response)
Showing 1-6 of 6 entries