20 people found this review helpful
Recommended
0.0 hrs last two weeks / 0.0 hrs on record
Posted: Apr 18 @ 3:22am
Updated: Apr 26 @ 2:05am

FYI Mute/ stop the trailer because it will spoil your playtrough, quite literally going trough the story beats.

TL;DR Anomaly uses Rimworld as a tool to tell its own story, rather than integrating itself into the storytelling toolset of Rimworld to tell stories. I do not recommend it if you just want to expand your Rimworld experience, I do recommend it if you want to experience a horror-story in Rimworld, but they really weren't kidding about the 'Cabin in the Woods' experience.

Anomaly wants you to see all the cool horrors it has at its disposal, and rather than cherrypicking tropes/ elements of horror, it will (and has to for gameplay reasons) show you everything in it's toolbox, grotesque fleshbeasts, shambling corpses, mysterious structures will all be coming out of the woodwork to get you all at once with little to no narrative connection or reasons.

Gameplay wise, there's some holes too, Anomaly will let you capture entities and study them to unlock their secrets... except, not really? Most of the entities will unlock you a new dark research to study the moment they walk into the map, regardless if you ended up capturing them and studying them directly. And as a disappointing cherry on top, outside of one or two researches, these never have anything to do with how you can fend off these dark entities better, but rather how you can use them to your own benefit. This is especially annoying because Anomaly loves deploying unseen horrors or alterations to your colony without giving you the tools to reverse/ prevent them.

If you're a veteran, Anomaly offers a fun challenge and will probably catch you off guard every once in a while. Remember to save often, and to thoroughly surgically inspect every gift horse you are given.
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