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Indsendt: 4. okt. 2015 kl. 19:46
Opdateret: 5. okt. 2015 kl. 4:56

Lara Croft & the Temple of Osiris is an isometric third person action/puzzle game leading Croft and up to three allies through an adventure in Egypt. After Croft and her companion grasp an ancient staff, they awaken the god Set and find themselves marked for death at the maw of a massive crocodile-lion beast. Aided by the deities Isis and Horus (who, trapped in the same network, are essentially human), Lara explores tombs, solves puzzles, beats waves of enemies and tries to restore a statue of Osiris to awaken him and battle Set.

My negative recommendation for this game is almost entirely based on its buggy nature. I played through the entire campaign in co-op with friends and, out of the eight hours of play time, almost two hours was spent fighting glitches such as the game not responding to puzzles being solved, display errors and black screens, disconnects and exiting a level bouncing us back to previous save points. Game play wasn't especially challenging though it was generally entertaining particularly with more interesting enemies and bosses later in the game. The puzzles and levels reward teamwork and cooperation is key to progressing. Unfortunately the final battle left us feeling a bit side-lined, clearing trash enemies as a larger battle raged elsewhere. We were able to solve the puzzles largely unaided although we found ourselves referring to walk throughs several times to confirm that, yes, we did solve it correctly and the game was just glitched and not lowering the gate or raising the bridge we needed.

Had the game worked properly, I would give this a reserved recommendation, citing mainly the short length and weak ending as reasons to buy it on sale. But, in its current state, this game simply shouldn't have been released with its glitches and errors. A puzzle-solving game that doesn't recognize or reward you for solving the puzzle isn't much of a game.
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