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31 orang menganggap ulasan ini membantu
Tercatat 3.8 jam
Apparently this was an Early Access title that unceremoniously dropped by its creators after being superficially updated to v1.0 and it shows, there's some basic core city building and resource gathering but it's all very thin and flimsy. It's a shame because you can see how they might have been able to build it to a decent game if they had kept on developing it.
Diposting pada 25 Februari 2018.
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4 orang menganggap ulasan ini membantu
9 orang menganggap ulasan ini lucu
Tercatat 0.1 jam
The only enjoyment I got from this game was when the word RAFT showed up scrambled as FART.
Diposting pada 20 Februari 2018.
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7 orang menganggap ulasan ini membantu
3 orang menganggap ulasan ini lucu
Tercatat 1.1 jam (Telah dimainkan 0.8 jam saat ulasan ditulis)
It's an explosion at the asset factory, and everyone's invited!
Diposting pada 17 Februari 2018.
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2 orang menganggap ulasan ini membantu
1 orang menganggap ulasan ini lucu
Tercatat 6.9 jam (Telah dimainkan 3.1 jam saat ulasan ditulis)
These are not good DOGOS.
Diposting pada 11 Februari 2018.
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3 orang menganggap ulasan ini membantu
3 orang menganggap ulasan ini lucu
Tercatat 4.3 jam (Telah dimainkan 2.8 jam saat ulasan ditulis)
Game-shaped object.
Diposting pada 10 Februari 2018.
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4 orang menganggap ulasan ini membantu
1 orang menganggap ulasan ini lucu
Tercatat 0.1 jam
Game-shaped object.
Diposting pada 21 Januari 2018.
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14 orang menganggap ulasan ini membantu
Tercatat 2.6 jam (Telah dimainkan 0.7 jam saat ulasan ditulis)
Imagine a traditional turn-based dungeon crawler that had no actual dungeon, one hero with one attack, no story, and lacked basic ease of use functions like the ability to compare the equipment you find to what you currently have equipped. Now stop imagining and welcome to the world of The Adventurer and His Backpack.
Diposting pada 5 Januari 2018.
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11 orang menganggap ulasan ini membantu
Tercatat 5.2 jam
Clicker games are kind of misnomer because ever since the genre sprung into existence on the heels of Cookie Clicker almost half a decade ago the actual clicking has rarely had a role in the game outside of the first few minutes. Whether the business managers of Adventure Capitalist or the automatic attacks of the heroes in Clicker Heroes or the auto-firing guns of Time Clickers, the act of clicking becomes all but unneccessary as the focus shifts to higher level strategic elements like budgeting upgrades, managing skill cooldowns, and the eventual meta progression of resetting your progress to earn even more boosts.

Forget Me Not seems to take the complete opposite direction and is instead entirely about endless clicking with nothing in the way of automation or passive advancement. You can buy animal helpers at a very slow rate (they're expensive and quest payouts come few and far between) but all they do is speed up timers or multiply the exerience your trees gain, it's still on you to click-click-click every step of the way as you wait for your watering can to fill up, click and hold on trees to water them, then click on each and every fruit. It demands your continuous active attention but doesn't really give you enough depth or breadth to make it engaging even if you play it while entertaining yourself with a podcast or TV show to make up for it.

It's a shame because the game's setting and artwork are nice and the slow drip-feed of story moments are interesting when they arrive. Despite the macabre concept (using alchemy to grow human organs on trees and selling them to anyone willing to pay for them) it walks the spooky-cute line well with plots ranging from a little girl killing her pet cat just so she can bring it back to life with a magic organ to a growing family of stoats eating mincemeat made from unripe organs to a local farmer being driven out of his livelihood as a side effect of you buying up the local fauna to help in your greenhouse. You just have to spend hours clicking the same trees and fruits over and over and over again to get to them.
Diposting pada 5 Januari 2018. Terakhir diedit pada 5 Januari 2018.
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2 orang menganggap ulasan ini membantu
Tercatat 1.8 jam
The LIDAR scanning mechanic is gorgeous and unique but they fail to actually do anything interesting with it. What little plot there is feels like it was generated by a markov chain of indie gaming storytelling cliches. I've loved Introversion ever since the days of Uplink but their attempt at rubbing elbows with the likes of modern indie games like Gone Home sadly falls short.
Diposting pada 26 Desember 2017.
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1 orang menganggap ulasan ini membantu
Tercatat 5.1 jam (Telah dimainkan 5.0 jam saat ulasan ditulis)
It's functional but completely uninteresting aside from the way that the game's graphics resemble trapper keep artwork.
Diposting pada 3 Desember 2017.
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