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Indsendt: 21. nov. 2020 kl. 5:53

My biggest complaint with this game is that it doesn't really nail the "just one more day/month/year" itch of Stardew Valley and classic Harvest Moon; because of balance issues and quirks I ended up completing the story and seeing all the secret areas that required fully upgraded tools by the end of summer in my first year which really killed my drive to keep playing since I only had to look forward to buying bigger buildings and grinding out all the recipes. Also that the controls are a little finicky, you can use the mouse to navigate menus but when you're actually playing the character only interacts with the square directly in front of where they're facing rather than when you click which means constantly repositioning while farming and a hard time judging your hits in combat. But I still played for a good long time up until that point, especially since time freezes when you're indoors including activities like the mines, and the story struck just the right balance of hitting a mood and giving you just enough to keep going without having to sit through walls of text.

My enjoyment was improved a lot by using guides. There's some hidden items you can get early on that will be a lot of help when you have low stamina and no armor and not a lot of gifts to give, so if you're frustrated or just having FOMO don't hesitate to use them.
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