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Recent reviews by Yoisaki Kanaaaaaa

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No one has rated this review as helpful yet
255.8 hrs on record (117.9 hrs at review time)
Probably the first shooter I've played where I hit a hundred hours. I've never been good at mutiplayer shooters, I'd rather avoid them too especially with the immense stress from the Counter Strike-like plant and defuse game modes. But when I saw that the game offered Deathmatch, TDM, and Escort along with it, I just happily hopped in.

Right from the start I was absolutely dominated by the competition. It was difficult trying to learn when you get shot down the moment you run out, but that's where the learning starts, and a hundred hours in I still admittedly suck. Despite that, I found this game remarkably fun.

The characters are interesting to play as and play against. Their skills can force you to change your approach entirely or alter your gamestyle depending on who's bringing them. The stringify mechanic brings in an entirely new perspective to gameplay where even walls arent safe.

People complain a lot here and there, and honestly they're all things you pretty much get used to. People complain about snipers while snipers have to deal with their gun charging and their targets stringifying. People complain about agent cost, but honestly if you try them out at the range and focus on who you want to buy instead of playing pokemon and collecting them all, it becomes easier. Never felt the struggle in that area, it just made me want to improve more so I can unlock them faster since better plays lead to faster level ups (indirectly maybe, but every little reward matters). People complain about agent skills and while some may be stronger than others, there's always a counterplay.

Some matches can be frustrating, others may be an easy ride, but that's just multiplayer gaming in general. If you're still doubting, I say give it a shot. No other game lets you move around like Strinova's stringify mechanic after all, and I say that alone makes it far too interesting to pass.

Posted December 30, 2024.
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5 people found this review helpful
0.5 hrs on record
Summer Nightmare, a good premise wasted.

Let's start from the beginning. Right from the start, there was already that feel of something lacking, something missing. It was depth. Right from the start, the game was shallow, the dialogues were rather weak, and they had that "tell rather than show" feel. The story all the way to the end was more or less messy, lacking a sturdy base or something to jump off from, it just reached from point A to point B instantly with little to no transition or even effort to display that "horror" feel, which the VN was trying to show.

The execution was horrible. Things always happen for little to no reason, lacking explanation or even a buildup. The characters even do dumb things at times, and clues seem to be placed at really convenient places, which makes the VN easy and pretty much boring.

The characters are nothing significant. We know too little to actually sympathize. And none of them seem memorable or remarkable, not even the main character or the supporting ones. Not even the side characters. It was more of a comedy gorefest than a horror thriller gore VN.

tldr: Bad story and execution, boring characters, pretty much a 2/10 VN.
Posted December 22, 2017.
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2 people found this review helpful
488.6 hrs on record (276.5 hrs at review time)
Although at first, its difficult, once y0ou learn how your limbs move, it starts to get fun.
Why you should play:
-Realistic
-Sandbox fighting game (You can do any move you wish)
-Good community
-Clans
-No pay-to-win
-Completely free-to-play (except for a few designs, but they wont affect gameplay)
-Teaches about momentum, center of mass, acceleration, force, and the like....
-Skills matter, not money, nor looks. You will be dubbed a legend if you are great at playing
-Different mods like Aikido, Judo, Kickboxing, Spar, Joust, swordfighting, etc...

Cons:
-Difficult to learn, difficult to master
-5% of players cant accept defeat and will always try to beat you whenever you fight
Posted August 6, 2016.
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Showing 1-3 of 3 entries