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That hopefully works. But as I said, I'm not sure how you install mods with Origin version of CNC.
Hopefully that's all you need to get it working on Origin.
Don't know how to edit a post or if I can at all, sorry about the grammar mess up.
If you want to see for yourself, one of them is easy to find, it's in nativePC\system\texture, and the file in question is called DefaultCube_CM.tex. Remember when we discussed the .rtex format? I wonder, since Capcom has weird naming patterns, if that stands for "Reference texture", referring to the Default Cubemap.
in Dragon's Dogma: Dark Arisen i want change the cost of the skills. Which files need to be modified?
Thanks
You can try this: https://residentevilmodding.boards.net/thread/507/fluffy-manager-5000
That has a link with a download of an old exe for the game. You shouldn't need to replace anything else.
I just had a question. Do you plan to update your trainer to work with the latest RE6? My friends and I would love to do more then 2 player Mercenaries, but the current version of your trainer only supports 1.0.6, and as far as I know, me and my friends would have to re-install the game to the 1.0.6 version for the trainer to work. I was just wondering if you had any plans on updating it at all to work with the latest version, Thanks!
~Blaze
I stumbled upon your video, and did what you said: Made two additional folder inside the Mod folder.
So again, thanks man! RE2 has never been this much scarier with all the zombies being Mr. X
Also, your avatar is cute and unique. That rapier wielding sockpuppet in the coat is sweet.
gamesrule1124: I can't remember if I mentioned this before, but there is a Dragon's Dogma discord where some do modding. So that's a possible resource if you wanna connect with more people doing DD modding.
gamesrule: Unfortunately, I couldn't find it.
I found Wilsonso's shader mod and it does indeed affect the proper files, .spkg, but I can't find the actual tool for doing so itself. Any idea where I might find it? I checked the residentevilmoddingboards but didn't see it.
When you say shader parameters, do you mean the shaders themselves? There are shader package files (I think they're in a directory called SA) and there are different shader packages for different areas. Wilsonso made a tool for extracting and repacking shader packages for Resident Evil 6. That tool probably works for Dragon's Dogma too.
The only thing is that I have no idea if it works with saves from Xbox One, PS4, and Switch ports. But I don't have a way to get DD save files from any of those versions, so it's not something I can work on anyway.