Kommentit
FluffyQuack 6.3.2019 klo 9.55 
Check out my inventory. I have one CS: GO item in total (which I think I got for merely owning the game), and I've got nothing rare for any game. I don't do Steam trading and you're seriously talking to the wrong person.
Huntik 6.3.2019 klo 9.23 
I AM SURE THAT YOU HAVE BEEN YOU TO THE 100%
FluffyQuack 5.3.2019 klo 14.01 
Seriously, you're talking to the wrong person. I don't do Steam trading.
Huntik 5.3.2019 klo 11.47 
one item of dota 2 for karambit*
Huntik 5.3.2019 klo 11.46 
I hate your person, i have the chat , you have pushed me to exchange my knife with a certain "Rob the slaYer." what you would be with another profile or only a friend, has pushed me with some games to exchange my knife for the item of dota2 and subsequently you would have given me a karambit for the spallaccio, unfortunately everything ended badly. See you soon on youtube
FluffyQuack 5.3.2019 klo 11.39 
I think you're posting this on the wrong profile as I've never traded any CS: GO items ever.
Huntik 5.3.2019 klo 8.47 
He has stolen me last year 1 knife on cs:go, value: 400 dollars, careful, BAD BAD rep-
Huntik 5.3.2019 klo 8.45 
He has stolen me last year 1 knife on cs:go, value: 400 dollars, careful, BAD BAD rep-
gamesrule1124 28.2.2019 klo 19.21 
Okay, so I've made a bunch more progress and run into a few more strange things and just wanted to share. First off, for whatever reason, the NPC Joye shows up a ton. As of right now, I have him as like 7 different NPCs for some reason. Also, I found which NPC is the copy of the player, it's NPC 808. I'm able to absolutely confirm this, because I changed the player character hairstyle and this NPC changed to match. However, you seem to have been right about the coding for it to be different than other NPCs. When opening it with your Arctool, the edit file is not there. Not sure how to get around that for my project. It may be somehow linked with whatever files the player character uses.

Also, I have not yet been able to identify the Seneschal yet, though they may be NPC 807; choosing them as the "Caught" NPC with your Savetool causes the game to crash. There are several other NPCs that I have yet to Identify. I'll check in again once I've made more progress.
gamesrule1124 28.2.2019 klo 14.12 
Update: I was wrong about something. NPC 528 is in fact an NPC, there just happens to be a pawn in the game with the same name and spelling.
FluffyQuack 28.2.2019 klo 4.42 
Sure, I can take that list when you're done with it and post it somewhere where people will hopefully find it if they need it.
gamesrule1124 27.2.2019 klo 13.37 
I just wanted to let you know since you've been a huge help with my project on this game. In fact, I was wondering if I could share the fully mapped out NPC list with you once I'm done, I figured it'd only be fair because I wouldn't have known how to do anything without your help. Plus, you're more well known than I am, so people looking for this kind of info will be more likely to find it if you also have it.
gamesrule1124 27.2.2019 klo 13.37 
Hi! Just an update: I've been working on mapping out all the NPC's, and I've made a ton of progress. Unfortunately however, The process is much trickier than just reading the NPC list and copying them down. For instance, NPC528 in the list is listed as Carmel, who is a pawn in the encampment before you create your main pawn. However, when copying the appearance of 528 to Madeleine, it was a random woman in Salvation Robes.

Also, an NPC named Amity, a woman who you talk to during the Salvation quests (The one near the tavern who is always carrying an oil pot), appears to be NPC 587 in the list, however I know for an absolute fact that she is NPC 596. It's tough going, but I'm using your Savetool to identify everyone by giving them rings, and copying appearance to other NPC's when I can't do that.
Stevey The Ex-Eevee 20.2.2019 klo 2.19 
O K.
FluffyQuack 19.2.2019 klo 22.48 
Oh god, that Leon Sherry!
Stevey The Ex-Eevee 19.2.2019 klo 15.01 
I saw this and thought of you, and thought it was something really important you needed to see: https://youtu.be/Y6gjIg2PXpk?t=4
FluffyQuack 19.2.2019 klo 11.57 
Qnoops, are you asking how my mod manager works with RE2? It changes the two hash values for file entires with nulls (and changes them back again during mod uninstalls).
Stevey The Ex-Eevee 19.2.2019 klo 10.54 
Yeah.. the zombies are the main issue for me now and getting past them.. Considering claire has lower health than Leon it's a pain getting used too.. Just been trying to muster the courage right now. But I guess thats a mark of a great horror game.
FluffyQuack 19.2.2019 klo 9.45 
Oh yeah, it has some footage from the ending. Mr X can be a bit annoying at times. I think he eventually walks far away if you sit in the safe room.
Stevey The Ex-Eevee 19.2.2019 klo 9.09 
Lmao, the truck one? i've tried skipping that cause i've still yet to complete 2nd run to get the true ending. Kinda stuck in the saferoom by that large staircase in the R.P.D with two zombies and Mr. X constantly patrolling around.
FluffyQuack 19.2.2019 klo 8.18 
Yeah, I've seen a lot of people go with a similar thumbnail style. It's pretty obvious considering how RE2 logo looks.

I recommend my latest Hunk video. Capcom should make it canon.
Stevey The Ex-Eevee 19.2.2019 klo 8.15 
♥♥♥♥- you might be right. I think its probably cause they used the same thumbnail style.
Dat "I'm Redfield" one tho.
FluffyQuack 19.2.2019 klo 8.10 
I have been making various silly RE2 mod videos, but you might have me confused with someone else as I haven't made any video where I replaced Ben with Leon.
Stevey The Ex-Eevee 19.2.2019 klo 7.44 
It seems very exciting and i'm looking forward to what you and others can bring. your "Leon Killed" videos cracked me up lately, especially the Leon replacing Ben and getting killed in the jailcell.

I do hope a fully updated playable Mr. X mod gets finished soon though, so the game is less heart wrenchingly terrifying for me :(
FluffyQuack 19.2.2019 klo 7.18 
It's not something I've personally looked into, but I saw someone make a partial mod like that already where they walked around as Mr X and could do his punch move, but I have no idea how stable it is.

Mods are progressing extremely fast for RE2 so I think a lot stuff will be doable a lot faster than it took for games like RE5 and RE6.
Stevey The Ex-Eevee 19.2.2019 klo 6.13 
Hey, so I'm curious. For Resident Evil 2 Remake, do you think it'd ever be possible to make a fully playable Mr. X Mod.. not like shifting him into a simple reskin and making him look odd, but actually playing him as his NPC acts, being able to ♥♥♥♥ over zombies and punch them out the way and stuff.

In the same vein "Playable Boss Wesker" was a mod for RE5 before.
FluffyQuack 18.2.2019 klo 8.30 
I haven't heard of anyone getting VAC banned for using any of my mods or modding tools.
FluffyQuack 17.2.2019 klo 0.21 
Oh, I have no idea. It depends on if it's defined in some file (if it is, I have no idea where) or if it's hardcoded (in which case memory editing would be the only way to do it, but who knows if there would be downsides). Either way, I don't think it would be easy to figure out.
gamesrule1124 16.2.2019 klo 18.27 
I made a couple mistakes in my grammar but I'm not sure how to edit my post on my phone 😅
gamesrule1124 16.2.2019 klo 18.25 
I see, thanks. I've got a other question for you. I was talking with another modder and gave then idea that they said should be possible but weren't sure how to go about doing so, so I thought I'd ask you. Do you think it'd be possible to make a mod that would allow the player to give any NPC presents? Not all can receive them. I ask because even with the NPC list, it's hard to Identify some NPCs. I believe you ran into the same problem, with Ser Carrot being listed as like NPC 5104 despite the list only going to like 854 or so. Anyway, I thought that if I could gift an Arisen's bond to anyone, I could just loom up their ID with your SaveTool like I asked about a while back. Do you think something like this could be done?
FluffyQuack 15.2.2019 klo 23.17 
Yeah, I think every single NPC you see in cutscenes or in the world has their own file, but if you don't know the name then it's a bit tricky to find them. I can't think of a way to simplify that process.
gamesrule1124 15.2.2019 klo 21.28 
Okay, I've got another question for you, and this one might be a bit tricky. Recently, I noticed there's an NPC that has the hair I want for another character. However, they die in the cutscene where The Dragon attacks Cassardis. As far as I can tell, they aren't in the first 44 NPC files that pertain to the people of Cassardis. I guess my question is, as long as they are in the game, that means they have to have an NPC file somewhere right? The reason I ask is because on the character I'm editing, I found an NPC (Camellia) with the right hairstyle, but not the right color. This other NPC has the right style and color. And when I try to change color, for some reason it always just turns the hair green, so I thought files from this NPC would help.
FluffyQuack 12.2.2019 klo 21.55 
I've noticed there are big gaps in the NPC numbers, but I haven't thought much about it. Capcom might have some kind of weird ID system rather than increasing it by 1 for each NPC.
gamesrule1124 12.2.2019 klo 17.10 
Alright, I've been mapping out NPC ID numbers here and there when I get the chance, but I've run into something strange. As I understand, the NPCs are supposed to be listed in order. However, after Clemente (NPC020), the NPC listed after, Sentena, seems to be listed as NPC156, and also appears more than once. Another NPC, Ramon, also seems to be listed as NPC156. One more thing: I've noticed while looking through NPC files in the npc folder that there are gaps. For instance, there is not an NPC723, but there is an NPC 725. Any idea what's going on with any of this? Sorry for all the different things.
Rozmay 10.2.2019 klo 7.07 
Thanks for SoulCalibur VI manual!:steamhappy:
gamesrule1124 9.2.2019 klo 22.17 
Awesome! Thanks!
FluffyQuack 9.2.2019 klo 21.05 
I just looked at the file myself. I did a small mistake in my notes, it's 8 bytes before the name string, not 6. And it's stored as 32-bit integer. When looking at it with a hex editor, you'll see the hex representation of it. You could use Windows calculator to quickly convert from or to hex.

I like using Hex Workshop as that lets you highlight any number of bytes and it will automatically show what those bytes would be as integer or float, which makes looking through binary data faster.
gamesrule1124 9.2.2019 klo 12.23 
Edit: I say I didn't see 07 because I was using Madeleine as a reference and I know she's NPC 007
gamesrule1124 9.2.2019 klo 12.08 
Found it! Now, it says in your notes that the 6 bytes before each string is the id number. However, I don't see something that says 07 or anything like that, do I need to convert the byte values to find the number or am I missing something?
gamesrule1124 9.2.2019 klo 11.57 
*Facepalms* I've had that page up for a while now, but I just realized my problem, it says to look in bbs_rpg.arc. I was looking in bbsrpg_core.arc. I'm a dumbass, thanks again for your help 😅
FluffyQuack 8.2.2019 klo 23.31 
I found it in my notes: http://www.fluffyquack.com/DD/txt/npcs.txt

That contains a partial list and it mentions where you can figure out the ID of any NPC.
gamesrule1124 8.2.2019 klo 10.44 
Just made another breakthrough 😁😁😁. Now I have everything I want changed except for the skin color and facial features. Having that NPC list you mentioned would be very useful, do you happen to remember how to access it? I haven't been able to find it.
gamesrule1124 8.2.2019 klo 0.01 
Okay, thanks. I'm going to keep trying just incase. Btw, you were right. Just edited the BED file on Aelinore and got body changes. Thanks again for all of your help, this is really starting to come together 😁
FluffyQuack 7.2.2019 klo 23.34 
I assume it's the same situation, that it has unique code to make it look identical to the player. But I can't say for certain since I've never looked into it.
gamesrule1124 7.2.2019 klo 21.51 
Spoilers again for anyone who has not finished Dragon's Dogma Dark Arisen:






Something else occured to me. I just beat the game again, and something came up that I completely forgot about. When the Senschal offers you peace, he makes an exact NPC copy of your character, one that you can even talk to. If the Seneschal does in fact have special code that would make it hard to copy over appearance for, would this NPC be in any way easier to use for the same purpose? Or would it be the same kind of situation?
gamesrule1124 7.2.2019 klo 19.49 
Thanks! I'll look into it.
FluffyQuack 7.2.2019 klo 18.53 
I think "bed" files have the body morphs and "fed" files have the face morphs for NPCs. But I never looked closely into them.
gamesrule1124 7.2.2019 klo 13.34 
hey, it's me again, still trying to figure everything out haha. I have another question. What files do I mess with to edit bodies and faces on NPCs? Does the EDP file also contain those specifics, or is it one of the other 3? I also was not able to figure out how to find the NPC list you mentioned. Thanks for all the help btw.
FluffyQuack 2.2.2019 klo 0.27 
I haven't looked into where NPC customizaton files are, but I could see it being very possible that they're in a similar format as CAS creations in the save files.
BOT_09 1.2.2019 klo 23.50 
maybe someone has asked this already, but it would be awesome if your sc6 tool could extract campaign NPC data too