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Recent reviews by PulsR

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29 people found this review helpful
1 person found this review funny
63.6 hrs on record (5.5 hrs at review time)
Early Access Review
I’ve been dying for a CTR port on PC for years, but since they clearly don't want my money, I went looking elsewhere. Guess what? I found something MUCH BETTER.

What truly sets this game apart is the insane level of customization. Thanks to the built-in Steam Workshop, the sky is the limit—I’m talking Naruto tearing through Bikini Bottom! The community potential here is staggering.

Mechanically, this is the absolute peak of the genre. There is effectively no speed limit; as long as you can maintain your drift-turbo chain, you just keep accelerating. I’ve personally clocked in at 190% speed, and i believe it can go way higher. Plus, the unique aerial turbo mechanics add a layer of depth that makes CTR / Mario Kart feel like child's play. It’s a pure, skill-based racer where mastery—not a lucky crate—determines the winner.
This game also has many variety of gameplay like: Racing mode, Elimination, Quick Cut etc, you name it.

It’s still in Early Access though, so it needs some polish, but the potential is massive. Huge props to Pixel Edge 👍 👌😊

SUMMARY

[Pros]
- Infinite Customization: Total creative freedom.
- No Speed Cap: A physics engine that rewards perfection with terrifying speed.
- Skill-Based Dominance: Deep mechanics (like aerial turbos) ensure the fastest driver wins, not the luckiest.
- Community Driven: High potential for loyal gamers community since it has huge modes potential

[Cons]
- Early Access Hurdles: Minor bugs in the UI, especially when customizing characters or browsing leaderboards.
- Matchmaking Stability: Online infrastructure is still a work in progress.
- Map Glitches: Some custom Workshop maps can be hit-or-miss with optimization.
- Steep Learning Curve: The mechanics are simple to learn but very challenging to master.
Posted December 18, 2025.
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