101
Products
reviewed
462
Products
in account

Recent reviews by Vanta

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Showing 1-10 of 101 entries
No one has rated this review as helpful yet
3.8 hrs on record
Early Access Review
my mesolimbic system enjoys this title very much

only true euro feds can understand this game
Posted March 24. Last edited March 25.
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1 person found this review helpful
1.9 hrs on record (1.2 hrs at review time)
THE CORTEX CANNOT KEEP US DOWN FOREVER

WE MUST UPRISE

RESIST

THE PROLETARIAT WILL RISE
Posted March 11.
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No one has rated this review as helpful yet
1 person found this review funny
4.9 hrs on record (3.9 hrs at review time)
i hate this game
Posted March 5.
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1 person found this review helpful
6.2 hrs on record
One of the better old-school styled shooters.

Essentially a love letter to titles like Blood, Quake and Resident Evil 4.

It's got some very fresh gunplay, great level design and very fun combat in general
Posted February 28.
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1 person found this review helpful
4.3 hrs on record (2.9 hrs at review time)
Early Access Review
The game is VERY heavily discounted right now. Highly recommend buying it. It's a steal right now. and it's a fun game
Posted February 20.
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15 people found this review helpful
4.2 hrs on record (3.7 hrs at review time)
Early Access Review
Unfortunately. The lead and now only developer is going to jail for some unknown reason.

Either way, it seems likely that development will be on hiatus for a year and a half or at worst three years. Or maybe it'll never be resumed.

Hopefully best case scenario, developer is let out for good behavior. Either way, we've got one last major update until the looong wait.
Posted January 15.
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No one has rated this review as helpful yet
5.5 hrs on record (5.1 hrs at review time)
I think this game is one of the VR GOATS.

It's probably got some of the most satisfying melee combat, and it's actually fairly difficult and has a pretty decent skill curve.

Dialogue is pretty fun, and the boss fights are fun.

Pretty lite on roguelite mechanics, but they're there enough to be enjoyable.

Could use a little more bonus content such as some new weapons and stuff though
Posted December 25, 2024.
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2 people found this review helpful
2.8 hrs on record
It's cool on paper, but the audio is completely busted and it's been this way for a year or so now. With no sign of the developer coming to fix it
Posted December 16, 2024.
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No one has rated this review as helpful yet
17.3 hrs on record (16.6 hrs at review time)
Early Access Review
Alright, I'm finally updating this review.

The game is in a MUCH better place now than on launch, but it still has a tiny bit to go but we at the very least have an idea of what's coming later down the track.


For starters, the game is a lot more stable now, significantly less bugs and problems, and the matchmaking doesn't seem so eager to match me with people who aren't speaking english.

Ammo has been made slightly more scarce, and it gets scarcer on higher difficulties as you rank up

The ammo is now a proper caliber system instead of generic "pistol ammo" or "rifle ammo"

Infection is here so there's a higher element of risk, and with it there's now the option to take one for the team and commit suicide if you're bitten so there's that now.



On what's to come, we've got a melee combat overhaul, some new weapons, more fixes, difficulty rebalancing, a proper roster system and loadout system for loading into matches and some new maps have been revealed.

I'm most interested in these new maps, they don't seem to be too close yet, they'll probably release in a few months but they seem to be a bit closer to the original NMIH in terms of design and layout, with more of a focus on smaller, more compact areas.


Either way, If you've still got the game I'd recommend checking it out, and if you don't consider purchasing it maybe around July or August, as there'll be more updates by then and we might have a new map or two to play on.



Review Revision Part 2: April "Reanimation" Update

With the new Reanimation update, No More Room in Hell 2 has easily been brought significantly to where it should have been for it's early access release, and the vision for it is significantly clearer. And it feels significantly closer to the original title in terms of gameplay and feeling.


The zombie hordes are now overwheming like the original, with massive numbers of shamblers constantly flooding the map, crawling out of bodybags, coffins, from under cars and dropping off of roofs to consume your flesh.

The difficulty has become boosted insanely, as infection is always a risk you take in combat and you're having to duck and weave through innumerable numbers of the dead. If you get cornered without an escape route? You're dead. There is never any reprive.

Combat has become much more dynamic, with more smooth feeling melee, kicking and the ability to swing from the left and right.

There's now also three maps in total, the original Power Plant mission that the game launched with, Lewiston (Also known as Waldoboro from the original pre-alpha concepts) and Pottsville.

Lewiston and Pottsville are the newest maps, and are both urban focused, similarly to the original maps in the first game like Broadway, Brooklyn, Junction.

The areas are more cramped, with tight stores and alleys separated by populated streets and courtyards.

You have to play a lot more crafty with the tight quarters, dead ends and constant chokepoints.



On the bad end of things, there's a distinct lack of servers. Australia here plays on terrible ping and we get stuck with the asian populace, meaning we do not get the luxery of teamplay or communication as no one speaks english properly.

I believe other regions are also experiencing poor servers and latency.

Zombie animations are also sometimes buggy, and some zombies can attack you straight through stagger.
Posted October 22, 2024. Last edited April 17.
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No one has rated this review as helpful yet
15.4 hrs on record (12.9 hrs at review time)
If I could mixed review this I would.


There is some damn good stuff here. The whole persistent corpses, bugs climbing over their dead, building and defending your base from hordes of bugs down to the shooting. All of this is dang good. In fact I'd even say pretty much all the core gameplay is good.

However, where it unfortunately starts to suffer is when you realise how janked together with spit and glue this game is.
It's very clearly built off of Squad's codebase, another game I have sunken a few hundred hours into

This means this game has some nasty problems
For 1. It's inherited Squad's poor performance, but ten times worse because it's somehow even worse in terms of optimization. If I were to guess, the whole issue is the amount of enemies being rendered on screen and the persistent corpses. I wouldn't sacrifice these mechanics for better performance but I do hope we get some better optimization in other places to loosen the bottleneck a bit
2. It's JANK in several places, from a number of bugs (And not the kind you can shoot) to just overall weirdness in some aspects (Why does the Engineer's mobile build tool ability have an 80 second cooldown???)
3. What's up with the weird company system and why is the new planet locked to it?
4. The game feels pretty poorly explained in terms of some mechanics so it can leave noobs wondering what the heck to do


Either way. The game is an enjoyable time and really does channel the spirit of Starship Troopers at it's peak moments, but you should expect a bumpy, windy road getting to those peak moments.


I'll review it as positive since i can atleast recommend you give it a shot. Play for like three hours and if you don't like it or are struggling too much refund it. Don't bother with the SOG solo play thing. It's terrible and Casper Van Dien can't save it as much as I wish he could.
Posted October 22, 2024.
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Showing 1-10 of 101 entries