2 people found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 5.3 hrs on record
Posted: May 5, 2024 @ 5:39am
Updated: May 5, 2024 @ 6:10am

A Card Game KING review

Vertical Kingdoms is a relaxing card fueled mini-citybuilder that doesn't go as vertically as you would expect. Nonetheless, it's still a nice, casual experience if that's what you are looking for.

The main gimmick of the game is that you can build buildings on top of each other. This changes their appearance which is a very nice touch. However, a lot of buildings have placement restrictions so you never end up making a colossal column of stacked buildings, and that's a bit unfortunate. I was looking forward to blocking the sun with my shoddily constructed houses.

As for the card aspect, you pick what types of buildings you would like to draw for the next few turns, but any that are left in your hand unbuilt will lose you points which can lead to a game over. A screen which you likely won't see very often as the game tends to lack any real threat. This is fine, as long as you are looking for a relaxing experience and not a punishing citybuilder where everything is one fire all the time. You can add new cards to your deck but it's rare and definitely deckbuilding isn't the focus.

The game does become slightly more difficult the more you play, but the pacing is very slow, again tying itself to a more casual playstyle. The main goal of each scenario is usually to either get a certain number of population or build a wonder, each being not that difficult to achieve.

The main mode of the game is a simplified roguelite, where you pick nodes that either are events or citybuilding maps. Even if you don't succeed and have to start over, there are permanent upgrades to buy to help you in the next "run". I'm putting that in quotes because to me it felt more like a campaign game than a roguelite, which is honestly a better fit.

All in all, it's a nice, relatively simple citybuilder supported by simple card mechanics.

The positive
+ Relaxing gameplay.

+ I like that buildings change visuals when you stack them together.


The neutral
* Some minor UI issues. E.g. no exit screen from the roguelike map, close windows buttons are sometimes in slightly weird spots. Nothing too serious though.


The negative
- Slow paced. It takes a while until the starts being a little challenging. Usually you can reach your goal and move on to the next map before things even remotely start getting out of hand. I wish they were fewer citybuilding opportunities but each being slightly more challenging.


Conclusion:
Relaxing, slow-paced citybuilder experience with some light card mechanics, that's also a visual treat. Recommended.

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