NowItsAngeTime
Ange   California, United States
 
 
Some guy obsessed with visual novels, weirdo waifus, and various other nerdy stuff. Waiting for Rewrite+ emojis to complete the Weirdo Trio :mashirowall::ASFSHinami: Social Media + Lists: https://angetime.carrd.co/
Currently Online
About Me
Favorite Media
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Favorite Visual Novel: MajiKoi Love Me Seriously.
Favorite Video Game: Super Smash Bros. Ultimate.
Favorite Anime: Dragon Ball Z+Super
Favorite Manga: Aria
Favorite 3DPD Movie: Star Wars Episode III: Revenge of the Sith
Favorite 3DPD Series: Star Wars the Clone Wars

Favorite Characters
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Favorite Female Character: Mashiro Tsukino (Making * Lovers)
Favorite Male Character: Goku (Dragon Ball) or Obi-Wan Kenobi (Star Wars)

Top 5 Favorite Foods
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1) French Fries
2) Sushi (Uni/Sea Urchin being my favorite)
3) Burgers
4) Udon (Cold or Hot)
5) Ramen/Mazemen
Review Showcase
Majikoi is easily my #1 favorite visual novel of all time. I read the original English fantranslation back in 2015, but am very happily re-reading this version which I consider so far to be a generally improved translation over the original.

Majikoi at its core is a lighthearted comedy school visual novel with a good dose of slice of life and action scenes. There's always some kind of joke being told, usually related to exaggerated traits about a character or just the way the characters interact with each other with their over the top personalities. Even though there are a decent amount of action scenes, many of them are hilariously over the top or have some kind of punch-line. If you like the comedy within the first 15-20 minutes of the story, you'll like it throughout, as they use the same style of jokes but rarely overuse any particular one.

Even though this visual novel is generally lighthearted, there are some actual real personal and sometimes psychological issues some of the main characters go through. There's occasional drama related to things like finding your true friends, how sometimes hard work just isn't good enough, or even just general disagreements between the best of friends. I personally thought almost all of it was quite interesting and didn't detract too much from the over feel of the visual novel, and if anything just helped the characters feel more like people than caricatures.

The main protagonist is a quite different compared to many romance harem visual novels. Many protagonists are generally 'normal' or plain at best, or awkward wussies at worst. But the main character of Majikoi, Yamato Naoe, is a very active and outgoing person. He makes it a point to be social with many of his classmates and other acquaintances while still being most loyal to his close friends. His most stick out trait is how during fights and conflict, he'll unabashedly take advantage of trickery, cheating, and very calculated actions to win. But he's still a good, moral guy at heart, and he's very fun to watch.

Like many school romance visual novels, there are 5 main routes for each of the main heroines (Momoyo, Wanko, Miyako, Yukie, and Chris). All of them have unique, fun stories and believable reasons why they would go out with Yamato. When you finish all 5 main routes, there's a new route called "Agave" which has a lot more plot than any other route and actually gets quite serious. Something unique to Majikoi is that there are actually 3 'bro' routes for each of the males in the big friend group. There is no romance, just some fun scenes that emphasize their personality, lifestyle, and their role in the friend group. There are also 4 side routes: Mayo (only if you get the JAST patch), Chika, Umeko, and... Yamato's pet hermit crabs. These are very short but fun in their own way.

One thing you'll notice as you read is that there's A LOT of recurring characters. In most visual novels you'll usually just have the main protagonist, the main love interests, and maybe a few minor characters doing most of the talking. There are at least 30 other recurring side characters who aren't in the friend group and/or don't have routes. The vast majority of them are very colorful and memorable in their own right, and you might be sad that some of them don't have routes in this game (though there is a high chance they will have one in one of the many sequels/fandiscs).

Despite how much I love this visual novel, there are a few flaws I have with it. There are a few times when Yamato does very immoral actions I didn't approve of (especially one particular moment in Chris' route). While I quite like most of the characters, there are a handful that tend to be more annoying or boring than funny. Other than that, I pretty much have nothing but nice things to say about this visual novel, I heavily enjoyed it from start to finish.

There are few technical things to note about this Steam version of Majikoi. In the original Japanese version, every single character was voiced, including many of the spriteless ones. Sadly, due to the cost of getting all the voice acting (this is a long visual novel with a lot of dialogue), the Publisher was only able to make it so the 9 main characters are completely voiced, and everyone else is not. In addition, Majikoi was originally an eroge (aka a visual novel with 18+ sexual content), and to make the release happen on Steam, the publisher had to remove the sex scenes. If you want to fix these issues, there are solutions in the Steam Community Hub. I still think the visual novel is very enjoyable without these, though.

I can't state it enough but Majikoi is my favorite visual novel of all time. It has everything I want: very lovable hilarious characters, surprisingly good storytelling, personal issues and character development, fun action scenes, decent enough music, and just combines these traits in a way that almost no other visual novel has been able to replicate. At $35 base price, you're getting a 50+ hour experience even just doing the main 5 routes + Agave. I heavily recommend checking this out if you're a visual novel fan that likes romance, comedy, friendship, action, and/or just lots of fun.
Review Showcase
10.6 Hours played
I actually read the English fantranslation of the original Rewrite, way back in 2015. It was a very solid read. This visual novel was written by KEY who has done stories like Clannad, Little Busters, and Summer Pockets (all on Steam). However the story will be quite a bit different compared to those three. You'll also notice that the title says "Rewrite *Plus*". There were some changes like giving a few characters sprites and voice acting compared to the original, as well as a slightly rewritten ending and additional CGs. However, the vast majority of the experience will be the same as the original.

For those who haven't read the story yet, it has a pretty interesting mix of genres. The common route is similar to many other story/romance oriented visual novels. It will have a good amount of slice of life scenes, fun comedy skits, most of it taking place in the main characters' high school. This part of the game is mostly grounded focuses on the humorous traits of the characters like Kotarou getting into trouble, Kotori's goofiness, Yoshino's 'outlaw' personality, Sizuru's literal minded-ness, Chihaya'a... lack of thinking, Lucia's anger, and Akane trolling everyone.

The common route also has a recurring minigame segment called "Mappie". It's essentially just a way to interact with characters and the environment, and get the main characters' thoughts. This segment will matter more when you complete the main story, otherwise this is mostly just a unique way to show the interaction and movement the characters' make sometimes.

The common route section is loooonng. If you don't mind the slice of life comedy and character jokes, this might not be an issue for you. However, for people hoping to get to the meat of the story, you might be waiting a while. This visual novel is quite long in general. That said, it'll be very obvious when the common route ends. Also the common route does not have many choices, so it shouldn't be too hard to figure out which ones to choose to get on a specific character route.

Once the common route ends, you'll have the ability to access 5 separate character routes, and this is where the story gets MUCH more serious and where more of the genre variation happens. Each route has varying amounts of fantasy action, so the setting that's been built up in the common route will matter much more. While there is drama, typical of other KEY works, it style is a bit darker and more depressing than other KEY works. Depending on the route, there will be some very interesting in-game politics related to warring groups. There is also a bit of philosophical and psychological themes, which makes the characters you got to know in common route a lot deeper than you'd expect.

While the 5 character routes all share these same attributes, these 5 routes were actually written by 3 different writers. 1 route was written by Ryuukishi07 of Higurashi, Umineko, and Iwaihime fame (all can be found on Steam). 2 routes were written by Romeo Tanaka who wrote Cross Channel which you can also find on Steam. Some people may not notice, but if you look hard enough you'll see the narrative style differences between the 5 routes. Depending on your perspective, it can either provide a good variety of storytelling, or can have jarring/inconsistent themes throughout the visual novel.

While you can technically read the 5 character routes in any order, my personal recommendation is to go: Kotori > Chihaya > Lucia > Sizuru > Akane. It's mostly important to do Kotori's first to learn the setting the best, and Akane's last since it connects to the true route the most. The other 3 could be done in any order.

After the 5 character routes are complete, there are a few routes that will slowly be unlocked. These routes sum up and combine the themes from the first 5 routes into one true ending. I personally quite liked this 'true' route since it has some very unique and thrilling storytelling, but some have criticized it due to the main 5 heroines not appearing for a long period of time.

As far as the characters go, I'd say they are overall quite likable, possibly being my favorite part of the VN. Kotarou is very proactive protagonist. He can be a bit on the spazzy side, but he's definitely the type of guy that will get things done when he needs to. Kotori is his childhood friend. She is very goofy and funny all around, with some hilarious Engrish jokes, but she has some surprising depth you find in her route. Chihaya is a kind of blunt tsundere-ish character, but is very honest and pure. Akane is the leader of the group's club, and loves to mess with people, but has a problem with any physical activity. Lucia is the token tsundere character. She is a very serious class president and a clean-freak, and gets angry with the protagonist anytime he does anything perverted. Sizuru is the protagonist's very quiet underclassman. While very reserved, she is also very nice, but also extremely literal-minded. There are whole lot of other minor characters with very notable and fun personalities.

As far as presentation goes, Rewrite is decent, but does also slightly show its age compared to more modern VNs. The original Rewrite was released back in 2011 in Japan. The graphics look nice, though have its own specific KEY flair, some people criticize the characters' very big eyes. Menu options get the job done, there have all the necessary audio, text, and textbox options most people need. The music is easily the best part of the presentation. There are great action-oriented songs, calm slice of life songs, emotional songs, comedic songs, etc.

For those who have read the original Rewrite and are interested in Rewrite+'s changes, it includes:

* Inoue getting a sprite
* Some more voiced lines for a handful of previously unvoiced ones (example Kotori's mom)
* No character route locking. You can do any of the main 5 ones from the getgo
* More CGs were added to the Terra route
* The way ending of Terra route was slightly rewritten

Also for this release Sekai Project had to edit 3 sexually suggestive CGs to increase the chances of the title making it onto Steam. Rewrite+ had more suggestive versions of CGs added in Japanese version, but Sekai used the less suggestive CGs that were used in the original Rewrite.

On a personal level, I think Rewrite's storytelling was a bit of a mixed bag in terms of route quality, which prevents it from being one of my all time favorite visual novels. That said, I still think it's a very solid read with some unique storytelling, so I would give it a shot as long as you're interested in something with slice of life, fantasy action, and/or psychological character development.

PS Kotori best girl. Shake it now baby now~

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