6 people found this review helpful
Recommended
0.0 hrs last two weeks / 30.3 hrs on record (8.3 hrs at review time)
Posted: Feb 26, 2023 @ 8:54pm

It's been a while since I've played a VR game until my controllers died. This game is worthy of your attention.
As other have stated in reviews, The Light Brigade shares some DNA with games like Gunfire Reborn and Until You Fall. If you've played those games, I hope you will agree that's high praise.

--- Overview ---
The Light Brigade's gameplay loop is a pretty standard formula. You pick your class/loadout (of which there are 6) and head into the Campaign dungeon. From here, you work your way through fairly linear arenas where the objective is to eliminate all the bad guys. As you clear areas, you can also interact with lootable objects in the world to gather gold, resources, and upgrades. The individual levels seem to be mildly randomized, but the environments appear in the same order every time. After every few stages is a boss stage. Defeating the final boss will complete your run. There are currently 3 boss fights required to complete a playthrough.

--- Upgrades ---
As you kill enemies, you will earn Souls that can be cashed in at the end of most levels to earn experience for your current class. Each time you increase the rank of a class, you receive a single unlock point for that specific class. Unlock points can be spent to permanently upgrade that class' weapons, perks, and more. As for temporary upgrades found during a run, those come in the form of weapon attachments or tarot cards. Tarot cards are stackable modifiers that augment or unlock mechanics during your run. For example, you can pick up tarot cards that unlock a percentage chance to paralyze an enemy on hit. Weapon upgrades come in the form of muzzle, crystal, charm, and optic attachments. Each of these attachment categories can be equipped on a single weapon, with each providing its own stacking benefits to the weapon's damage. Charms are neat in that they unlock a cooldown based alt-fire for your weapon.

--- Combat ---
There is a small variety of enemy types in the game currently. Everything from a bow and arrow to frickin laser beams. With my style of gameplay, most levels feel a Time Crisis-y cover shooter. In VR, peeking out of cover and slowly advancing through a stage is a lot of fun. Alternately, the movement mechanics allow for some really stylish and quick gameplay, if that's more your speed. The game uses a combination of smooth movement and teleportation that allows you walk and dash around a map, flanking enemies or dodging projectiles. Enemies will move around a bit during combat. Sometimes they crouch behind cover and stay there. Other times they might push on your location, or relocate to high ground. They're fairly simple to fight, but the variety and difficult strike a nice balance for the difficulty of your choosing (of which there are 3). On top of it all, this game prides itself on its gun mechanics, which are very satisfying to use. If realistic gun mechanics aren't your thing, there are plenty of available accessibility options to customize your gun experience between Realistic and Arcade. Make it your own and focus on having fun.

--- Summary ---
As you play through the game, you'll get better at the combat, you'll learn the boss fights, and you'll discover your favorite builds. With 6 different classes, a small variety of weapons, and plenty of permanent upgrades for each class, there is plenty of opportunity to sink some time into this one. Although you can see all there is to see within a handful of hours, what's there is fun and interesting. The Faith/Paladin theme of the game really adds an additional dopamine layer on top of the already great roguelike cake. Slapping your hands together to pray for your fallen brothers before smiting the enemy with a holy-blessed Kar-98 headshot explosion has not failed to entertain me. Definitely check this one out.
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