31 people found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 8.2 hrs on record (6.1 hrs at review time)
Posted: Jan 12, 2016 @ 8:24pm
Updated: Sep 14, 2019 @ 6:01pm

I gave "Why Am I Dead At Sea" every opportunity to disappoint me. The art felt derivative and simple; the chiptune soundtrack suggested a by-the-numbers approach to game design. I am relieved to report that these initial doubts fell by the wayside after only a little play, and surface concerns of this sort disappeared entirely once I submerged myself in the mystery.

The central conceit is that you're the spirit of someone recently killed, and you can inhabit the bodies of people you know to access their abilities and research the circumstances of your death. If you learn enough about your host, you can take full control, doing things that they wouldn't normally or discussing subjects of which they know nothing. This didn't seem very original in my initial (uncharitable) assessment—Double Fine's "Stacking" treads similar ground. However: "Stacking" is a high-concept artpiece puzzler that I couldn't bring myself to finish. "Why Am I Dead At Sea" is a thriller. It has suspense. It has characters that appear to inhabit straightforward archetypes—and then it challenges you to figure out whether those characters have contradictory depths, or complementary depths, or no depth whatsoever.

I played through it twice in eight hours.

Highly recommended.
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1 Comments
JSNLV Jun 30, 2020 @ 8:30am 
It's been years since I last played this, but I still have fond memories which resurface whenever I join a discussion about peoples' favorite lesser-known games. This is a really strong concept that was executed very well and which doesn't overstay its welcome. More games should be like this.