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Recent reviews by Frogge

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No one has rated this review as helpful yet
4.0 hrs on record
Kio's Adventure is a weird experience. It's like taking drugs, falling down a hole and injuring yourself, but enjoying it. It's a trippy game, VERY similar to the game Mogeko Castle in the way that it has lots of gore and perversion.
It starts off fairly serious but over time the game basically becomes a joke. It's like the developer started off wanting to make a serious horror game but eventually just decided to go ''♥♥♥♥ it'' and made the extremely weird second half. I'll explain what I mean in a moment.
One aspect of the game I really liked was the graphics. The pixel art is smooth and cute, and the animations are very well done. The Danganronpa style pink blood death scenes are very aesthetic. Speaking of the death scenes, I really liked the fact that there's a different CG for every game over. The soundtrack was pretty ok, though there were only two songs that stood out for me, the title screen/trailer theme as well as the final boss theme. The main character, Kio, is very likeable. She is strong and determined yet witty and kind. None of the other characters were particularly interesting, though one of them, Bobo, did deliver the funniest joke in the game. The gameplay and puzzles are ok. I was never bored but it wasn't the most unique game I've played gameplay wise. There was one puzzle which made me go ''what the ♥♥♥♥?'' The puzzle basically asks you to identify which buttons belong to which game console. It was really weird and out of place at the time (near the beginning of the game when the things weren't so ''♥♥♥♥ you here's 4th wall breaking'' and more serious). Speaking of the weirdness, again, I think this is a good time to move on to the story.
The story is what killed the game for me. It's just... depressing, and not in a good sort of way. It breaks the 4th wall a lot near the end and everything the final boss says is basically a big ♥♥♥♥ you to both gamers and developers saying how modern games are too easy and that players nowadays don't have the patience to sit through a hard game (the game is pretty easy for the most part btw) There were also grammar issues, which I usually don't mind, but considering the game is asking for money I'd assume devs would at least bother getting a proofreader.
Speaking of the final boss, he was absolute ♥♥♥♥♥♥♥♥. His first form is easy to defeat, but very long winded. His second form is much stronger and if you die you have to repeat the first form all over again. Not to mention the battle ends quite abrubtly and then you are greeted with a disappointing ending.
Kio's Adventure is a fun little experience despite its flaws. I recommend you buy it if you don't mind weird experiences and perverted jokes, but I'd suggest you steer clear of it if you are looking for a more serious experience.
Posted April 28, 2017.
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9 people found this review helpful
1.8 hrs on record
Ino was a game I was quite excited about at first. I voted for it on greenlight the day it was added there, and I waited for it to be finished. I even shared it with a few friends saying this looked like a pretty quality game for an rpg horror game and recommended that they vote for it. Some of them said it looked like it was not actually going to be quality and that it was probably actually poorly made and generic. And it makes me sad to say this, but they were right.

Starting with the goods, Ino actually has some neat graphics and mapping. The soundtrack isn't particularly great (I'm pretty sure most of the music is pre-bought, which is fine) but it isn't horrible. The art is pretty great and stylish, even though some bad coding gets in the way (more on that later). The story seems interesting at first but ultimately turns out to be disappointing (again, more on that later).

The gameplay itself is sort of generic. You collect keys and items that unlock doors that lead to more keys and items. There are a few chase scenes, ''find the password'' and block pushing puzzles thrown in but those aren't anything new either. There is one puzzle which I liked, though I forgot what it was now. I just remember it had something to do with colors and numbers.
Anyway, one aspect that really drags the game down is the coding (or eventing would be more accurate since this is made in rpg maker). The game is filled with bugs through and through. For example, you can break the game in the last scene with the bloody knife if you try to leave the room. There's also a corpse which changes graphics when you interact with it (a result of the event not being set to ''direction fix'' in the editor) and there's objects that you can interact with even when you're not facing them, especially near the beginning. The character portraits are below the light effects layer making them look sort of weird and sometimes even get cut off by tiles. Speaking of light effects, if you press F12 and then try to load the game, it will crash. The light effects script being used is to blame for this.
Another really bad aspect of the game is the story. Like I said earlier, it starts off interesting and mysterious. There's some sort of project going on in a hospital. There's multiple characters and as you play you keep wondering how they all tie together. Spoiler, they don't. The story leads absolutely nowhere. It is FILLED with plot holes and doesn't explain ANYTHING. It delivers a generic twist which is really out of nowhere, and again, makes absolutely no sense. Not to mention there's loads of grammar issues in the dialogue (I'm ok with grammar errors in games but this game is asking for money for ♥♥♥♥♥ sake, get a proofreader.)
The characters are all boring and no one is really likeable. They're all just sort of... there. Especially that red haired dude you play as in the prologue and third chapter. Seriously dude, who the ♥♥♥♥ are you exactly?
I mean, I didn't bother getting the true ending or bad ending and just left after the good ending, so maybe it gets explained, but I doubt it.

I've said ''generic'' quite a few times in this review, and that's because it describes Ino well. The story and gameplay is generic, the characters are generic, even the bugs are generic as they're found in a lot of other rpg maker games too. While it's not exactly expensive I still wouldn't really recommend buying Ino.
Posted April 22, 2017.
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12 people found this review helpful
16.7 hrs on record
Ara Fell is spectecular. For a long time, the game was abondoned. It had a remake in progress which never got finished. However, in 2016, the project was back and completed. And oh boy was it worth it.

Ara Fell is definetly what it promises to be, a throwback to older rpgs. Of course, as a 16 year old who hasn't played that many games before the playstation era, I wouldn't know that too well and I can't exactly call it ''nostalgia''. But one thing is for sure; if this came out back then, it would probably be revolutionary. Anyway, I'm just mumbling. Let's get onto the actual review.

Ara Fell's most outstanding aspect is the graphics. It uses a free stock asset pack, and it uses it well (Ps: Do keep in mind that there are customs in there, but made to match the style of the pack. Some examples would be the blue crystals or the battlers.) Mapping is where it really stands out, as Ara Fell's world feels detailed and large while also being a good enough size to leave you time to explore as you play along. It honestly feels like an island in the sky, and can crete atmosphere just using maps. The rpg maker 2003 engine (which is what the game is made in, fyi) has a lot of limits, and Ara Fell cleverly pushes those limits to their limits with fully animated battle skills, a crafting system and a level up mechanic that lets you increase whatever stats you wish to increase.
The story is not the best thing out there. It's fairly cliche, but the really well written, humorous dialogue definetly makes up for it. Usually, what causes me to drop most long games is that I'll get stuck or end up in a situation where I have to backtrack a lot. Ara Fell makes sure that doesn't happen with quick travels (which should probably be a thing in every rpg tbh) and its length of 15 hours is just about perfect.
The game's music is pretty neat. It doesn't have a lot of tracks, but the few it does have are quite good. There's one battle theme that I found great. It is titled ''Ara Fell Final Boss'' in the files, though in the game it's not actually used for the final boss (A shame, because it's actually much better than the final boss theme we get.)
The game has few flaws, but none that make the game ''not worth playing''. The most minor thing is a few graphical glitches here and there. There's a few scenes where the character gets cut-off by tiles that should be below her, but are above instead. The more major flaw of Ara Fell is the battles. At first, the battles start out difficult, but once you're done with the first chapter or so it becomes much more easier. In a game, the battles should go from easy to hard, not from hard to easy. There's one quest where you have to defeat a bunch of enemies in the area, and without using the easy insta kill option (The game asks you if you want it at the beginning if you want the insta kill option if you just wanna get on with the story instead of spending time on battles, though you can just choose not to use it during battle) it's quite a pain. I really appreciated how quick the game was in healing you though. If you walk a few steps you'll recover hp, and I really liked that.

This has been kind of a short one, but Ara Fell has very few bad sides and is overall a game that's really worth buying. The price is just about perfect, if not a little too cheap. You should really give it a try if you enjoy rpgs.

PS: If you come across a shop that lets you upgrade your skills, get Elemental Burst ALL. It's a beast.
Posted February 27, 2017. Last edited February 27, 2017.
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No one has rated this review as helpful yet
3.8 hrs on record (3.8 hrs at review time)
Since I finally bought and finished the game yesterday, I figured I would drop a quick review. The Floor is Jelly is a cute yet charming puzzle platformer. The base gameplay mechanic is simple: Everything is made of jelly(though later on you may come across several objects that are not, such as flowers in the black world that make you bounce, or the tools in the rain world that rotate platforms around). While the whole concept is quite frustrating to learn at first, it eventually turns into a really fun thing to play around with. It may look at first like it'll be very simple with bland level designs, but soon you'll see that the levels become quite unique and challenging with a series of interesting puzzles and hazards.

Moving on with the negatives, the game can get a little glitchy. I never got stuck in the wall like most people seem to have mentioned, but I did fall through the floor or glitch my way through some obstacles several time, especially in the white world. While most areas are fun and unique, and the two I'm about to mention are no exception, the levels can get quite quirky. The white world and the real final area just had me bored most of the time, begging to get them over with, the real final area especially. The white world was quite glitchy. While the concept idea behind it was nice, it was so hard to tell what to do, and i often found myself, like I mentioned earlier, having to glitch my way through some of the obstacles to beat the levels. The worst part is, I felt that i was actually doing the puzzles correctly, and I think puzzles that intentionally require you to glitch the game shouldn't be a thing. The real final area on the other hand, is glitchy on purpose and just makes you go OH GOD MY EYES MAKE IT STOP the entire way through. I was so glad when it was over with, because I felt like I was gonna puke if i spent any more time with the mechanic it introduced.

Back to the positives, it has a very smooth, beautiful art style that plays out nicely. The soundtrack is very well done, and fits each area perfectly. It has secrets, which is always a good thing. It also follows the formula that tends to be popular with cute relaxing games: start off peaceful and get darker as you go. That void world was creepy and unexpected. Not to a point where I would consider it mind blowing, but it did somewhat surprise me. The pink area, aka the final area, was also pretty peculiar, though like I already mentioned above, very very quirky.

The game has no real story from what I've seen. That is ok, as I didn't go in expecting one, and I was more than satisfied with what I was given. There is no dialogue or narration at all, or any words for that matter. The controls are good and simple. You'll only need to use the arrow keys (up makes you jump, left or right make you go... well, left or right, and down is the interaction button for a select few objects) but even so it feels compelling. It really tries delivering something new, which I can appreciate. The puzzles aren't anything too difficult that's gonna make you tear your hair out... with the exception of that one puzzles in the rain world. That darned Cat-Flower puzzle. It's a very clever puzzle, but at the same time it's so hard, I actually spent 30+ minutes trying to solve it when I eventually gave up and just looked up a walkthrough. Well played, developer sir or ma'am.

All in all, I'd highly recommend The Floor is Jelly if you enjoy puzzle platformers, or if you just want a little game(I say little but 2-3 hours isn't THAT short, haha) to play.
Posted November 30, 2016.
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19 people found this review helpful
1.9 hrs on record
While I haven't finished the game, I have played for almost 40 minutes, which was more than enough for me to decide that; no, I do not recommend this game.

Edit: I went back to the game and played for another hour. Everything you see until the * is what I wrote for the first 40 minutes, and everything after that is what I wrote for the next hour of gameplay time.

Going into Faria, the first thing that instantly puts me off is the graphics. While the game uses several assets that look good on their own, these do not go together. The characters are generated from MV's character generator, and look REALLY out of place compared to everything else that's pixellated. There are a lot of cut-offs in maps, and the maps are usually not really fun to explore. While the maps start out fine at first, they eventually turn into empty meadows of grass, flowers and trees real quick. The cliff tiles are used really weirdly, and sometimes do not make sense.

The game has some pretty well written and advanced degree dialogue, but it pretty much disappears after the first 15 minutes as the game just turns into a walking simulator. And even as someone who enjoys walking simulatos, the game just felt empty and boring to me. A lot of the walking simulators I have played atleast give you dialogue and beautiful environments to help make themselves fun to play, but FARIA just lacks any kind of unique-ness. One thing you definetly do not want to do in a walking simulator is make the player super duper slow and force them to backtrack. Which the game does. It does have running, but you have a limited amount of stamina, which isn't that bad at first, but quickly gets annoying.

After around 35 minutes into the game, you are supposed to find firewood to start a campfire. While the idea doesn't seem bad, it requires you to walk all the way back and just gather wood lying all over the place, because apparently even after getting like 20 she still wants to ''let's keep going!''. This is about when I dropped the game, because walking all that way was just way too tedious.

The game does have several branching paths in the maps, but they usually lead to nowhere, and if you have a game that's set up like it wants you to explore, you should definetly reward the player in some way.

Other than that, the only issue I have would probably be the resolution. While many may disagree with this, I really hate large resolutions and fullscreen. I would much rather play a 640x480 or smaller/slightly larger than play a game that is 1024x768(which I believe is the resolution size, but am not 99% sure). While I'm not really breaking off any points or downrating the game simply for this issue, I would still like to be able to play the game in smaller resolutions~

It's a shame, because Faria feels like it could be enjoyable if it offered more than it currently has, but is just really boring and bland in it's current state. I'm totally up for giving the game another go if it was actually updated to offer more content, or if it actually gets better and the game doesn't repeat the same mistakes(because ain't wasting my time walking through the same meadows again for 6 hours), but right now, it's just... nah.

*

So, I decided to go back into the game. I must say, it does get better. But sadly, not better enough to change my review to postive. And right afterwards, after around 40 minutes(again) the game goes downhill once more.

So, there is a lot more dialogue for the next 40 minutes of gameplay, and it's actually pretty silly and nice. However, the game is still filled with cut-off tiles, passability issues and semi-poor mapping. The music, which I forgot to talk about when I first wrote the review, is actually pretty good and -mostly- fitting (though the music in the dark cave is just too cheery, imo, hence the reason I said ''mostly''). Since the next hour of gameplay introduces a new character, I'll talk a bit about the characters in the game.

So, Fiona has some pretty silly and nice dialogue in this next 40 minutes, but she still doesn't have a personality that makes me like her. She mostly just feels like she is there to satisfy the ''playable character'' role, and despite her silly dialogue she just feels generic and boring.

We later on get introduced to Skye, who is also the main reason things went downhill for me again. While she is cute and, just like Fiona, has some pretty silly enjoyable dialogue. She is a lot more unique than Fiona as a character, because unlike Fiona, her LACK of personality is what makes her likeable. She mostly doesn't know what's going on, and gets easily distracted, which makes me like her way better than Fiona.... in theory.

You see, another major problem the game has is that it takes way too long to display the next sentence or words of dialogue, and Skye commits this the most. You usually have to wait atleast 10 seconds for her to say a 5-10 word sentence, because there is a second or two of pause between each letter she sprouts out. Even before she is introduced, people tend to wait 3 seconds to display ellipses(oh, and there are also a few ellipses that are incomplete and have only 2 dots instead of 3, but I didn't mind this all that much). There are also several cutscenes where the same baloon icon is displayed around 3-4 times, especially with Fiona. For example, Fiona is sleeping, and you have to watch silence bubbles come out of her 4 times before you can go back to the game. The huge moments of pause usually ruined the game for me, aswell as other things I have pointed out in the first part.

Otherwise, the next hour of gameplay also does commit to the ''walking large empty and boring areas without any kind of input'' sin I have talked about in the first part, even though it is arguably less. Even so, I do plan to give the game another try again tomorrow, but probably for the last time. Because if the whole game is going to be like this, I'd much rather spend my time on something else than walking through boring maps and waiting 5 seconds for one line of dialogue to display. Sorry, still a no from me.

Other little details:
-In the mushroom scene, despite Fiona picking up mushrooms from the ground, the mushrooms still appear as though they are there, which makes it look like she is not picking them up at all.
-I loved(and had a nice laugh out of)the minecart scene in the second mine.
-Several objects cut-off Fiona's ears when she stands infont of them because the top parts are set to be above the player.
-I like the menu.
-The game is indeed pretty funny when there is actually dialogue.
-Fiona is shown twice in 140 minutes with nothing but a bikini, so if you're into fanservice and pixellated cat girls in bikinis, you may like this~ XD
Posted August 5, 2016. Last edited August 8, 2016.
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A developer has responded on Aug 8, 2016 @ 11:04am (view response)
30 people found this review helpful
1 person found this review funny
0.6 hrs on record
Edit: I mistook the developer with their shady publisher. I apologize for this and take full responsibility for my mistake. I have not edited the review yet as I still cannot be 100% sure that RPG video and Sir Dan are not the same person. I also apologize for being a little too extreme. Anyway, here's the review.

Edit: Ok, pretty sure now. I have edited the review to give feedback. Again, apologies for my mistake and the best of luck to the real developer with updates.

Every once in a while you see a game on steam that just makes you go ''why''. WHY. This, for me, is that game.
You are thrown into the game without a single idea of what is going on. Apparently you were with your friend Dyart out fishing so your mum can make ''fish pie''(can anyone please tell me if that's even a real thing?). After that the game is a series of random events happening without a single explanation. Your mum asks you to pick apples. When you do find the apples though, they are not even apples. It's a box of corn. A BOX OF CORN. And somehow the game expects you to figure out that's apples and take it to your mum? And even this early, you can find a game breaking bug. If you interact with your mother in the wrong direction your character will become unable to move and you will have to restart the game. The dialogue is so poorly written to the point where it has zero punctation and has a lot of typos.

There is only one good thing I can say about the game: I like the menu. The game tells you it has minigames, which sounds cool but then you realize they are just a bunch of pre-made scripts without the slightest bit of modification. The story is pretty much unexistant, and everything is just random. There are random encounters all around the place and they are always just the same (default rpg maker) enemies, with the exception of the ''slime'' monster. But it's not even a slime. It's a giant furry animal, not a ♥♥♥♥♥♥♥ slime. You don't have any skills when you start the game, so the monsters are just defeated by mashing spacebar and using an item when needed. There is one town in the game which is another sample map, but using a pre-bought resource pack for rpg maker. Now, I have nothing against pre-bought packs. In fact, the one the developer used is a really nice looking pack. But the tiles are used SO INCORRECTLY and DON'T FIT WITH THE REST OF THE GAME'S STYLE, which kinda ruins it. You are given random quests without any explanation to why you should do them and the game is just so random that it stopped being funny after the first minute of gameplay. And in the same town, it is possible to walk over trees and fences.

The game definetly needs to be updated before being properly playable, but in it's current state it's not exactly worth buying. I have spoken with the developer, and apparently they are planning to update the game to fix a lot of the bugs, so I'll be re-reviewing the game when that happens.

10/10
Posted July 19, 2016. Last edited July 20, 2016.
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A developer has responded on Jul 26, 2016 @ 12:37pm (view response)
2 people found this review helpful
8.7 hrs on record
I don't even know how to put how awesome this game is into words. I absolutely love it and I guarantee you will too!
Pale Echoes is a 5-6 hour long rpg that is about purifying the world after it has come to it's end. The story is nothing too complicated in a good way. It is easy to understand and the twist it delivers later on did really surprise me(I can't guarantee that every one will like the twist, I just personally wasn't expecting it at all so it was effective on me). The graphics are the default rpg maker graphics(a.k.a RTP)however they are put into very good use which brings me to my next point. The mapping in the game is great with a lot of detailing. However, the point Pale Echoes really shines is it's battle system.

The battle system isn't your typical rpg ''mash attack'' kind of system. Neither does it actually feel like a battle system! The battles in Pale Echoes are really a lot like puzzles of their own. In the game you can collect echoes from the area, who are party members who will help you in battle. However, they can all only hit once before fading away each battle. You cannot win the battle if you run out of echoes, which means your moves are limited. For example, if you have 5 echoes you have to win the battle in 5 moves. There are three attack elements which are strong against one another. Differently from many other rpgs, losing in Pale Echoes will not give you game overs. You can repeat the battles if you lose which was really nice because you mostly have to lose at least once in the battles to form a strategy.

I really don't have much to say about Pale Echoes. You should just buy it, like NOW. It's price is near perfect and it has a great length so that it doesn't start to get boring or repetitive. Personally, I had so much fun playing Pale Echoes and I recommend this game to anyone who is a fan of rpgs or just indie games in general.
Posted March 29, 2016.
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11 people found this review helpful
13.1 hrs on record (13.0 hrs at review time)
Before starting the review, I would like to point out that my long playtime is because at one point I put my computer on hibernate and went to sleep without closing the app. Now let's move on shall we~

The Amazing Adventures of Ash is an okay game. It's not the worst game out there but I can't recommend it either. It is supposed to be a puzzle game, however it fails to deliver good puzzles as most of them are just running around and interacting with everything. The most you are going to get is finding passwords which is easy because you do not need to figure them out yourself, they are simply given to you. There is a lot of looking around as sometimes the items aren't obvious at all. I had to look at the screenshots to actually figure out that I can get a candle. Most of the time you are clueless about what you need to do because the game does not point it out to you. It's like giving a pear to a baby and expecting him to turn it into a key and use it on a door. You get what I mean :P
There is barely any character development. We don't know much about even Ashley's personality. We know very little about Emily and his dad too, it's like they are just there to fill in the plot and nothing else. They don't feel real. But there are also some things that never get explained. For example, who is the lady with the blue hair? A friend of Emily? Another person the dad sacrificed?
There are also quite a few things in the game that never get explained. Why are there spirits in the house? Did some one die there before? Why are there weird places like a playground and a maze in the house? What about the ''He Watches'' message?
The mapping in the game was not too bad. Larger rooms were a bit empty and some tiles were used incorrectly, but overall it was pretty good. The art was pretty weird and looked like something in MS Paint(in cases like these I actually prefer games without custom art). The battles are way too easy. I was able to get past them just by mashing the attack button. Even though there were only 3(I'm sure there is more but maybe I noticed to avoid them)I still thought they could present a bigger challenge.
The game is poorly made in cases too. You can interact with things even when you aren't facing them and that seems to be a common bug in newbie devs' games. It's really really easy to fix. There are also unwanted options in the menu which the developer didn't get rid of, such as equipment. I feel like for a game that is planning to go commercial, the developers would at least bother to google how to do it. In fact there is a forum post with a tutorial on how to remove them and it's literally the first thing that shows up when you google ''rpg maker vx ace removing menu options''. There are even scripts to do it!
The story is not really anything too amazing or new. I won't spoil anything for you but just know that there are games with similar plots(ex: Dear Sister). And as I mentioned earlier in my review it does have quite a few plot holes too.
There was graphics clash since the developer tried to use realistic sprites and RTP together. One of the resource packs used is meant to be for taller characters so there were objects like beds 3 times the size of the player.
There were things I did enjoy in it too. The length was just about perfect(BE WARNED, the game takes 1.5 hours or so to beat. I know some people consider that short. I don't, but I thought I'd point it out)and the price was reasonable. I liked exploring different parts of the house and I liked the little secrets hidden around the place, like the teddy bears.
Overall, I cannot recommend this game. While it could be a good first game it shouldn't be commercial. For the developers, try uploading some free games and getting feedback on them before going commercial. I heavily recommend Rpg Maker Net or Rpg Maker Web as there are a lot of rpg maker experts that would be willing to give feedback to help the game improve. This developer clearly has potential but needs to improve. I'm sure Episode 2 could be better since the dev will be getting feedback for this game.
For the dev: I'd be willing to help out too whether it's giving feedback or helping with eventing. I'm sure you will improve so please don't take my review harshly :)
Posted February 12, 2016. Last edited February 12, 2016.
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No one has rated this review as helpful yet
2.9 hrs on record
I had some mixed feelings about The Old City: Leviathan, but luckily they were more on the positive side.
The good side of The Old City Leviathan is that it's landscapes are beautiful and immersive. It is very non-linear, and hard to explore everything. The graphics are great, and the music is good. However that's where it ended for me.
The story is way too confusing, and mostly just the narrator sprouting fancy words. The game clearly wants to give a clever story, but overused metaphors. The lighting in the game is pretty dark. While it is possible to see, it still feels a little too dark. Most of the light is orange-ish in the inside areas, which causes it to look like it's all candles even when it is other things like light bulbs. A light bulb would normally give a brighter light and make it way easier to see. Heck, I'm in my room right now. It's dark, no light coming from outside and only my ceiling light lit but it still looks brighter than the beginning area of the game which even has light from the outside coming in. And the other thing is, why are all light bulbs giving off orange light? Did they not have fluorescent light at the time? Back to the story, there is on thing the game never explains you. What are the locations you see? Yes, we know it is a dream, but what are we seeing them for? What is that small room we saw three times? Your son's room? What is that recurring room we see with the three tables and window? It's strange how the game doesn't explain these to you, or perhaps I just missed them.
As always, do watch out. As can be seen in the tags this is a walking simulator, which means that it heavily relies on walking without much interaction. Do watch out if you are not into these kinds of games.
Here's my playthrough if anyone is interested.
https://www.youtube.com/playlist?list=PLbBjoGTz_G4ojwNT0Et3WEvo6IveIG27z
Posted January 23, 2016.
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6 people found this review helpful
0.0 hrs on record
''Mostly negative''? Really? I have no idea why anyone would not like this. The music is well composed, and it does have some mysterious songs(some reviews complained about it being too upbeat), the rest are pretty upbeat. As advertised, perfect for a puzzle game, especially for something similar to Account Mu[rpgmaker.net].
Since this is a pack of music, I'll review each song one by one.

1)A song less traveled-This is one of my favs <3 It just feels so calm and happy. Would be really useful for a colorful game, town or some sort of lobby.
2)Endless-Again, pretty calm and upbeat. Would probably not suit a town or a lobby like a song less traveled, but could still be used for a nice colorful puzzle game!
3)Mysterious Mayhem-A little less puzzle-y and more vast. Tbh, I don't think this could be used for much. The thing I don't like about this song is that it mixes cyberpunk and fantasy which makes it so that you can not use it for either.
4)Obscurity-One of the darker songs in the pack, this is pretty good for a mysterious area, or for giving some atmosphere before a boss battle.
5)Quizzical-The song itself is awesome, however it makes the same mistake Mysterious Mayhem did, but this time instead of mixing fantasy and cyberpunk, it mixes happy and sad. It does have the perfect tune for a memory sequence, but it just makes you think ''would I use this in a happy or sad memory?''.
6)Sand Falling-I can't really say that the title suits this song. You'd think this would be a desert styled music, but it isn't. It has a more visual novel or tamagotchi feeling to it. Just like most other songs, could also be good for a puzzle game!
7)Slight Suspicion-This one is pretty dark while still having an upbeat theme to it. It's great for the final levels of a puzzle game, as it gives me that impression at first.
8)The Riddle-Another cyberpunk-ish theme, atleast this time it has no fantasy mixed in it! It does feel like it would be great for a calming scene in a sci-fi game.
9)Unobtained-Another slightly dark tune. It does have a horror feeling to it, but could be used in a fantasy rpg!
10)Wondering-Oh god, I'm getting the underwater vibes already! This one is possibly the calmest song on the list.

Before finishing off, I'd like to point out that you should get it when it has a sale. In my region, it's 10 try, which is the same amount of songs in the list. And with that money I could get atleast 3 games from my wishlist. Luckily though, I got it when it got an 80% discount, and I feel that this price is waaaaaay more suitable. One downside of it is that most songs are short, mostly below a minute or a little above it. It isn't too much of a problem, but it does make me wish they were atleast slightly longer. Do get this if you are making a puzzle game, or just want some upbeat music in general, the songs are really well done and cute. I wish it had a little more songs though.
Posted December 31, 2015.
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