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Recommended
0.0 hrs last two weeks / 0.9 hrs on record
Posted: Jul 16, 2023 @ 10:34am
Updated: Jul 16, 2023 @ 10:38am

Introuction/Initial thoughts
A caveat with this review: I am recommending this game for people who enjoyed Cannibal Abduction and are looking to pick this game up as well. This game is quite short, and I wouldn’t particularly recommend it unless you don’t mind a very short game.

A bite-sized, slasher horror experience that is enjoyable for people who enjoy the tension of knowing there is someone roaming the halls looking to get you. I unfortunately played this developer’s games in reverse chronological order, so this seemed like a downgrade from Cannibal Abduction, and it is, but I did enjoy it somewhat.

The Good
Horror Atmosphere – Having already played Cannibal Abduction , I knew what I was in for. Scary chase sequences, terrifying atmosphere, great, dark environment, and more. This game sets the mood in the very beginning—and I won’t spoil what happens—and drags you into yet another scenario that instills fear in the player. A sense of helplessness to run, hide, or die.

Unpredictability of the killer – Even though I played Cannibal Abduction, you could kindof feel when the killer was coming in this game. Whereas there’s much more of a sense of panic in this one, as the killer is faster, and can be anywhere. I don’t want to ruin the experience for anyone and won’t spoil why you know the killer is coming, but once you find out what I’m talking about, I’m certain you’ll be bound to enjoy it. There’s also a similar feeling of dread and suspense as you hear loud noise, intense music, and distinct voice lines from the killer when you encounter it.

A Trap Room – Now, I won’t go too much into this, but there’s a note before the room and I truly felt as though I was in some house of horrors before I entered the trap room. I was also on edge as I moved throughout the trap room. Wonderful addition to the game, and definitely a high point of my playthrough.

The Bad/feedback

It’s pointless to run – Something that stripped away a certain layer of horror for me was the fact that whenever I did encounter the killer, even though I was given the ability to sprint, I never was able to outrun the killer. So eventually every time I heard an indication that the killer had seen me or I was around him, I’d just take my hands off the keyboard and let the killing commence. This also decreased the incentive to find a place to hide. (There’s some vast improvements on this in Cannibal Abduction, which I highly recommend.)

Things that lessened the scariness/Too many inaccessible areas, which seemed as obvious spawn points for the killer, and the killer partially seemed to run off of a timer but also certain scripted points as well. This led to me being much less scared. Also if I heard the killer and once I died enough times, I found that the killer was more of an obstacle/annoyance than a killer. (This, again, is of course remedied in Cannibal Abduction.)

The inability to pause – Yes, I understand that your games are short. And yes, I understand it removes the element of being able to disengage whenever the killer has begun chasing you, but I don’t want to have to find a locker to hide in or something in order to have to go to the bathroom. There’s just something about being able to simply pause the game.

Overall
For people who would find the games by this developer in reverse chronological order, I would recommend this game after you’ve played Cannibal Abduction. It is a bit shorter than it as well. So that’s maybe another part that could be considered somewhat frustrating. And with all of these frustrations, and the lack of story, I still enjoy this game. I would recommend it mostly only for people who enjoyed Cannibal Abduction, but if you don’t have much time to play horror games and you want a low poly, dark horror game that’s kindof gritty, I would check this one out.

Strong 5 to a light 6 ❌❌✅✅
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