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Recent reviews by Dorim Trollfist

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Showing 1-10 of 47 entries
4 people found this review helpful
15.7 hrs on record (13.1 hrs at review time)
A Cute City Builder With Depth

I'm screwed. I've got two dark storms brewing on the edges of my city. They've taken out sources of my light production, and I don't have enough to banish the darkness and get them back. I'll have to ride out the storm and hope that this isn't the end!

*Note: I am a Patreon supporter of the dev and have credits in the game for play testing and supporting, in addition to an Easter egg!*

Dawnfolk is a cute grid-based city builder that has a simple to learn gameplay format, but a surprising amount of depth. The game goes like this: You'll start on a map with just a few squares revealed. The unrevealed squares on the edge are dim and let you see what you can unlock by revealing that square. You'll have to build various buildings, tame animals, and more to generate a few different resources (Light, Workforce, Food, and Resources) which you'll then use to unlock more buildings and reveal the map. There is a lot of synergy between different buildings and tile types which can lead to you having to strategize your placement to maximize your resource production. But the world has a few dangers to keep everything from being too easy..

Here's my thoughts:

Pros:

Simple to learn, difficult to master: The game is very easy to pick up and learn. There are different building types, tile types, and more that are easily explained, In addition, the world has a few mini-games you'll play when collecting certain resources or fighting certain enemies. But the game has a fairly deep gameplay style to learn with proper placement of different buildings to maximize production of resources. You'll get by on easier difficulties without learning these synergies, but the higher difficulties and challenge maps require a decent bit of knowhow to learn!

Cute art: I love the art for this game. It's very much a pixel art style that works perfectly for the game style. Tiles, buildings and icons are easy to identify but have plenty of personality. But most of all, I love Lueur, your sidekick who guides you through the game. Lueur is very cute, and I want a plush.

Lots to do: There's definitely a bunch to do with the game! While the main story is fairly short, and can be completed in probably a few hours, there's harder difficulties to try and master, in addition to various puzzle maps and challenge maps. And if you manage to complete all that, there's also and endless mode to play randomized maps!

Works great on Steam Deck: As of this review my Steam stats show about 12-ish hours of play, but that doesn't include time I also put into demos before this. The majority of my play, barring an hour or so, has been on the Steam Deck, and this game is perfect for it. Not only does it run flawlessly, this game is pretty much made for controller so no need to worry about weird touch screen or mouse-type controls.

Cons:

Some map weirdness: While generally not an issue with the story maps given that they're a bit more set in their layout, some of the challenge maps can be a little bit brutal in their randomized layouts. Certain combinations of tiles can be an almost instant run-ender which is a bit annoying. This, however, is a minor annoyance given that you can always restart a challenge and generate a new layout if needed.

I really love this game. I started following and supporting after the 2024 Fall Steam Next Fest and have loved it every since! Have fun playing, and watch out for Dorim in the mines!
Posted February 13.
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No one has rated this review as helpful yet
3.6 hrs on record
A Chaotic Space Rogue-lite That's Best With Friends

It's cold. Like, really cold on the ship. I have no idea what on Earth could be happening. We're scrambling around this giant ship, pointing fingers at each other for what we each believe are the reasons that it's super cold. Unless we find out what's going on, we're all gonna freeze!

Void Crew is a chaotic space-faring game that can be played single-player, but is best enjoyed with friends. The simplest way to describe the gameplay is something of a cross between Barotrauma and FTL, but in first-person. You start off on an expedition, choose which objective you want to do next, and quickly finish that objective while gathering goodies and minimizing damage. You then choose to either continue on to another objective, or return home.

The game is a blast to play. While I've only had a few hours of play time so far, it's been fun with friends! I have done a solo run, but I'll touch on that a bit down below.

My thoughts:

Pros:

Fun Multiplayer: This game is the type of game that's best enjoyed with friends that can all have fun yelling at each other and being at each others throats. Given that you're encouraged to each take on a role, such as pilot, gunner, etc., you're each gonna have something you inevitably end up blamed for. If you're someone that doesn't enjoy chaotic gameplay where death is just moments away, you won't like this. But it's a blast with the right group!

Good Progression System: There's plenty of incentive to play. Not only is the gameplay fun, but as you complete games, you'll earn perk points that you can spend to increase your effectiveness in certain roles or actions. You'll also get loot boxes that give you goodies you can dress your character up in to show off!

Fun Quests: There are various quests/objectives for you to do as you move along, and they each take a different approach to handle effectively. Some require you go in with shields up and guns blazing, but others might require a more subtle approach of arming gun batteries to give you an upper hand. Avoiding the "One size fits all" approach that some games allow makes for some varied gameplay.

Cons:

Weird Space Movement: While it's not too bad, the space movement is a bit odd. Rather than allowing you to freely orient yourself or your ship and just go towards whatever point you're aiming at, the game rather has you on a flat plane and you use either a rise or fall command to go up or down. It works for the game, but it honestly took a bit of work to get used to.

Solo Is Kinda Lame: As to be expected from this type of game, solo just doesn't work well. The game does offer you a great solo ship that has automated turrets and a repair module that fixes some basic stuff for you automatically, but you'll still be scrambling around to fix your ship, EVA to pick up goodies outside/do certain objectives, and more. It's difficult to put this as a con given that the devs give you the option in case you really want to play solo, but you'll be better off in a group.

Definitely pick this up if you love chaos and playing with others! You'll have fun!
Posted December 3, 2024.
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No one has rated this review as helpful yet
61.9 hrs on record (5.7 hrs at review time)
A Great Return to the Zone...If Your Rig Can Handle It

The PDA I'd found indicated a cache should be here. I look around, keeping an eye out for the telltale traces of an anomaly. The anomaly had done me a favor in taking out the various foes that were roaming about here for me, but if I don't watch my step it'll take me out just as quickly...

S.T.A.L.K.E.R. 2: Heart of Chornobyl is a return to the STALKER series after over a decade. In this game, you play as a brand new character by the name of Skif who is drawn into the Zone after an artifact crashes into your home and destroys it. Intent on trying to earn some funds to afford repairs, or just a new home, you embark on a short excursion into the Zone with the plan of powering up your depleted artifact so you might sell it. However, things quickly go south, leading you to be stuck in the Zone seeking out the individuals who got you stuck where you are.

STALKER 2 has been fantastic so far in the short time I've been playing. The gameplay returns to the classic FPS style of the past with numerous improvements to bring it into the modern age. However, that doesn't mean it's without its flaws.

Here are my thoughts:

Pros:

Gorgeous Graphics: Assuming you have the rig to handle it (which I'll touch on later) the game looks gorgeous, especially on the Epic settings. The lighting effects really bring out the beauty of the destroyed Zone, the character and enemy models really look fantastic, and the anomaly effects really pop. I've already taken several screenshots throughout my time playing just from being in awe of how great the landscape looks.

Lots of Customization: The game offers a lot of ways to customize yourself. Not only are there various weapon types, of course, but there are various attachments you can use to help make a weapon truly yours. Granted, you may get stuck on just a few types of attachments (silencers are gold), but it still feels great to make your weapons into what you want them to be.

Lots to Explore: Some of my favorite encounters so far have come from just randomly exploring the map and stumbling on random areas. One of my favorites had me dropping nearly to my death down a hole and finding a body. After looting it, and heading out the only door I could find, I was soon swarmed with rats that were quickly chipping away at my health. Running, gunning, and tossing grenades, I quickly sprinted through, grabbing any items of note and quickly climbing out on the nearest ladder as quick as I could. There's lots to find, and lots of reason to not stick to the beaten path.

Great Story (So Far): I'm not terribly far on the main story (I ALWAYS get stuck roaming and doing side quests in open world games), but I love the story so far. Most characters, barring a few, are well done in terms of voice acting and characterization, and I definitely feel interested in continuing and finding the next beat.

Cons:

Heavy System Requirements/Bugs: While I have yet to encounter any severe issues (barring a few oddities with sound cutting out in the first major town for a few seconds a couple of times), I believe that may have to do with having a relatively powerful PC to play on. With an i9-14900k and a Nvidia 4090 card, I have been running the game on full epic settings on 2560x1440 resolution with a pretty consistent 120 FPS. However, it has been widely reported that a lot of folks are experiencing various issues from crashes, FPS drops, hitching, lagging, and the like, even on lower settings and resolutions. If you purchase, just be aware that the game requires some decent hardware at this time. If you don't have that, you may run into some issues until some optimization is done.

Random Enemy Bugs: The enemies are decently smart enough, but there have been a few instances that have made me question if maybe they still need some work. From dogs taking a super wide path around me, letting me get some free shots in, to human foes pushing in and letting me blast them in the face with my shotgun, the enemies can sometimes be a bit dumb. It is a bit immersion breaking when I have run into these bugs/behavior, so keep them in mind.

Overall I'm loving STALKER 2. If you've got the hardware for it, definitely jump in and play. Otherwise, maybe wait a bit for some patches/optimization however. I'll see you all in the Zone!
Posted November 20, 2024.
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1 person found this review helpful
4.1 hrs on record
A Masterpiece of Memes, Guns, and Ludicrousness

My goal: Become the richest person in the world. The method: Do ANYTHING that will make me rich. Sell hot dogs, sell cars (even if they're not mine), sell art, and shoplift entire stores (including the walls). We'll get this done in no time!

420BLAZEIT 2 is a ridiculous meme-filled throwback to the early 2010s. If you saw the ridiculous memes regarding 360 no-scoping, Shrek (or Sherk, as he's called in this game), and all that, you know just what to expect. Running through level after level, you're on a mission to rescue the memes of the world from the Illuminati, and in order to do that you'll have to go through all sorts of ridiculous set pieces such as a 3-stage prison escape, becoming the world's richest person, and more.

Here are my thoughts:

Pros:

Surprisingly Good Gameplay: For being what looks like a complete joke game, the game itself is surprisingly solid. A number of guns that each work incredibly well and have their strengths and weaknesses, various powerups, and varying gameplay from level to level keeps this fresh the whole way through.

Humor: The game is over-the-top ridiculous. Keep in mind we're not talking a very sophisticated sense of humor here, but if you're the type of person that laughs seeing the ridiculous pop-ups across the screen in the trailer from each enemy kill, you'll love this game.

Unlockables: If you're super good at the game, and know where to look for the secrets, there's a number of special unlockable guns that you can earn by performing various objectives in each level. These guns can then be carried over to other levels. The guns are incredibly stupid, in a good way, and they each tend to have some ridiculous effect that you'll enjoy.

Music: The music is great. The entire soundtrack sounds like it was ripped from 10-15 years ago, with a number of dubstep tracks, but it very much fits this game as it's a nostalgic throwback to that era.

Cons:

Some Overly Difficult Sections: Most of the game can be moved through without a problem, but certain sections (the final boss in particular) are overly difficult. My death counter was, for the most part, 1 or 2 deaths at most per level, but the final boss ended up taking me down about 30 times. It does sound like the devs are currently working on tuning the difficulty though, so keep an eye out for future patches that may make this a moot point.

Overall, I really love this game. If you're looking for something serious, you're probably not gonna want to come near this game. But if you don't mind something that harkens back to early meme culture and ridiculous over the top gunplay, you'll want to try this!
Posted November 18, 2024.
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53 people found this review helpful
3
1.0 hrs on record
A Horrendous Asset Flip

Ahh, a zombies mode. Or, rather, "Xombie" in this game. Is it absolute trash? Yes. Is it buggy as hell? Yes. Is it fun? No.

Calling Source Code a game is unfair to games, so I'll start by just saying that this is a horrible asset flip. The game tries to present itself as some kind of CoD killer, with a zombies mode, multiplayer, and all sorts of features, but it's so terribly done across the board. I get the feeling the dev priced this game at $40 USD to try and give the impression of quality, but it's absolutely not worth your time or money.

Pros:

It Looks Nice: It runs on UE5, so it does look decent.

Cons:

Everything: There is really nothing redeemable about this title. Not only is it clear it's an asset flip, given that the application name even references a multiplayer game template, but it's poorly optimized, what little needed to be added to maps to make it work wasn't done well, with oddly placed textures and oddities. Also, the trailers for the game are incredibly misleading. They give the impression of this title including some sort of epic storyline about World War III, but there is no story mode in this game. It's simply multiplayer (with or without bots) and a zombies mode.

Overall, avoid this game like the plague. Normally I'd possibly recommend an asset flip if it was just a few dollars and you could get some fun out of it, but it's obvious this dev is selling at a high price and utilizing mismarketing to try and convince folks it's a far more epic title than it actually is.

Update: After this review was posted, the dev has both cut the epic story trailer, and has now dropped the price to $0.99. Even at 99 cents, this game is still a waste of your time, so save your cash.
Posted November 13, 2024. Last edited November 13, 2024.
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2 people found this review helpful
4.4 hrs on record (4.3 hrs at review time)
Not Really "Horror", but an Excellent Bow Hunting Game

I'm in trouble. The Bigfoot has seen me. After numerous encounters with a variety of foes that have caused my arrow supply to dwindle, I'm down to 3 arrows remaining. I know from past experience these creatures take 3 headshots to down. With no health, and the nearest portal out far away, I better hope my aim is true.

The Axis Unseen is an open-world hunting game developed by Just Purkey Games, a solo dev who was a former developer on the Skyrim and Fallout series. You can definitely see some of the DNA of those Bethesda titles within The Axis Unseen, with some creature designs that seem like they'd almost be at home in Skyrim, and a large open world to explore. The game involves moving through various areas of the large map, finding upgrades in the form of powers to use, new arrow types, and upgrades to your equipment. While you're hunting for these upgrades, various cryptid-type monsters roam the world, each with their own strengths and weaknesses, requiring you to test various methods to take these foes down.

I absolutely loved this game. While I do think it's a bit mismarketed as a "Horror" title, given that I never really felt like the game dipped into that particular genre, I think it's an absolutely brilliant open-world stealth hunting/action title.

Here are my overall thoughts:

Pros:

-Great combat: The combat is absolutely a blast in The Axis Unseen. The bow feels great to use, and it's a ton of fun using your dodge, various powers, and various arrows to dodge and weave around various enemies in an attempt to take them down. While the game heavily encourages you to play as a stealth build, and you should given that getting a clean critical hit can make combat infinitely easier, it's still great that the game feels so good to play when facing down a wave of foes all at once.

-Open World/Design: I love the open world design in this game. While there are some complaints from various folks regarding the lack of an in-game map, which I'll touch on down below, I honestly love the design of the world and how it encourages exploring every nook and cranny. Given that the game presents itself as a heavy metal game, the design of the world does not disappoint as the world is littered with glowing mushrooms, tall rocky structures, and skeletons of various gigantic creatures. It feels very much like you're walking through the covers of various metal albums.

-Creature Variety: The various creatures all present their own variety of danger, making them an absolute blast to play against. Until you actually take a creature down, where you'll then be given a journal entry that gives you some details, you're left to finding out on your own how to take them down. From the quick and wily werewolves, to the tanky Bigfoot, you have a variety of foes to face and just as many ways to take them on.

Neutral:

-No Map: I'm putting this as neutral because while I can understand the frustration this adds for some folks, I view it as more of a positive. To clarify, the world is pretty spacious and large, with several different biomes to travel between, and each area littered with secrets. Rather than giving you a map you can fill in and mark with waypoints, the game expects you to learn where you're at by memorizing different landmarks and using your spirit arrows, an arrow type you can fire into the air and lets you see your surroundings from the apex of the shot. The game heavily encourages natural exploration via using these landmarks and points of interest that you see. While I think a map would be beneficial for those who might have difficulty mapping out an environment in their head, or those with difficulty with a sense of direction, I also feel that adding a map would take away from some of the sense of exploration. Definitely consider this point heavily when choosing whether or not to buy this game.

Cons:

-Some Jankiness: It's a bit hilarious that a former dev on Skyrim and Fallout under Bethesda, a company almost renowned for their buggy releases, would have some of their own Bethesda-style bugs show up in their game. There is a bit of jankiness overall with some of the monsters and how they interact with the environment. I had more than one occasion where an enemy got caught on some rock or log and let me get a few free shots at them. While these bugs aren't game breaking, they do destroy a bit of the immersion for this type of game when you're following a Bigfoot and it does some awkward bunny hop just to drop down 6 inches from a rock.

Overall, definitely give this game a try. I'm certain the jankiness will be polished out over time, and the game is so good right now. I'm looking forward to jumping back in and playing some more!
Posted November 11, 2024.
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A developer has responded on Nov 11, 2024 @ 3:16pm (view response)
2 people found this review helpful
2.9 hrs on record
A Fun Family Friendly Platformer

The Care Bears are looking to stop a bad seed from destroying all they love and hold dear. Will they be able to unite with friends to save everything they love?

Care Bears: To The Rescue is a platformer that focuses on the eponymous bears and their quest to save the world they know. To do so, they must traverse multiple areas full of dangerous jumps, traps and enemies to get to where they need. This game can be played entierely single-player, but does offer the option to play with up to three others via split-screen (or Steam's Remote Play Together).

I adored this platformer. While I'm not the target audience at all for this type of game, I played it on stream for some friends and family who wanted to see me do so, and I was pleasantly surprised. While I do have some minor complaints, overall it was great!

Here are my overall thoughts:

Pros:

- Adorable: The entire game is adorable, which fits given it's about the Care Bears. All the environments are beautifully designed, the characters really pop on the screen, the Belly Badge Powers really shine, and I just loved everything about the art style.

- Neatly Designed Platformer: The game handles really nicely. Some of these games that are designed with younger kids in mind kinda skimp on making the game play decently, but this game avoids that and makes a platformer that really responds well. Jumping feels really snappy and responsive, as do the few other controls you have such as your Belly Badge Powers and grabbing on to ropes and vines. It makes the game a joy to play.

- Fun Story: While the story isn't anything amazing or special, it's still a fun story that really sticks with the material. The Care Bears work to rescue friends in a variety of environments with the purpose of placing Heart Cannons that can be used to stop the Bad Seed. All the dialogue reads exactly like you'd imagine the cartoon would, and is fun to read through.

Cons:

- Some Frustrating Later Levels: While the early levels are definitely super easy and were something I breezed through, the later levels definitely had some very frustrating design with various traps, enemies, and whatnot that could make them tough to get through. While the first 2-3 worlds I didn't die a single time, the later 2 worlds had me falling or losing all my health multiple times. I'm not exactly an expert at platformers, but I definitely have some experience with them, so it was surprising how difficult they were. Given the target audience for this game, the later levels could be a bit frustrating for younger children who might be looking to play this game.

Overall I definitely recommend this game. If you have a child who loves the Care Bears, or if you're an adult fan who loves platformers, you'd definitely do well to pick this game up!
Posted November 8, 2024.
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10 people found this review helpful
2 people found this review funny
1.0 hrs on record
Early Access Review
A Broken, Buggy Mess of a Game

For the tenth time, I start this level again. The opening room is full of ranged enemies, and the ranged enemies just cannot seem to miss. I have to dodge behind pillars before they shoot in order to keep my health. I'd normally take them out at range, but the game starts you with the same amount of ammo you had when you died, and since I've now wasted it all trying to get through this room multiple times, I'm outta luck. Well, on to death number 10...

Hanctt Origins is a boomer shooter FPS in the style of retro games, similar to contemporaries like Project Warlock. The story is simple (for the story that's there for now), your wife has disappeared and you're looking for her. To do so you end up having to carve your ways through various enemies with the weapons at your disposal, which includes a knife, a revolver, a shotgun, and more. You're also given the opportunity to go to the menu and trade in points from killing enemies to increase your damage with the various weapons to give yourself a fighting chance.

I wanted to love this game. I love boomer shooters, I love retro visuals, and I love Lovecraftian tales; but this game just does not work in its current state. While I understand it's in Early Access, it has a few too many negatives to outweigh the positives.

Here are my thoughts:

Pros:

Retro Visuals: The visuals combine hand-drawn sprites with a more standard modeled background. I love this look, as it gave me vibes of LucasArts Outlaws from back in the 90s. The enemies look cool, and the environments look spooky.

Shotgun: While I have problems with the weapons overall, which I'll touch on down below, the shotgun definitely rocks. Once you get it, the game turns into a proper boomer shooter by giving you the ability to mow through enemies without a care in the world.

Cons:

Difficulty/Gameplay: There are no difficulty options for the game, and this game is definitely ridiculously hard/slow-paced in the beginning until you get the shotgun way late in the available levels. All the ranged enemies, which are the majority of your foes, cannot seem to miss if they shoot at you. It's also difficult to try and time hiding from them as the sound design has their gun shot sound long before the bullet actually hits you. Added to this, enemies do a ridiculous amount of damage and health can be scarce in early levels.

Guns Suck: Almost all your weapons, save the shotgun, tend to do very little damage compared to your knife. This wouldn't be so bad, but the enemies also take far more bullets to kill than they tend to drop, and that's even if the enemy drops the type of ammo you need. In early levels, where you only have the revolver, enemies will tend to drop machine gun and shotgun ammo just as often as revolver ammo, meaning you're collecting ammo for weapons you don't have. This means that until you get the shotgun, you're regularly forced into using your knife for close encounters against enemies that do a lot of damage.

Hiding is Your Only Strategy: When you take all the above, this leads to your best option in early levels to pop out, kill as many enemies as you can with your knife, and then run and hide when your health drops below 25. As your health does slowly regen back to 25, you'll then pop out again and try to take out another enemy or two. This results in an incredibly slow-paced game that is just not fun at all.

Upgrades Seem Minimal: There are upgrades available for your weapons, but they cost a lot of points, and I'm honestly not sure how the points are awarded. There's also some upgrades for the guns that I'm not sure what they do; my best guess is they cause the enemy to explode when killed, but that's only a guess, as there's no explanation on the upgrade page. In addition, each regular upgrade seems to increase the damage of the weapon by only one point, which does help, but not enough to be overly beneficial.

Poor Level Design: A lot of games of this type tend to have a level cycle that goes: Head to room that's not locked, grab key, use shortcut back to starting area, open new door, repeat. This game gets rid of the shortcut and instead just seems to send you back and forth to opposite ends of the map to look for keys that open a door far on the other side. This wouldn't be so bad, but there are no enemies that respawn when this happens, which means each walk back is just a dull affair as you quickly rush to the next door.

Unable to Restart/Choose Levels: While this game does have a levels/act screen, and even shows it in the screenshots on this page, it actually doesn't let you choose levels to jump to, even if you already completed them. In addition, the game autosaves every time you hit a new level, and there is no in-game option to start a new game. This means that the upgrades are doubly unhelpful as you cannot go back to earlier levels with the upgrades you got to grind out more points, and instead have to keep bashing your head against the wall in your current level.

Buggy Mess: The game is definitely in early access, and has some game breaking bugs. While most were just inconvenient, such as getting stuck on an object midlevel and having to restart, I did actually encounter game breaking bug where after finishing what I assume was all the available levels, I was booted back to the main screen. However, if I chose the Play option, it would play the intro cutscene, and then nothing would happen. It wouldn't load the game, and a continue prompt wouldn't appear. This continued even after I did a fresh install, meaning I'd likely have to wipe my save with all my progress just to play again.

Overall, I cannot recommend this game at this time. I really did want to like this game, but it's likely I'll refund it at this point as it is way too early in development to have even been released in Early Access. There are lots of boomer shooters out there, and even some that have Lovecraftian elements if that's what you're looking for, that do the job a lot better for a similar price.
Posted November 7, 2024.
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A developer has responded on Nov 7, 2024 @ 9:10pm (view response)
6 people found this review helpful
9.8 hrs on record (6.9 hrs at review time)
Early Access Review
A Fun Mechanic Sim, but Definitely Early Access

Finally, got my custom car all set up: A 1965 Hotch Rider with a fully tuned engine that should allow me to cruise around in style. Granted, I'll definitely need to take a few more repair jobs after that. My cash savings are gone and I gotta keep working!

Disclaimer: I was a beta tester and received my copy for free.

Underground Garage is a fun arcade-style mechanic simulator with some time trial races mixed in for if/when you build your own car. The story is simple: You start as a mechanic at an established shop that one day gets trashed and disbanded. While you're on the verge of quitting, the owner asks for you to come back and help bring the shop back to the glory days. A simple story, but provides enough framework to get things going!

My overall thoughts:

Pros:

Fun Car Customization: Even with the limited engine and body options for now, there's definitely a decent amount of fun customization to do. It's great to spend time trying to get your dream car to run as fast and efficiently as possible, all while decking it out with various paint jobs and lighting.

Car Driving is Fun: I love the driving in this game, especially after you get some tuning done on your car and put in some upgraded parts. The cars handle nicely, and the devs give you a decent size city to drive around in!

Neutral:

Arcade-Style Sim: If you're somebody who knows nothing about cars, this game will not keep you away as it makes it very clear what's wrong with any given car when you repair it. No need to worry about knowing the name for every part in the car. Removing and replacing is done in a style similar to PC Building Simulator, in that when you select a part to remove, it will show you what needs to be removed first to do so. When choosing the assembly option, it will show ghost highlights of what's missing. I put this entry in the neutral zone as if you're looking for a more realistic sim, this won't be the game you're looking for. It's definitely meant to have a broader appeal.

Cons:

Limited Content (For Now): The content is fairly limited for the moment as it's in Early Access. While the devs plan to add more car types, more car parts, and just more overall, there's a limited amount of car types and engine types you'll see for now. As with all Early Access games, just be aware you'll be buying something with the intent of supporting devs early and seeing more content over time.

Overall I really like this game. I definitely love these types of sims to relax and have fun, and I think the devs are doing a great job! If you're into fun arcade sims, I think you'll like this!
Posted November 7, 2024.
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No one has rated this review as helpful yet
0.5 hrs on record
A Decent Platformer With A Few Hiccups

I activate my double jump at the last moment to clear the gap, and hit the ground running, preparing to jump to the next platform. I jump, but realize I'll come up short. I use my air dash to try and reach it, but realize the air dash will take me a bit too far. I fall to my death and restart at the checkpoint.

Horizon's Mirage is a first-person platformer in the vein of games like Only Up! You're given a long series of assorted platforms and objects suspended in the air to jump across while trying to reach your ultimate destination of a giant glowing statue. This game does provide power-ups that you can earn that allow you some extra ways to traverse around the map, such as double-jump and air dash.

Here's my thoughts:

Pros:

- Easy to Learn, Hard to Master: The game is simple enough: Jump from point to point. But there's definitely a lot of fun in learning how to move from platform to platform as quick as possible. Once you start throwing abilities into the mix it ups the challenge, pushing you to move as fast and as efficiently as you can. It's definitely great!

- Upgrades: The upgrades/abilities really add to this. You have to find semi-hidden orbs around the map that give you points to unlock the abilities. This gives the game a bit of collection focus as you move around the map to find the next orb so you can afford your next upgrade. You can, of course, travel to the end with minimal upgrades, but doing so will really ramp up your challenge.

Cons:

- Low Replayability/High-ish Price: The game doesn't seem to have a ton to do, especially for the price it's at. While there's definitely areas to explore and see, there's only one map. In addition, there doesn't appear to be any sort of in-game leaderboards or anything that might have folks try speedrunning the game. Couple this with the $10 price tag, that may be a bit steep for what's available here.

- Some Weird Bugs/Quirks: I don't quite know what to file this under, but something about the jumping just doesn't feel too great and makes it a bit hard to do, especially in first-person. It might have to do with landing not having any real sort of feedback, which led to me often falling off the edge of a platform I landed on as I desperately scrambled to stay on. Add to that there's not really any sort of vaulting mechanic, it can make it difficult to land on certain smaller platforms. Definitely a bit frustrating for a precision platformer.

The game was overall fun, but did have a few flaws that ultimately keep me from giving it a glowing review. I'd say it's a solid 7-ish out of 10. If you're into these types of games, I'd say give it a go! Especially if it goes on sale. But if you do play: good luck! Try not to fall!
Posted November 4, 2024.
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