Comments
Aug 7 @ 2:41am 
crazy awp player
Jul 21 @ 5:53am 
♥♥♥♥♥♥ camping in dm
Jul 3 @ 8:09am 
-rep wh on faceit
Jun 19 @ 9:44am 
bot player
Jun 15 @ 2:53pm 
some old sob who a cheats on faceit
Jun 7 @ 1:42pm 
син єбаної жтрної шлюхм
May 28 @ 10:17am 
npc with trigger
May 23 @ 2:08pm 
cheater
May 17 @ 2:25pm 
-rep possible cheats
Apr 29 @ 11:24am 
r3tard with cheats
Nov 15, 2023 @ 9:58am 
u're the one that need to watch vod, the guy its obviously whacking and triggering when needed
Nov 14, 2023 @ 4:08pm 
-rep cries all game even though he only gets 11 kills
Oct 28, 2023 @ 6:56pm 
nuke dog
Oct 25, 2023 @ 10:27am 
cheating noob
Oct 23, 2023 @ 11:00am 
IDIOT CHEATER
Oct 16, 2023 @ 8:41am 
smurf WH
Oct 15, 2023 @ 2:58pm 
-rep plays with a downey friend with a lisp who I can't understand. cant shoot for ♥♥♥♥ aswell
May 24, 2023 @ 10:21am 
▬▬▬.◙.▬▬▬
═▂▄▄▓▄▄▂
◢◤ █▀▀████▄▄▄▄◢◤
█▄ █ █▄ ███▀▀▀▀▀▀▀╬
◥█████◤
══╩══╩══
╬═╬ Subete que te carrileo
╬═╬
╬═╬
╬═╬
╬═╬
╬═╬
╬═╬
╬═╬☻/
╬═╬/▌
╬═╬/ \
Jan 8, 2019 @ 4:28pm 
Be warned, this guy is a legend
Apr 18, 2017 @ 3:16pm 
parguela ༼ʘ̚ل͜ʘ̚༽
Apr 13, 2017 @ 6:53am 
pro player
Jan 5, 2017 @ 2:17am 
#pragma once

enum eCharacterMovements
{
FORWARD,
BACKWARD,
RIGHT,
LEFT,
JUMP
};

class CCharacterController
{
private:

Entity* Base = nullptr;
CSimpleTimer JumpTimer;
float MovingSpeed = 0.1f;
float Yaw = 0.f;
uint NetworkID = 0;
bool Active = false;

public:

CCharacterController();
~CCharacterController() {};

void Spawn(std::string _model, glm::vec3 _initialPos, glm::vec4 _initialRot = glm::vec4(0.f, 0.f, 0.f, 1.f));
void Update();
void MakeMove(eCharacterMovements _move);
void Destroy();

glm::vec3 GetPosition(glm::vec3 _eye) { return Base->GetPosition() + _eye; }

Entity* GetBase() { return Base; }

bool IsLocalController(uint _controllerNetworkID) const { return _controllerNetworkID == NetworkID; }
bool IsActive() const { return Active; }

};

extern std::unique_ptr<CCharacterController> CharacterController;
Dec 21, 2016 @ 6:47am 
A = matrix(QQ, [[1, 2], [3, 1], [2, 4]]);
B = column_matrix(QQ, [[2, -1, 0]]);
AB = A.augment(B, subdivide = true);
show(AB.echelon_form());
Dec 19, 2016 @ 11:43am 
★˛˚˛*˛°.˛*.˛°˛.*★˚˛*˛°.˛*.˛°˛.*★*★* 。*˛.
˛°_██_*.。*./ ♥ \ .˛* .˛。.˛.*.★* *★ 。*
˛. (´• ̮•)*.。*/♫.♫\*˛.* ˛_Π_____.♥ ♥ ˛* ˛*•*´¨`*•.¸ ¸.•*´¨`*•.¸¸.•*´¨`*•.¸
.°( . • . ) ˛°./• '♫ ' •\.˛*./______/~\*. ˛*.。˛* ˛.*。 ℋappy ℋolidays ♪
*(...'•'.. ) *˛╬╬╬╬╬˛°.|田田 |門|╬╬╬╬╬*˚´¨*•.¸¸.•*´ ¨`*•.¸¸.•*