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█▄ █ █▄ ███▀▀▀▀▀▀▀╬
◥█████◤
══╩══╩══
╬═╬ Subete que te carrileo
╬═╬
╬═╬
╬═╬
╬═╬
╬═╬
╬═╬
╬═╬☻/
╬═╬/▌
╬═╬/ \
enum eCharacterMovements
{
FORWARD,
BACKWARD,
RIGHT,
LEFT,
JUMP
};
class CCharacterController
{
private:
Entity* Base = nullptr;
CSimpleTimer JumpTimer;
float MovingSpeed = 0.1f;
float Yaw = 0.f;
uint NetworkID = 0;
bool Active = false;
public:
CCharacterController();
~CCharacterController() {};
void Spawn(std::string _model, glm::vec3 _initialPos, glm::vec4 _initialRot = glm::vec4(0.f, 0.f, 0.f, 1.f));
void Update();
void MakeMove(eCharacterMovements _move);
void Destroy();
glm::vec3 GetPosition(glm::vec3 _eye) { return Base->GetPosition() + _eye; }
Entity* GetBase() { return Base; }
bool IsLocalController(uint _controllerNetworkID) const { return _controllerNetworkID == NetworkID; }
bool IsActive() const { return Active; }
};
extern std::unique_ptr<CCharacterController> CharacterController;
B = column_matrix(QQ, [[2, -1, 0]]);
AB = A.augment(B, subdivide = true);
show(AB.echelon_form());
˛°_██_*.。*./ ♥ \ .˛* .˛。.˛.*.★* *★ 。*
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.°( . • . ) ˛°./• '♫ ' •\.˛*./______/~\*. ˛*.。˛* ˛.*。 ℋappy ℋolidays ♪
*(...'•'.. ) *˛╬╬╬╬╬˛°.|田田 |門|╬╬╬╬╬*˚´¨*•.¸¸.•*´ ¨`*•.¸¸.•*