2 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 25.6 hrs on record (3.8 hrs at review time)
Posted: Jun 21, 2019 @ 12:15am

My Friend Pedro was a game I was really looking forward to for about a year and a half. All the scenes I have watched from trailers and game play got me really hyped up. The style felt fresh and combined with the neon feel. I thought Pedro was going to be Amazing! However, I was somewhat disappointed.

This review will not contain many spoilers for the game. At first I was BLOWN away by the game play and the art direction, leading up to a fantastic chase that I will remember forever. MFP was fast paced and the mechanics were somewhat easy for me to get the hang of. Dodging bullets,shooting two people at once, and doing a kick flip at the same time made me feel like a combination of John Wick and Deadpool. All this was within the first two levels.

Then we get to the downfall of the game, the sewers and beyond. The sewer levels started out cool: interesting enemies, new AI type, and a silly theme. Then the game turned into a puzzle-platformer and the pace turned to a crawl. No longer was I part of a artistic gunfight; bullets whizzing, careful jumping, and the player emerging from the pile of cadavers as the victor. The game adopted a new play style of peeking your head from the wall, wait half a second, dodge, volley, dodge, and volley till dead. I understand that the game was meant to be broken up a bit at this part, but we never truly regain the amazing momentum that we get at the beginning of the game. The finale was the swan song of the game. It was an interesting fight and that is all I have to say about it.

In conclusion, the game feels rushed. It has its own identity crisis of what it wants to be, and felt like a chore about halfway through. My Friend Pedro shows its hand too early. Pick it up on sale.
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1 Comments
Bacchus Jul 21, 2020 @ 7:26pm 
MEOW