5 people found this review helpful
7
Not Recommended
0.0 hrs last two weeks / 2.3 hrs on record
Posted: Aug 4, 2023 @ 11:14am

Length: -
Enjoyment: 2/10.
Story: Wholesome.
Characters: Cute.
Graphics: Average.
Gameplay: 2D simple platformer with some puzzles.
Audio: Okay.
Bugs:
- I was softlocked three times in three different places and I didn't even finish the game.
- I keep hearing a second set of footsteps in the left side of the screen even though nothing's there.
- If the music changes it's volume throughout the game on it's own what's the point in the volume slider.
ᶠʳᵒᵐ ᵐʸ ᶠᶦʳˢᵗ ᵖˡᵃʸᵗʰʳᵒᵘᵍʰ

I didn't finish the game and I don't think I will. The game has a cute character and a wholesome story so far, but the level design with the art style, in addition to the flawed puzzles just make the game a pain to play. Every object you're supposed to interact with, as in moveable objects, blends with the level design so much you often don't see them. There was a part where you had to take a wheel which had half of it hidden behind a texture, so naturally I didn't see it, and shortly after you had to use this wheel to balance a plank so that you could climb to the other side. Did they not try to just run forward and jump across in testing? Because that's what I did and it worked, and then following that you had to pull on a locking mechanism that dropped a ballast on the plank which was supposed to launch the wheel to the other side. But guess what, I had no damn wheel so I had to break my head for a few minutes trying to clear the next part and I couldn't, so I had to reset to accidentally move the wheel when I was climbing back up.

Next, some of the puzzles you simply cannot solve on first try. There's absolutely no indication. A good example would be when I was climbing a mountain and rocks were rolling down on me so I had to hide behind ledges so they roll above me. Then at the top, there's a massive rock that's rolling on me and no spot to hide so I ran back to the last ledge I hid in, and bam, the stone rolls above me and I live. I go up the mountain and I can't climb further because apparently I had to bend some branch on the floor so that the stone would hit it and hold it in place so I can climb on it and then jump up. Again, softlocked. I had to restart as I couldn't progress. Many similar instances throughout the game (even though I've completed 5 chapters).

Another example of poor design is there was a part where hamsters try to get you. You're on some small hill above them and your only way forward is by jumping down. So I did. The hamster killed me. So I tried coming from the back, but there's another hamster there so I couldn't get in. So I climb back up, go to the front, and try going down with the rope only for the hamster to kill me again even though I wasn't that close to it. Throughout the game if you fell from a big height you'd die, so you suppose there is fall damage, and so you don't try jumping from this hill forward as you expect yourself to die. BUT, apparently, infront of the hamster are tiny plants which look like rocks that emit gas if it/you step on them, so the hamster cannot even go forward. I saw them but there was again no indication that these are NOT rocks. I had to yolo it.

I did not feel like I was playing a game. In the beginning it was cute, but going forward it just kept getting worse. I kept feeling that instead of wanting to know what's next, I wanted to get it over with. The softlocking and awful puzzle designs really killed it in the end. Whenever you finish a level, instead of progressing to the next you have to go and find the picture of the next level. It became annoying, especially when the camera takes it time to align itself so you can actually see platform you can grab onto at the edges of the screen. Also, you have to install the EA launcher to play the game.

TLDR;
Cute characters, wholesome story, but the gameplay is really bad. I do not recommend this game at all.
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