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Ostatnie recenzje napisane przez użytkownika Castcoder

Wyświetlanie 1-6 z 6 pozycji
Nikt jeszcze nie uznał tej recenzji jako przydatnej
39.6 godz. łącznie
Cult of the Lamb was not what I expected until I tried the demo. The combat was snappy and felt great, even if I'm usually not into roguelikes.

What kept me coming back was the Animal Crossing-like cult building that enhances your ability to get through the dungeons.
Opublikowana: 25 czerwca 2024.
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Według 39 osób ta recenzja jest przydatna
39.7 godz. łącznie
I was enjoying playing these games when they first launched on Steam. I was passively playing these on my Steam Deck but due to Capcom's terrible new Anti-Cheat/DRM method, I have uninstalled the game from both my PC to prevent any viruses (ironically), and my Steam Deck because it cannot be played.

Extremely disappointed that Capcom is retroactively targeting their paying customers by denying them access to a game obtained legitimately by denying access to playing on Steam Deck and injecting PCs with trojans (again).
Opublikowana: 14 stycznia 2024.
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Według 18 osób ta recenzja jest przydatna
Według 10 osób ta recenzja jest zabawna
0.0 godz. łącznie
I want Klonoa 3.
Opublikowana: 30 listopada 2022.
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Według 3 osób ta recenzja jest przydatna
20.5 godz. łącznie
A puzzle 2.5D Platformer that, much like Tomba, was criminally overlooked. I don't understand how people can complain about paying $40 for this bundle.

A PS1 copy of Klonoa is worth $400 for a disc on eBay. This bundle is paired with its sequel on PS2 that is climbing up to $40 by itself on eBay. The Wii remake that Door to Phantomile is based on is worth $100, and that is just for the first game.

If you want to see more from Klonoa and tell Namco this series is treasured and beloved, please buy this. You will not regret the fun these two games provide. I hope we see the WonderSwan and GBA games brought to Steam, too.
Opublikowana: 11 lipca 2022.
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Według 42 osób ta recenzja jest przydatna
0.9 godz. łącznie
To put it simply: I am mixed on this release, but I know some can enjoy this. Surprisingly you are getting more than an emulated N64 game, but with some drawbacks.

When I initially launched the game, I found it very curious as to why there are two options to launch Glover. To my surprise, option 2 is the PS1 version, which I grew up with. I know the N64 and original PC version were different to what I had played.

The PS1 version is an emulated version of the game using PCSXR as the emulator. However, the controls are completely wrong and need correcting for this version to work properly. You need to right-click the screen to pull up a user interface for the emulator. If you click "Input" you can rebind the PS1's original, non-dual analog controls to your control choice. In this case, I bound everything to my PS5 Dual Sense controller and it worked. That should not be on the player to have to do and I strongly recommend the developer rethink this, as well as add DualShock support. I also recommend players turn off the border on the sides. No widescreen support on the PS1 emulation is very disappointing as many 16:9 hacks exist. Anti-Aliasing is completely absent from the PS1 emulator for whatever reason, and it is ugly to look at. But hey, it's a legal way to obtain the original BIN and CUE file to play on vastly superior emulators out there, right? This seems to be a clean copy ripped off of a disc or downloaded online, as the publisher is still referred to as Hasbro Interactive in the PS1 release.

Now, let's get into the first option the recompiled "N64 version" that has been recompiled for Modern PCs. It's... too faithful, unfortunately. When you have the source code and are taking a while to publish the game like this release did, I expect the game to be able to perform at least similar to the original PC release and have some PC options. Instead the game by default offers widescreen and some unknown resolution that is probably 1080p. You can go into options and fix some of the controls but you still have to wrap your mind around the N64's awkward controller which should have been addressed by the publisher and not on the burden of the player. You also cannot separate the Accept and Cancel buttons from the controller bind process which is really annoying, and I don't think the in-game text is built to dynamically update when controller changes have been made to the related buttons.

The higher internal resolution is alright, but the controls are still mapped to an N64 controller. The buttons prompts are usually changed to match an Xbox controller, which is fine, but I can't help but think playing on an N64 emulator would give better performance options. The biggest problem is the forced 20 FPS. I imagine every animation was tied to the game's frame rate which prevented the game from running at 60FPS but adjusting down to 20FPS when the source code is right in the files of the game is disappointing.

Now speaking of the files included, I find what's in Glover's folder fascinating. While digging in the files, it appears Glover 2, the prototype, is in there. It should run on an N64 emulator. Digging further, it appears the scripts and source code of the game are sitting in the folders. So maybe some REALLY dedicated fan can fix this version? I also find it strange that there is a .RAR file called "Final Fight", like Capcom's game, but it contains Glover for N64 for NTSC and PAL reggions and Glover 2 Prototype in the folder. This includes archival development versions of Glover 64 from May, July, August, and September builds of Glover for N64, which is fascinating to see how development progressed throughout the final months of development for the original game.

Overall, while I can say this is for the die-hard Glover lovers out there, the presentation is lackluster. It needs more polish. It even lacks a Quit to Desktop option, so you have to force quit the game. I appreciate the included extras not advertised at all. Get this if you simply want to play Glover with all its flaws but do not expect this to be even close to the quality I'd hope for from either a recompiled source code build or even how to emulate the PS1 version. I really hope PIKO fixes some of the points I made about the controls, PS1 emulation quality and MAYBE the frame rate.
Opublikowana: 20 kwietnia 2022.
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Według 1 osoby ta recenzja jest przydatna
4.7 godz. łącznie (1.1 godz. w momencie publikacji recenzji)
It's like if Uncharted and Ratchet & Clank had a baby, but then that offspring had a baby with Borderlands. Yeah. It's like THAT, and Rambo is the Godfather.
Opublikowana: 14 lutego 2014.
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