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Recent reviews by C0nnect-R

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1 person found this review helpful
82.3 hrs on record (67.6 hrs at review time)
six seven
Posted October 25, 2025.
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1 person found this review funny
414.2 hrs on record (313.6 hrs at review time)
Early Access Review
This game really hits. It's really one of a kind, even though it's a survival game with lots of competitors. I am surprised by the fact that it blends the crafting complexity of Terraria and takes the difficulty of Soulsborne games and combines it together perfectly. It's balanced, strategic, and it's even graphically pleasing. The first thing you interact with at the start of the game are some sacrificial stones, teasing what's about to come later. Once you die a couple of times and realize what's going on, you really start to appreciate the content. Though it may seem dependent on survival aspects, like starvation, sleep, or anything else, it's actually more of a sandbox type game, where these are optional. The game treats these aspects as not necessary, but rather they are beneficiary to your character. Sure, you can play all game without sleeping or taking a break inside your cozy home, but resting lets you combat and traverse way more efficiently. Ignore the fatigue, you're a viking with infinite calorie storage, but I'd say if you want to resist the dangers you may face or you would like to run much more without taking a break, you should grab a snack for the road, and one that suits your challenge. This aspect of the game makes it so you're not constrained by settled rules, rather you do you, but if you do what the game wants you to do, you get vital bonuses which I consider without them it's worse than being naked in a dangerous area. Believe me, being unrested is hugely underestimated by unexperienced players. Also food is just mandatory for any type of combat.

Well, you can decide to be always hungry, or you can't care about your fatigue, but one thing you can't ignore is the building mechanic. Either you decide to be a nomad and only build the bare minimum, or go all out and make the grandiose of castles, you can't ignore this part of the game. You will notice soon enough when delving into caves full of undead and you wish to smelt your precious ore that you need a furnace and a kiln to get your coal and produce your metal. Then, after you satisfy the game, a couple of big blue giants come and throw rocks at your industrial innovations. You're left in tears as you question your life questions and you remember that next time you shouldn't let trolls get close to your marvelous buildings. Looking over the annoyances of wildlife's wish to destroy your place to rest and store your valuables, once you get deep into the game, it surprises you with much more building options than before. Progression in the game and building possibilities are directly proportional, so even fellow builders have to work for their fancy roofs. With your extraordinary mansions you'll have to learn to protect these constructions from ugly giants and flying dragons. For some time, a big moat around your base will suffice. But stay aware that with the come of death of horrible creatures, they one time will wish to take revenge and appear next to your base, thirsty for blood. You will then stay in suffering that all your tamed boars have been murdered by icy drakes that spit snow at your face, and at your companions...

As for combat, it presents a complete scheme of options and progression paths to be explored. Since bronze age, you get the option of being a hunter bowman or a sword-equipped viking, or maybe, just maybe you really enjoy to stab your enemies from behind with a knife. Either way, going further in the game, with every new region discovered and cool metals to be found in said region, it expands your weapon choices, no matter what's your preference on killing stuff. Later in the game, more unique stuff introduces itself and you may switch weapons classes because of such neat things. Armor takes the same spin, and if you wear all the armor in one "set" there comes a quirky benefit like bonus points in one skill. Oh, right, there's skills in the game.

If all other mechanics only focus on one part of the game, skills overhaul every single thing you do, that consumes stamina that is. As you may think, the bigger the number on a specific skill, the better you are at that activity. For example, if you have Swords skill at level 70, you swing your weapon with less effort and deal more damage overall. You level up skills by performing that action. With weapon-type skills, you have to damage an enemy, you can't just swing in the air the wielded. For sneaking, if you want to improve faster the skill, you have to be actively hiding from an enemy without them spotting you. Goes on and on for each and every one, the game is truly complex and difficult as well.

There's one more important aspect that I didn't mention. Each biome has a boss (except the Ocean, if you don't count the one attacking creature who lives there). Once defeated, these bosses possess onto you a key item for progression, aaaand also a trophy. Remember the sacrificial stones at the beginning? Yeah, you gotta give them the boss trophies for unique benefits like stamina or damage reduction, mining speed and more. Some trophies are better in specific occasions, but you can only possess the powers of one's boss at a time and with a cooldown. You'll learn throughout the game which you should keep manifested onto you, and which not.

Also I forgot about travel but to sum it up, there's portals in the game, but important stuff like metals you can 't teleport so... you gotta transport those with a boat. That's all, buy the game, enjoy it, I hope you have fun.
Posted January 31, 2025. Last edited November 25, 2025.
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