15 people found this review helpful
2 people found this review funny
Recommended
0.0 hrs last two weeks / 68.5 hrs on record (44.0 hrs at review time)
Posted: Jun 11, 2015 @ 1:49pm
Updated: Nov 8, 2015 @ 9:48am

Early Access Review
*NOTE*
This review was written back in June, months before I was hired onto the staff as an official dev. Everything down below I've written from a non-biased, early-access perspective and will remain unchanged.


If you like top-down hack'n'slash type games such as the original Zelda games or random maze generated gameplay like in the Binding of Isaac, then this may tickle your fancy. The Story Goes on [Although Currently in Early Access] is a fun-fast paced game with hidden secrets and unique items.
The gameplay goes very quickly and dying is something I may call a feature to the game: it works like losing lives, but as a throwback to old retro Atari/NES era games, you start from the beginning upon game over. This however doesn't depreciate gameplay in the slightest since the levels only get progressively harder and getting back to where you died takes mere minutes.
Regardless of that apparent length, purchasing the game will have you playing it for countless hours (I've already racked up a dozen myself in the last week)! Bugs do come up from time to time, but as an early access game this comes to be expected and I can't really say any have made the game unplayable. The few bugs there are have come and gone very quickly since the team provides updates almost daily.
Perhaps one of my favorite features about this game is that it's community-driven and community-made. No, an entire community is not coding the game, but there are forum threads based in game discussion and Google Docs for players to post bug reports, recommendations, suggestions and sometimes supply their own art assets for the game. The team creating The Story Goes On isn't working alone, and this is one of few Early Access games I feel I actual contribute to in the development process. In fact, a few achievements, graphical changes and items I suggested have already made it in the game!
This game is certainly worth the minor change you need to shell out for it and it's one that you can pick up whenever you want; no save points, no getting stuck on a hard boss(bosses that spawn are completely random).
You'll never experience the same maze/dungeon twice!
I'd give this game 7 lemons out of 2 rotten grapefruits.
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