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Recent reviews by Biometrix

Showing 1-5 of 5 entries
1 person found this review helpful
500.8 hrs on record (341.2 hrs at review time)
Early Access Review
ATTENTION: THIS REVIEW WILL CONTAIN SPOILERS FOR CERTAIN ELEMENTS OF THE GAME.

As of the posting of this review, I am currently on my second playthrough, after completing the Early Access content once through.

The game is a basic incremental game, from its UI, to its story and sound (or lack thereof), and from its game mechanics, to its progression and reward systems.

The basic gameplay loop has you completing tasks of various types, earning XP. One type of XP is temporary, lasting for only that life, and the other is permanent, lasting through lives. This XP leads to levels, which lead to speed multipliers. As the game progresses, you lose more and more of your health through ever-increasing health decay. Eventually, you will die and have to restart. However, all the permanent speed multipliers propel you through more and more of the game. As you complete these tasks, you will begin to automate them. For the first playthrough, most "Job" tasks take 400 completions, and most of the other tasks ("Construction" and "Exploration") take 10. The automation isn't barebones, but it isn't super complex either, with different priority options to allow a very simple degree of run customization.

Once you've automated a bit, the gameplay is generally "idle the first 5 to 15 minutes of a run" then, once your automation is over, micromanage the game. Then repeat.

If the concept is appealing to you, the first few chapters of the game are marvelous. The health decay matters, there are branching story paths starting about 1/3rd of the way through, and you can really feel the speed increase with every single life.

The problem arises in the later chapters. Because of the design of the game, where you finish earlier content faster and faster, but the base health decay at any given point in time will always be the same (barring linear multipliers), the game starts to throw more and more "direct" damage at you, whether it be from failing a task due to an insufficiently high multiplier, completing a task and taking a large chunk of damage at once, or, the most egregious example, damaging you simply for finishing a "Job" (farmable) task. In addition to this, the later chapters are filled with more and more linear health decay multipliers (for balance reasons, to make health decay sort of matter).

I was having a ton of fun until a "wall" in chapter 7. The game's "mantra" is "throw enough lives at a task and it will eventually fall." This "wall" is brutal. Due to the limited options afforded to you by the time you hit this wall, you will die at the wall. Again. And again. And yet again. Until you eventually pass it. It was frustrating but it wasn't the worst part. The lowest part of the game, for me, is the volcano in chapter 9. The game turns into a "puzzle" at that point, where the ONLY solution (as throwing enough lives at it no longer works, you will instantly die endlessly if you do not have the CORRECT solution) is stacking uncooked food from previous chapters and bringing it with you. Needless to say, I stopped having fun around this point and needed to ask a friend (whom I gifted the game to) for help.

If anything, I would like to see certain walls addressed (not necessarily removed) as the game needs SOME challenge. It's just that for me, as a player, these walls came very suddenly and, due to the rest of the game's structure, took me by surprise.

As previously stated, the rest of the game is a wonderful mix of various systems and mechanics. If you're into this sort of "time loop" incremental game, it's very well worth its price. I'm looking forward to future content.
Posted December 15, 2022. Last edited December 15, 2022.
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1 person found this review helpful
537.1 hrs on record (41.6 hrs at review time)
Early Access Review
Great balance between simplicity and information overload. The scaling of the game feels just right, and the "time" walls, that is, real time, feel natural instead of forced. The IAPs do not feel required for progression at all, and there's no "constant notice" of their existence, only a single, easy to remove notification.

The dev is also active on Discord, is helpful, and is overall a friendly guy to talk to.
Posted January 23, 2022. Last edited January 23, 2022.
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1 person found this review helpful
43.6 hrs on record (31.9 hrs at review time)
The fourth great installment for the Kingdom Rush franchise, this time allowing you to take 5 unique towers into a stage with you. Each tower excels at specific things and strategy is important for many stages, especially the later ones after the campaign.

I like this game's story, art style, and theme, and every stage felt unique and colorful. I was never bored while playing through the game, as every stage unlocks something for you. Some of the achievements are quite grindy, however, especially the Crow one for the Shadow Archers tower.

Overall, I think it's a great game and you should buy it because it's a classic Tower Defense from the guys who know what they're doing when it comes to Tower Defenses.
Posted October 28, 2020.
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4 people found this review helpful
1 person found this review funny
1,633.0 hrs on record (542.8 hrs at review time)
Early Access Review
Amazing game, you'll spend a LOT of time on it, and well worth it's cost. The devs also post a short post every Friday and the game is updated every so often. I genuinely think you should get it.
Posted May 19, 2017. Last edited November 24, 2018.
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3 people found this review helpful
643.1 hrs on record (23.3 hrs at review time)
Its pretty good, the music is very accurate with the level design, and it's just a good game overall!
Posted June 6, 2016.
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Showing 1-5 of 5 entries