130 people found this review helpful
3 people found this review funny
8
4
2
2
Recommended
0.0 hrs last two weeks / 38.1 hrs on record (15.3 hrs at review time)
Posted: May 23 @ 6:26pm
Updated: May 26 @ 5:37pm
Product received for free

I wanted a player like Faker, instead, I received a player like me.

📝 Main Pros, Cons, and Suggestions:

🟩 Pros:

+ Progress carries over from the Demo
+ If you liked Teamfight Manager, you will love Esports Godfather
+ Icons, text, models and animations, everything is of a high quality
+ Each new game offers an impressive amount of customisation options
+ In game survey allows you to ban changes you don’t like, creating a tailored experience
+ Players and champions have their own unique playstyles, traits, and skillsets, and can be scouted or traded
+ Due to adjacent, colour, column, and row buffs, training is surprisingly involved and fun for those who like min-maxing
+ Gameplay is kept fresh each season through major and minor rule changes, new equipment, and new champions
+ Player traits and champion mastery levels are a great addition and further improve the ‘play as you like’ approach of the game

🟥 Cons:

- Text discrepancies where ‘Athlete_1’ is used in place of player name (rare)
- Music consistency can be improved, along with adding more tracks and better looping
- Localisation can be improved, with several texts being in Chinese instead of English (99% is fine, this is more an issue of consistency than understandability)

🏷️ Suggestions:

~ Auto resolve combat (toggle)
~ Speed adjustment map screen
~ I would love to see more aggressive and intelligent AI
~ Coach notes slowly prefill based on game performance
~ Balance, buff, and nerf champions and equipment each season
~ Character facial expressions change in line with tone of dialogue
~ Please make reference to, and update the language of the second training tab
~ Option to adjust how Dragon and Herald fights are won, think killing (or stealing)
~ Initial tutorial game before creating your team to explain the mechanics and what some of the terms mean would be a welcome addition
~ Dialogue to explain that you can see Breakthrough tasks for players and monthly objectives during matches by checking ‘View Info’ (this is done for all other aspects, why not this?)
~ Stats on pick, ban, and win rate, damage dealt, taken, healed (or negated) gold gained (and source) etc. based on player and CPU games - This would be amazing data to have re coach notes

Finishing undefeated, I expect a call from T1 any day now

Esports Godfather (EG) is a deckbuilding MOBA simulator, giving me all the dopamine of DotA or LoL without the rage inducing teammates. Initially, I thought EG lacked the MOBA experience I was seeking, but as I progressed further it more than delivered. Once I understood the mechanics and unlocked additional champions, I could set up combos to recrate authentic ‘ganking’ experiences – There was no better feeling than executing a 4 vs 2 in bot lane before dragon.

There are three phases in EG – Pre and post-game which features the games management aspects and match day, which features the deckbuilding MOBA aspect. Pre-game involves training your team along with intensive training for one player, selecting breakthrough goals (to unlock new player skills), and the occasional scrim. Post-game involves reviewing stats, taking coaching notes, upgrading your team, and the occasional interview.

The pre and post-game involve using coaching and training points to shape your players along with unlocking team improvements to further refine their talents. You can focus on improving their individual skills, or their skills with specific champions, along with streaming for fans. The ability to improve champion pools was my favourite feature, as I initially felt my players were limited in this regard.

Match day is where EG shines

The laning phase is just as important in EG as it is in traditional MOBAs and depending on your bans and picks, you will either win or lose lane – To help win however, you have various cards. Upon reaching 8 strategy points, the deployment (and action) phase begins, allowing you to play the cards you’ve drawn. Cards have various costs and abilities, primarily revolving around the champions role (assassin, jungle, support etc.), but they all mostly follow the same design – Offensive, defensive, supporting or enhancing actions.

As the game progresses, Dragon and Herald will spawn (once their timer reaches 0) and if you win the objective, you receive an additional card which buffs one of your champions for free. I would try and align my strategy points to the objective, aiming to execute a successful gank prior to objective spawn, ensuring my success. After the objective, if lucky, the champions would destroy a tower earning everyone bonus gold which was used toward items, snowballing the teams power.

Eventually, the game is decided through destroying the opposing Nexus or winning the final fight (once the countdown timer reaches 0). However, there are cards which can force a final battle to decide the game, should you kill the opposing champions in the given set of rounds. They cost 8 deployment points so the stars need to align perfectly, but they are a quick and easy way to win a game should the opposing team have a few dead champions.

In Closing

EG delivers an exceptional deckbuilding MOBA management simulation with unparalleled freedom and flexibility. It reminded me of the countless hours, days, weeks, months, and years I spent playing MOBAs without the unnecessary frustration or stress surrounding the genre. The pace of play is just right and matches never feel like they overstay their welcome.

For someone who normally isn’t the biggest fan of management (give me action), EG executed this aspect brilliantly. It was enjoyable and offered plenty of flexibility in allowing me to tailor my team however I liked without being unnecessarily complex. I highly recommend EG to fans of MOBAs, I promise you won’t be disappointed.

If you enjoyed my review and would like to support me, I would love if you followed BSR for more bite sized reviews.

Follow our curator page: IndieGems if you like and want to see more reviews like this one.
Was this review helpful? Yes No Funny Award
13 Comments
AKA_C33J Jun 12 @ 8:27am 
Match Day is way too slow. You can play cards when you get full energy but other than that you just have to sit there and let the game run for 10-15 minutes.
[BAE] No Drama Baby Llama Jun 12 @ 1:38am 
That's fair. What didn't you enjoy about match day?
AKA_C33J Jun 11 @ 11:34pm 
Hard disagree on match day being the best part. The games themselves are easily the weakest part of the game gameplay-wise.
[BAE] No Drama Baby Llama May 26 @ 5:34pm 
@ kyle - Thank you. There were 4? patches on release day (3 prior, 1 post) which highlighted to me how on top of things the devs were - Cannot wait to see how this progresses.

@ Devilish - I didn't mean auto resolve the entire match (I love the card battling), only the combat sequences within (presently only 8x speed). A surrender button is an interesting suggestion, never faced a challenge I couldn't overcome, but that may be due to the starting champion pool I had being powerful.
DevilishSoul May 26 @ 1:59pm 
Auto resolve button no I disagree there is to much that can impact a win or. Lose a surrender button for when you get steam rolled yes they should add that a speed up button for matches aswell
kyle4U May 26 @ 6:27am 
great review. impressed with these developers already with this product and they’re constantly updating more. i hope this game gains traction and allows them to grow
[BAE] No Drama Baby Llama May 24 @ 9:17pm 
The banning system is indeed weird. It acts as if there's an internal tier list and the AI focuses on that above other things, but is also heavily impacted by their own pool ~ All speculation ofc.

Agree with everything else you wrote, hence why I'd love better AI.

Didn't experience that with Ada but interesting note, hopefully the devs see this and respond.
Emily Cavendish May 24 @ 9:05pm 
A few addons:

- Banning system seems to be rigged to not properly counter you.
- Mass fighting early game steamrolls game easily.
- The Sniper ADA seems to force AI to NOT ENGAGE in any objectives whatsoever, leading to steamrolls (100% objectives at my hand)
- Autoresolve is a must, specially at playoffs which you can get paired with the 8th team being the 1th one. All lanes just outright win, all fights you win because you steamroll with money
Tree May 24 @ 8:57am 
I do hope the coach notes are implemented as per your suggestion. Right now there isn't really a good use for it.
[BAE] No Drama Baby Llama May 24 @ 4:52am 
Thank you, greatly appreciated.