2 people found this review helpful
Recommended
0.0 hrs last two weeks / 13.6 hrs on record (8.6 hrs at review time)
Posted: Sep 30, 2022 @ 3:06pm

It's the game we've been waiting for. If you loved Boneworks, you'll definitely love this.
I'll spare you writing all the positive stuff as you'll see that by infinitely everyone else.
As a Boneworks fan, I'll just throw out my sober critiques.
My first issue I'd say is that the story is too short. It's good, but just felt short in contrast to the first game.
The story is certainly more coherent this time around than the previous game's was.

The render distance is relatively short wherein it gets foggy inside of rooms. I ran the game on ultra with my PCVR.
The frame rate was smooth however.
Another distinction between the games is that in this one, when enemies die, they just despawn as opposed to having a ragdoll limit. They have a nice effect for it but I wish it were a slider option thingy to set it to what you want.

In the story, I feel like they give the character swap thing way too late into it and it doesn't get to be utilized extensively. Will likely be better for replay's through the story though. I like the concept nonetheless, and I am sure it will leave a great groundwork for the future of the game(s).

But yeah, I'd say this definitely is a good sequel overall. They carried over a lot and also updated it to fresher standards.
Feels like a sequel in the old sense we gotten games ages ago, wherein it was building off the old game, innovating/improving where it laid off, while also smoothing out previous things.
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