STEAM GROUP
w0wBrigade w0wbri
STEAM GROUP
w0wBrigade w0wbri
12
IN-GAME
68
ONLINE
Founded
May 30, 2018
Language
English
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6
Please add bots to the No Snipers server
A lot of people want to play TF2 without worrying about getting killed by a Sniper on the other side of the map. Snipers existence goes against the design of TF2, as all classes are at their most effective in close range, except Sniper. Even Robin Walker admitted he regrets adding him.

In an ideal world Sniper would get proper balance instead, since players bought and traded items for him, and the devs adding VSH and 100 player servers shows that maybe in the future they would finally make balance changes. But it's only 2 guys working part-time. And I think they would do community fixes first before changing TF2's core that was untouched for over 5 years. I have the feeling we won't be seeing that until next year. So until then, a server without Snipers is the second best thing.

The thing is, even though community servers are relatively obscure since Meet your Match, many players searched for servers with Sniper removed (like me) and found a few like this one, but there is a good chance the server is suffering from players doing a self fulfilling prophecy: they want to play there, but nobody goes there because it's empty with no one to fight.

Many servers don't need bots since they managed to make a name for themselves in the community, players know that others will join soon even if it's like 6 in the morning. But w0wBrigade doesn't, so the 2 guys that joined for a few minutes, according to BattleMetrics, left since no one but them was there.

I really think servers like this one have the potential to be popular, just take a look at all the Sniper hate in the forums. But first players have to know that others will join as well, and adding bots is the first step. Sure, they aren't smart, predictable and do the same thing over and over again (though Demos and Medics with the syringe gun are surprisingly deadly) but it's better than playing alone. Players would stick longer around until new ones join.

Though I guess due to spaghetti-code there's a chance it's not possible to restrict bots from playing certain classes. I would expect something like that from the source engine. But I am pretty sure the game takes it into consideration, depending on how big the team is and who is what class. I played on other servers with 5-6 bots on each team, and they never picked Sniper, or Spy for that matter. I think the game makes sure there are power classes first with enough slots filled before they appear.

Well, there's another problem: even if there are 23 bots with 1 player, sites like BattleMetrics still show there's just one player playing alone, unless they specifically search for the tf_bot_count tag in the server settings, and that's very unlikely. However, that can simply be fixed by adding something like 'with bots if there aren't enough players' to the server name.

To summarize, TF2's Sniper is a big problem that won't likely be fixed by the devs until next year (reminder that Valve Time is a thing, I am looking at you, Half-Life 3) and many people would like to play on servers without him, but they are empty and therefore no one goes there. Servers like these could be popular, but first the snowball has to get rolling by adding bots first, so the players get to do something in the meantime.

In fact, once the existence of these servers gets more well know, and other people make their own servers too, the devs might notice that and Sniper gets a official balance change sooner than expected, considering it would affect the economy and how much money TF2 makes, to some extent.

Thank you for coming to my TED talk.
Showing 1-3 of 3 entries