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But just working with basic cards would be a long road. although with the sale over and fewer new cards being dropped it may be a good idea to play a waiting game. Each badge takes out at least 5 cards yet puts just 3 back - at some point demand should rise and those holding the cards can proffit.
The tthing is, there were still about half a million summer cards on the market on the last day of the sale. I think the entire system, not just the market, is flooded with more summer cards than any other type by a huge margin.
[Also off-topic but wanted to mention because I didn't notice at first. This topic is on the Trade board. Trading board is default for "discussions" tab, General is now the 2nd sub forum. I imagine it's a solution to everyone that was posting trade topics even though the sticky asked them not to lol.]
The other problem is that you will be competing against bots doing the exact same thing and being a lot quicker at buying out lowball offers; Steam does ban those people occasionally, but they're still there. You are at a disadvantage doing that.
Furthermore since there are no buy offers (ala EVE), you can't really try to get people to quick-sell to you either.
You could try to treat cards as investments (say, summer cards which will probably never drop again), but that's a long game and incredibly risky with games (as others have said, a single sale on a game can destroy your margin). You also do not know what Valve is going to do down the line -- when are the second series coming out? Are the first series still going to drop? Will they increase the booster rate? Will they reset drops at some point? Will they adjust marketability? Not predictable.
The only way to really make at some dependable profit is trading 1:2 like many do now; for every trade you make on average 10-15 cents if you are careful not to accept trades of incredibly cheap cards for your incredibly expensive (relatively speaking) cards. The rate at which you do that is pretty darn slow unless you operate automated trading bots like backpack.tf or steamcardexchange (the latter relies more on inter-game spreads to make a profit, while the former collects a guaranteed fee on every exchange even intra-game). Unless you are doing that, you are likely better off just playing Diablo 3 a lot and buying trading cards from RMAH profits -- and that's still a lot less money than flipping burgers and spending the money made there on cards. Plus you have to compete against people with more time and bigger team fortress 2 inventories from years of idling dozens of accounts who can just get all the cards for essentially nothing. (TF2 "removed" automated idling in tf2 at the start of the summer sale, though technically it is still possible and people still do it just now valve will probably start banning people from trade if they run dozens, hundreds, or thousands accounts doing that with automation).
You can have some fun with the market and the trading if you treat it as a game and never look at time spent per unit of profit. I wouldn't be surprised that you'd be better off working on Amazon Mechanical Turk (which pays absolute CRAP wages around $1 an hour) and spending that money on cards.
That's a good point, for every badge, two cards less are in play. But at the same time for every person that buys the game, there's another *whatever half of the amount of avails is* in play, so that'd offset it too... If badges are being made quicker than people are buying the game, the number will drop.
Ah for real? The amount of times i've made sure i'm posting on the right forum, this is the one time I don't. :(
Oh I know, it's not a case of "I'M GONNA GET E-RICH!" just one of, well I'm trying to make the badges anyway, why not pick up on the cheap cards I see and sell them back at a profit. I blame all the Theme/Tycoon games I played as a kid...
This is a big point. If you can have fun with it, and some people do in all kinds of markets like this or in-game economies, that is what makes it worthwhile. If you can get into it and buy yourself a cheap game or maybe some in-game (mann co, etc) items for yourself every now and then - then sure, why not?
[edit: and I mean REALLY cheap, aiming for really low titles or other items people sell on the market from TF2 or DOTA.]
Yeah I thought the bots thing would be a big part of it, Fifa Ultimate Team (and Madden I assume) have this problem in a big way.
Still, the main idea of it is that I'll be around the marketplace looking to get my badges on the cheap, i might as well see if i can get a good stock of pennies up to do that with by capitalising when I see it.
You can find some nice deals, but you can't predict prices beyond today and certainly can't make more of a profit than working a regular job and spending even half of what you make there instead in the same time.
Then again, these are trading cards. Virtual trading cards.
2.) isnt the item frozen for a week after purchase before you can resell? (generally the price you buy will be higher than the price you sell as a week later a lot more of the same item would floos the market...hence supply and demand)
2) lol, the original thread was 2 yrs old, back then there was no waiting period for sales. (I think steam implemented that to prevent price gauging...)