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回報翻譯問題
I don't know. Have you seen some of the F2P models in Chinese MMO's? They do pretty damn well for themselves on the old one cent transaction. The trick is to have enough queries per hour.
Edit: And steam seems to do about 100 items sold per MINUTE. So, even if they were only making 1 cent off every transaction (which they make 5%, not 1 cent unless it's a product for their game, then it's 15%), they would still be giving them $1440 a day. Which probably handily covers server costs and puts a little extra money in their pockets. Although, realistically, they make a lot more than that as most transactions aren't like 3 cents.
So yeah. It's not a fortune, but valve makes a decent side profit off this, and small things like this add up in the business world.
Its all money money money. But the cards do look cool.
Oh, I wasn't saying it was a bad thing. I absolutely think valve should make some money off of this. It's their product and service and the extra features add some extra server load. Actually, I think one of the BEST things about this entire card system is that the developers of the games are making a commission off each marketplace sale. Which means that the cards I sold for games I like actually put a little bit of extra money in the Devs' pockets, and if there's one group of people in the games industry that DESPERATELY need the money, it's most indie devs.
So yeah. I'm actually 100% fine with the whole thing. The tax even has the added bonus of discouraging people from buying up all of one item and reselling it at inflated prices. The cards do look cool, and I legitimately enjoy some of backgrounds and emoticons. My only real complaint before was the lack of booster packs meant that only so many people could participate in making badges.
Well... I have to say 15% is pretty high fee in my personal view. But more i do care about is how much money the indie devs who participated STC card can earn from each card
transaction steam market? Is it 10% or 5% or even less? I hope someone can confirm about this issue.
Because in my opinion, I don't care about too much about steam leveling, the only reason i might to buy card from steam market to craft badge is to do a bit supported on my personal favor devs and have some fun. So a clearly statement about STC fee policy might help some kind of gamer like me to make a decision about how much I should put into STC market. A clearly policy statement not only help customer but also protect the enterprise's credibility.
If anyone like me who played tf2, we all know each crate you sell in steam market for 0.01
usd, valve charges 0.02usd fee, which means if some bought a crate from steam market, he must spend 0.03usd, and only 0.01usd will goes to seller. So the fee is not always set %15, it seems like the fee policy vary and depend on how much you want to sell your item.
However, i can understand that. Because steam market not a free, it cost valve money and time and effort and skill from valve employee to maintain it.
But as a tf2 player i have to say it is maybe not a right way to do %200 fee...
The whole problem is crate dropping rate, you should just decrease number of weekly crate dropping rate, because the crate demand is already greatly smaller than crate supply. The crates are not created by tf2 gamer, they are created by valve (the rule setter and supply controller ). So, if valve can decrease those stupid crate dropping rate, it will save some resource and time for both valve and f2p gamer i believe.
I think booster pack dropping number control mechanism/policy is a very important key role in STC (because it decide a part of the card supply numbers). I would not like to see STC card become another tf2 crate, it would be a disaster.
Valve is the developer for CS:GO, Dota2, Half Life 2, Left 4 Dead 2, Portal 2 and TF2. So in those cases they get 15%
Check you badges page and click on how do I get drops for Dota2, it should tell you there.
Yes if you have other games with 0 drops remaining.
Thank all of you who answered my question, 2/3 of fee goes to devs sounds legit in my opinion. However, all i think is , the price of STC card in steam market does show some important for valve, indie devs and gamers. Because if numbers of STC card were flooded like tf2 crate (which means demand<<<<<supply, ) then gamer, valve and devs will only get 0.01usd each from each transaction in steam market.
So, please do not let the tf2 crate failed system comes into STC again, please make sure to maintain some kind of the value and rarity of STC card.
Also, you can craft your badges more than once and they give increases in XP, so it is always worth leveling them up. This should keep the card amounts relatively similar in proportion to the player base and keep demand up for them as well.
As we cannot see what really is going to happen, theoretically this system should work out.