STEAM 群組
Steam Trading Cards Group STCards
STEAM 群組
Steam Trading Cards Group STCards
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2013 年 5 月 15 日
Star47 2013 年 6 月 19 日 上午 2:51
Booster Packs General
# How do I get a booster pack?

To get the chance to get a pack when they are given out you need to meet 2 requirements.
1) have already got all your drops for a game and
2) 'used' steam in the last 2 weeks.


# When do they give out booster packs?

Booster packs will be given out periodically when the community makes badges.
This means that they give them out in waves when the community starts to run out of cards.
This process is most probably automated and happens at a specific time.


# What are my % chance of getting a pack?

The amount of packs that will be given out is decided by the amount of cards in the system.
The amount of users in the beta and cards in the system constantly changes so the % chance will most probably change with it.
Raising your steam level will give you a better chance but the default % chance is unknown.


# Dose having more games with 0 drops remaining give me better chances?

This is most probably not the case and is per-account not per-game.


# Why didn't I get a booster pack?

Packs are given out randomly throughout the users the meet the requirements.
As to not flood the community with cards the amount of packs that is given out are numbed.
You have a chance of getting one randomly, its all up to luck... and steam level.


# Do I need to play games to get a pack?

Maybe, if you meet the requirements then you have a chance.
The 'using steam' requirement is not explained, but playing games should count.
Posting in groups and chat could also count.


Some things that users would like to be answered.

1) Dose 'using steam' mean just playing games? What else counts as 'using steam'?
2) How often will the packs be distributed? Once a day, week or month?
3) After getting a pack will my chances decrees for when the next packs are distributed?


This is still the beta so things could change at any time. Congrats to all that got a pack already.
最後修改者:Star47; 2013 年 6 月 19 日 下午 8:08
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目前顯示第 196-210 則留言,共 212
DairunCates 2013 年 6 月 19 日 下午 7:39 
引用自 grbolivar
引用自 StarScream47

Do you think Valve isn't making a profit from people buying games just to get cards for them.

Maybe, but those are very rare cases from hardcore fanboys that want level 100. They surely get some profit out of that market, but it would not amount even a small percentage of their real income. Nobody get rich charging $0.1, ask eBay.

I don't know. Have you seen some of the F2P models in Chinese MMO's? They do pretty damn well for themselves on the old one cent transaction. The trick is to have enough queries per hour.

Edit: And steam seems to do about 100 items sold per MINUTE. So, even if they were only making 1 cent off every transaction (which they make 5%, not 1 cent unless it's a product for their game, then it's 15%), they would still be giving them $1440 a day. Which probably handily covers server costs and puts a little extra money in their pockets. Although, realistically, they make a lot more than that as most transactions aren't like 3 cents.

So yeah. It's not a fortune, but valve makes a decent side profit off this, and small things like this add up in the business world.
最後修改者:DairunCates; 2013 年 6 月 19 日 下午 7:43
Star47 2013 年 6 月 19 日 下午 8:23 
引用自 DairunCates
引用自 grbolivar

Maybe, but those are very rare cases from hardcore fanboys that want level 100. They surely get some profit out of that market, but it would not amount even a small percentage of their real income. Nobody get rich charging $0.1, ask eBay.

I don't know. Have you seen some of the F2P models in Chinese MMO's? They do pretty damn well for themselves on the old one cent transaction. The trick is to have enough queries per hour.

Edit: And steam seems to do about 100 items sold per MINUTE. So, even if they were only making 1 cent off every transaction (which they make 5%, not 1 cent unless it's a product for their game, then it's 15%), they would still be giving them $1440 a day. Which probably handily covers server costs and puts a little extra money in their pockets. Although, realistically, they make a lot more than that as most transactions aren't like 3 cents.

So yeah. It's not a fortune, but valve makes a decent side profit off this, and small things like this add up in the business world.

Its all money money money. But the cards do look cool.
DairunCates 2013 年 6 月 19 日 下午 8:36 
引用自 StarScream47
引用自 DairunCates

I don't know. Have you seen some of the F2P models in Chinese MMO's? They do pretty damn well for themselves on the old one cent transaction. The trick is to have enough queries per hour.

Edit: And steam seems to do about 100 items sold per MINUTE. So, even if they were only making 1 cent off every transaction (which they make 5%, not 1 cent unless it's a product for their game, then it's 15%), they would still be giving them $1440 a day. Which probably handily covers server costs and puts a little extra money in their pockets. Although, realistically, they make a lot more than that as most transactions aren't like 3 cents.

So yeah. It's not a fortune, but valve makes a decent side profit off this, and small things like this add up in the business world.

Its all money money money. But the cards do look cool.

Oh, I wasn't saying it was a bad thing. I absolutely think valve should make some money off of this. It's their product and service and the extra features add some extra server load. Actually, I think one of the BEST things about this entire card system is that the developers of the games are making a commission off each marketplace sale. Which means that the cards I sold for games I like actually put a little bit of extra money in the Devs' pockets, and if there's one group of people in the games industry that DESPERATELY need the money, it's most indie devs.

So yeah. I'm actually 100% fine with the whole thing. The tax even has the added bonus of discouraging people from buying up all of one item and reselling it at inflated prices. The cards do look cool, and I legitimately enjoy some of backgrounds and emoticons. My only real complaint before was the lack of booster packs meant that only so many people could participate in making badges.
最後修改者:DairunCates; 2013 年 6 月 19 日 下午 8:37
minc 2013 年 6 月 19 日 下午 9:05 
引用自 DairunCates
引用自 grbolivar

Maybe, but those are very rare cases from hardcore fanboys that want level 100. They surely get some profit out of that market, but it would not amount even a small percentage of their real income. Nobody get rich charging $0.1, ask eBay.

I don't know. Have you seen some of the F2P models in Chinese MMO's? They do pretty damn well for themselves on the old one cent transaction. The trick is to have enough queries per hour.

Edit: And steam seems to do about 100 items sold per MINUTE. So, even if they were only making 1 cent off every transaction (which they make 5%, not 1 cent unless it's a product for their game, then it's 15%), they would still be giving them $1440 a day. Which probably handily covers server costs and puts a little extra money in their pockets. Although, realistically, they make a lot more than that as most transactions aren't like 3 cents.

So yeah. It's not a fortune, but valve makes a decent side profit off this, and small things like this add up in the business world.

Well... I have to say 15% is pretty high fee in my personal view. But more i do care about is how much money the indie devs who participated STC card can earn from each card
transaction steam market? Is it 10% or 5% or even less? I hope someone can confirm about this issue.

Because in my opinion, I don't care about too much about steam leveling, the only reason i might to buy card from steam market to craft badge is to do a bit supported on my personal favor devs and have some fun. So a clearly statement about STC fee policy might help some kind of gamer like me to make a decision about how much I should put into STC market. A clearly policy statement not only help customer but also protect the enterprise's credibility.

If anyone like me who played tf2, we all know each crate you sell in steam market for 0.01
usd, valve charges 0.02usd fee, which means if some bought a crate from steam market, he must spend 0.03usd, and only 0.01usd will goes to seller. So the fee is not always set %15, it seems like the fee policy vary and depend on how much you want to sell your item.
However, i can understand that. Because steam market not a free, it cost valve money and time and effort and skill from valve employee to maintain it.

But as a tf2 player i have to say it is maybe not a right way to do %200 fee...
The whole problem is crate dropping rate, you should just decrease number of weekly crate dropping rate, because the crate demand is already greatly smaller than crate supply. The crates are not created by tf2 gamer, they are created by valve (the rule setter and supply controller ). So, if valve can decrease those stupid crate dropping rate, it will save some resource and time for both valve and f2p gamer i believe.

I think booster pack dropping number control mechanism/policy is a very important key role in STC (because it decide a part of the card supply numbers). I would not like to see STC card become another tf2 crate, it would be a disaster.
最後修改者:minc; 2013 年 6 月 20 日 上午 12:02
DairunCates 2013 年 6 月 19 日 下午 9:13 
For the record, from all the transactions I've looked at. Valve takes 5% and 10% is given to the developer of the game.
Star47 2013 年 6 月 19 日 下午 9:23 
引用自 DairunCates
For the record, from all the transactions I've looked at. Valve takes 5% and 10% is given to the developer of the game.

Valve is the developer for CS:GO, Dota2, Half Life 2, Left 4 Dead 2, Portal 2 and TF2. So in those cases they get 15%
InvertedVoid 2013 年 6 月 19 日 下午 9:26 
The fees are always the same percent. Each sale has a 5% fee which goes to Valve and a 10% fee which goes to the dev. Each of these fees is a minimum of one cent, so if you sell an item for one cent, there are two one-cent fees on it. As the price you sell the item for increases, the fees more closely approach a total of 15%, because the fees don't do fractional cents. Once you're selling the item for more than even just 20 cents or so, the difference from 15% is pretty small.
cheehow 2013 年 6 月 19 日 下午 10:13 
how do i become eligible for dota 2 boosters?
Johnstag19 2013 年 6 月 19 日 下午 10:44 
Dont Starve Pack , can i get another one for a different game
Star47 2013 年 6 月 19 日 下午 11:08 
引用自 cheehow
how do i become eligible for dota 2 boosters?

Check you badges page and click on how do I get drops for Dota2, it should tell you there.

引用自 The Magenta Fox
Dont Starve Pack , can i get another one for a different game

Yes if you have other games with 0 drops remaining.
perspektive361 2013 年 6 月 19 日 下午 11:08 
i hope valve will explain the booster-system soon
minc 2013 年 6 月 20 日 上午 12:36 
引用自 InvertedVoid
The fees are always the same percent. Each sale has a 5% fee which goes to Valve and a 10% fee which goes to the dev. Each of these fees is a minimum of one cent, so if you sell an item for one cent, there are two one-cent fees on it. As the price you sell the item for increases, the fees more closely approach a total of 15%, because the fees don't do fractional cents. Once you're selling the item for more than even just 20 cents or so, the difference from 15% is pretty small.

Thank all of you who answered my question, 2/3 of fee goes to devs sounds legit in my opinion. However, all i think is , the price of STC card in steam market does show some important for valve, indie devs and gamers. Because if numbers of STC card were flooded like tf2 crate (which means demand<<<<<supply, ) then gamer, valve and devs will only get 0.01usd each from each transaction in steam market.

So, please do not let the tf2 crate failed system comes into STC again, please make sure to maintain some kind of the value and rarity of STC card.
Kenny Powers 2013 年 6 月 26 日 上午 5:55 
I feel like everyone will have a 1 in 10 chance at a pack or a 1 in 20 chance and they will be given out once or twice a week in large waves at a set time
PharmerJon 2013 年 6 月 26 日 上午 7:09 
I think the current method is perfect for maintaining a certain level of rarity. You can only get so many drops on a game before you have to wait for boosters, and boosters are somewhat rare so we should not expect a HUGE shift in supply after going public. I think proportionally the booster drop rate should be increased, but if not I'd be okay with that.

Also, you can craft your badges more than once and they give increases in XP, so it is always worth leveling them up. This should keep the card amounts relatively similar in proportion to the player base and keep demand up for them as well.

As we cannot see what really is going to happen, theoretically this system should work out.
Goldeneye 2013 年 7 月 9 日 下午 3:03 
Valve should reward players who have more games that have trading cards. People could just make extra accounts with one game that has valuable trading cards so that they always get those booster packs. It really is quite unfair :P. Booster packs should be distributed based on a per game basis.
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張貼日期: 2013 年 6 月 19 日 上午 2:51
回覆: 212