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Well, there's a thing called achievments.
Oh like "When you create a badge, your card drop count resets"? No. That is more or less unlimited right there.
Yeah, and they said they weren't able to connect card drops to achievements at this time. I think that is what they probably should do, and likely will.
Don't be ridiculous. The drop count resetting in a system that doesn't allow you to get all cards in one go, AND doesnt gaurentee all different cards does not make the cards limitless in a way that prevents trading, buying, selling, and activity. It will make them more available and promote trading, buying, selling and activity - because there will be more cards to trade, buy, and sell. You're still going to have to put effort in.
Plus, and a BIG plus, that is ONE suggestion that can absolutely be built on. Again, stop strawmanning. You can have three cards drop, then a couple tied to achievements. When you get the first badge, the drop count resets, so you now have two further drops. Theres all manner of ways these ideas can be built on, thats why people are throwing them about. In my initial post, I even pointed out how an idea would make things 'too easy'.
You can have all cards tied to achievements, then a reset. Anything.
Come on now, be a little rational. I'm very sure not many people throwing ideas around think that's how it should be forever, they are contributing thoughts and suggestions. That doesn't mean they feel the cards need to be easy and limitless.
Again, no one - at least not me and I don't see anyone else here either - is asking for limitless. I would like to be able to sell my cards for a bit of money, have it be challenging, and feel accomplished when I get a badge. I dont want to only feel accomplished because I spent a lot of my bank account money to fund my Steam wallet for cards that I could not trade for at all, while having no spares to sell myself at all. The only thing I'm asking here is.. make it possible for the average player, the average person who wants to take part, have fun, and yes.. spend a little money. Right now, with the current drop system and the limit, it's not going to be. It'll be great for you, but not others.. and if we're all going to get this feature, it'll be good if it's more appealing and possible for everyone whilst Valve and big traders like you still make money and profit. Perhaps a little less.. or perhaps a little more now that everyone can more easily get involved and work towards their badges. Get everyone involved and actually trading, rather than sitting there saying 'welp, I have nothing to trade with or sell or anything now'.
Not everyone plays TF2 or DOTA either, so not everyone has items to trade for cards.
I don't want it to be easy. I want it to be challenging. But I do want it to be possible for the average player, and it ♥♥♥♥♥♥♥ should be since everyone is gonna be part of the feature.
As it is, the design is self-defeating for me, because I realise that even if I were to trade for cards - effectively meaning: spend money - there will always be some I cannot get due to scarcity or pricing.
Because of this, I prefer to not take part at all rather than have some mish-mashed half finished set of badges that don't actually reflect my gaming tastes, but rather where I found market opportunities.
Of course, this also means the cards I currently have are sitting around useless, removed from circulation, as I'm not that interested in the system to even try selling them for a few paltry cents that I will no be able to do anything with afterwards.
Oh well.
The points in your original post -together- make a practically limitless supply of cards that are no fun to trade. I did not mean to ridicule your points, but as you put them, it ruins the whole point.
Stop patronizing me for criticizing you.
Yo dawg, I heard you like achievments, so we put achievments in your achievments so you could achieve while achieving.
Coming up next year - we remove gameplay from games so that idling for achievments would decrease your processors workload.
In a sense, yes :)
The nice thing about achievements is that it takes time to complete, and some are quite harder than others.
And it's not like Valve couldn't start by just letting players report other players that seem to have magically unlocked about 50 different achievements in the exact same minute. Because they sure don't care about those reports now.
I understand the philosophy, but I have to admit it is far to limited. Nearly forcing players into things they may not wish to partake. The carrot versus the stick. Right now they are offering a half chewed carrot to come play with the trading boys.
Sure you don't need cards to trade, use TF2 items you get from preorders. Use ones you find. Sell your useless junk and buy the cards. Overall I am not advocating for Steam to make it easy and toss out the motives of the system, but it should be aimed along the lines of F2P.
Ultimately in F2P you can do everything, either through time or investment. At the moment with this system there is no time factor as card drops do not refresh which is a shame. And some people are not going to want to invest for a bit of bragging rights. Even if the emoticons are kind of fun stuff and the customization of the profile is nifty.