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Team Fortress 2 Competitive Beta TFCompBeta
STEAM GROUP
Team Fortress 2 Competitive Beta TFCompBeta
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January 26, 2016
Showing 1-10 of 43 entries
76
Competitive complaints
Originally posted by arctic:
Originally posted by Tyler the Curator:

1. I don't disagree with class restrictions. However, I think it should be 2 per class allowed, period. Maybe consider restricting some further to 1 if some double combinations are found to be too powerful.

2. I honestly don't give a damn about hour restriction. I think, if we are interested in making TF2 a competitive game and increasing the size of the community, we have to be inclusive. Hackers happen and smurfs will smurf regardless. Idling is an easy way to make up for the hours deficit anyway. A paywall I understand however. That being said, a $2-5 paywall (which seems most likely) will probably not deter someone wanting to hack.

3. Map choice meaning? I personally think queing for specific maps is an awful idea, as your rank should be a composite of your ability to perform well on all classes across all maps, e.g., the number of times you win period. If you mean the maps for the current mode should be reevaluated, I agree completely. Foundry sticks out like a sore thumb if you ask me. Classic Granary is heavily weighted toward the attackers, but the community has produced a "pro" version of the map that works much better. I think this is a good opportunity for Valve to reevaluated old maps (please make Badlands less awful) for this mode and perhaps add some more maps to the official rotation.

4. Bans after leaving the match... I honestly think this is a bit much. I think the current leaver que isn't a bad idea. For each game they leave during their time in the leaver que, it should increase their time in the que by an increasing amount. That being said, I think they should reevaluate what they count as "leaving". For instance, if the first game in a match set is completed, anyone leaving after that point should not prevent either team from gaining/losing points. Make the leaver lose points no matter what, the amount being greater than the losing team would lose. Also, make it so if a player leaves before both teams have readied up, particularly if they never connected in the first place, don't count this as leaving.

5. Vote kicking shouldn't be allowed. This enables people to very easily troll and bully with the vote kicking system. Same with reporting, people shouldn't be able to be penalized beyond their rank and scoring for being bad, which inevitably some people will try to take advantage of.

6. Obviously Valve is going to add more servers for this. They're still in beta.

There should be 2 scouts, 2 soldiers, 1 demo and 1 medic. You should be able to have 1 sniper, 1 heavy, 1 engi, 1 spy. Not more than 1 of the same offclass. The competitive lineup. There's a reason we have it. It has been tested and tested and tested and has been working for several years.

It was tested for a long while, that is true. However, after a while, they stopped adjusting the meta to the unlocks and instead adapted the unlocks to their meta. They banned the Disciplinary Action and the GRU because they didn't want full time Heavy to be a thing. They banned the Wrangler because they didn't want Mini Sentries being run full time, etc. Particularly with all unlocks being allowed, we have no idea if the standard 6s meta team is actually the best.

If you've got the time, check out this video: https://www.youtube.com/watch?v=cGfgCE1GXcw

It's Sideshow, an EU TF2 caster and ETF2L Prem player, explaining the meta. He gets to the part about how the current meta isn't necessarily the best at around 14:50, but I'd encourage you to watch the whole thing.
3
Ranking system is disgusting
76
Competitive complaints
Originally posted by A Suspicious Link:
There should be few things that need to be fixed.
First of all, there should be restrictions, even tf2 center lobbies are more well, "competitive".

1. Class restrictions
we all hate having 2 sniper or spies in our teams, for 6v6 there should only be allowed: 2 Scouts, 2 Soldier, 1 Demo and 1 Medic.

2. Hour restriction, this will probably be added because there will be smurfing and cheating in tf2, just like cs go the rank 3 restriction. And free to plays.

3. Map Choice.

4. Bans after leaving the match.

5. vote kicking or reporting if it actually works.

6. More servers

1. I don't disagree with class restrictions. However, I think it should be 2 per class allowed, period. Maybe consider restricting some further to 1 if some double combinations are found to be too powerful.

2. I honestly don't give a damn about hour restriction. I think, if we are interested in making TF2 a competitive game and increasing the size of the community, we have to be inclusive. Hackers happen and smurfs will smurf regardless. Idling is an easy way to make up for the hours deficit anyway. A paywall I understand however. That being said, a $2-5 paywall (which seems most likely) will probably not deter someone wanting to hack.

3. Map choice meaning? I personally think queing for specific maps is an awful idea, as your rank should be a composite of your ability to perform well on all classes across all maps, e.g., the number of times you win period. If you mean the maps for the current mode should be reevaluated, I agree completely. Foundry sticks out like a sore thumb if you ask me. Classic Granary is heavily weighted toward the attackers, but the community has produced a "pro" version of the map that works much better. I think this is a good opportunity for Valve to reevaluated old maps (please make Badlands less awful) for this mode and perhaps add some more maps to the official rotation.

4. Bans after leaving the match... I honestly think this is a bit much. I think the current leaver que isn't a bad idea. For each game they leave during their time in the leaver que, it should increase their time in the que by an increasing amount. That being said, I think they should reevaluate what they count as "leaving". For instance, if the first game in a match set is completed, anyone leaving after that point should not prevent either team from gaining/losing points. Make the leaver lose points no matter what, the amount being greater than the losing team would lose. Also, make it so if a player leaves before both teams have readied up, particularly if they never connected in the first place, don't count this as leaving.

5. Vote kicking shouldn't be allowed. This enables people to very easily troll and bully with the vote kicking system. Same with reporting, people shouldn't be able to be penalized beyond their rank and scoring for being bad, which inevitably some people will try to take advantage of.

6. Obviously Valve is going to add more servers for this. They're still in beta.
27
1500 Passes Handed Out
346
Stress Test #9 -- Onward Into the Weekend!
26
This ranking system is horrible. Fix it.
37
how much are people willing to sell
Showing 1-10 of 43 entries