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January 26, 2016
What about crits?
I know that it has been said that crits will be disabled but won't this break the balance of certain weapons? Melee weapons have such a high crit chance that disabeling them is a huge nerf. And what about weapons that are balanced by the no random crits property. The half zatoichi balance compared to other melee weapons changes dramatically with crits turned off.
Maybe crits can be turned on for melee (or mini-crits). An other sollution would be a damage buff to all random crit melee weapons in non random crit games.
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Showing 1-15 of 44 comments
Bohtar Jan 29, 2016 @ 6:28am 
There should be crits. People only complain since it feels unfair that you happened to be hit by a crit.Otherwise, they bring balance to weapons, and some classes.
Jug Jan 29, 2016 @ 7:02am 
That takes no skill, clearly competitive works best with gaurenteed crits from certain actions (kritzkrieg) (marketGardening) And actions like that not just shoot and hope for a one shot on a medic instead of 3 shots as solly
So Duh random crits are a no no
Floyd Jan 29, 2016 @ 7:04am 
I really see no point in competitive having crits... period.
Originally posted by F.o.t.R:
That takes no skill, clearly competitive works best with gaurenteed crits from certain actions (kritzkrieg) (marketGardening) And actions like that not just shoot and hope for a one shot on a medic instead of 3 shots as solly
So Duh random crits are a no no
and yet you are just a cry baby when it comes to crits
Jug Jan 29, 2016 @ 7:15am 
and yet you are just a cry baby when it comes to crits [/quote]
No im explaining that it would be unbalanced to include in the competitive scene valve is trying to create inside tf2
guitarfreak392 Jan 29, 2016 @ 7:23am 
Competetive shouldn't have random crits. Enough said. Nothing should be tipped in someone's favor just because they got lucky, and I would go as far to say that even casual servers shouldn't have random crits. Nothing ticks me off more when someone wins something that they shouldn't have, and clearly wouldn't have if luck wasn't in their favor.

Yes, getting a kill with random crits is satisfying, but getting killed by one feels unjustified. I want to die in TF2 and think about what I can do to counter who killed me, as opposed to despising that person for being lucky.

Disabling random crits would make getting kills more satisfying, and being killed more reasonable. Overall it would boost morale and keep people playing.

Random events (similar to the old train on de_overpass) should be kept to a minimum for competetive play.
Last edited by guitarfreak392; Jan 29, 2016 @ 7:28am
Emmeryn Jan 29, 2016 @ 8:14am 
I can see why Valve would disable random crits, but it makes weapons that can get ensured crits, like the Phlog and Kritz far more powerful. Personally, I'd say either have random crits, or no crits at all.
aub Jan 29, 2016 @ 8:27am 
Random crits don't balance anything. No weapon with "no random critical hits" would be less balanced if they removed them, that stat doesn't mean anything.
TheMormegil Jan 29, 2016 @ 8:55am 
I can see why Valve would disable random crits, but it makes weapons that can get ensured crits, like the Phlog and Kritz far more powerful. Personally, I'd say either have random crits, or no crits at all.

Hasn't been a problem for the competitive community (6s, hl) for the last 8 years.
It does make some weapons straight upgrades from stock, but both teams can use them so it's fine. Valve could make a blanket modification though, maybe any weapon that has a downside of 'no random crits' could do 10% less damage, or fire a little slower, etc etc.
aub Jan 29, 2016 @ 10:59am 
Originally posted by Shrap^:
I can see why Valve would disable random crits, but it makes weapons that can get ensured crits, like the Phlog and Kritz far more powerful. Personally, I'd say either have random crits, or no crits at all.

Hasn't been a problem for the competitive community (6s, hl) for the last 8 years.
It does make some weapons straight upgrades from stock, but both teams can use them so it's fine. Valve could make a blanket modification though, maybe any weapon that has a downside of 'no random crits' could do 10% less damage, or fire a little slower, etc etc.

I don't think there's a single weapon that's a straight upgrade from stock that's OP. It's because of how bad stock is.

Melee for every class should be like it is for the Spy and Engineer. It should serve some purpose for the class, rather than just being something you use to hit people in the face whilst praying for a random crit.
Tronex Jan 29, 2016 @ 11:02am 
The people who think random crits are balanced ..... how can i describe them ?!

Lets just say as a start they have some sort of brain damage.
mishael1 Jan 29, 2016 @ 11:32am 
Of course there should be no random crits.
hootybyrd Jan 29, 2016 @ 11:34am 
Crits have always been turned off in comp/tf2 center and all the tf2 tournaments that have occurred, and its worked out fine every time.
mishael1 Jan 29, 2016 @ 11:37am 
Originally posted by hootybyrd:
Crits have always been turned off in comp/tf2 center and all the tf2 tournaments that have occurred, and its worked out fine every time.
Yup. It's a competition, same as you wouldn't let each runner have a chance of needing to run less than the rest, you don't give one team a chance of randomly getting a kill that otherwise wouldn't have occured.
hootybyrd Jan 29, 2016 @ 11:40am 
Originally posted by mishael1:
Originally posted by hootybyrd:
Crits have always been turned off in comp/tf2 center and all the tf2 tournaments that have occurred, and its worked out fine every time.
Yup. It's a competition, same as you wouldn't let each runner have a chance of needing to run less than the rest, you don't give one team a chance of randomly getting a kill that otherwise wouldn't have occured.
Exactly, RANDOM crits may not be unbalanced but they add a factor of luck, adding them would piss off all the pro tf2 players and make them want to use the third party system.
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Date Posted: Jan 29, 2016 @ 6:25am
Posts: 44