Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Mini's are so easy to shutdown now a days... If you have a medic you can usually negate any damage they do and destroy them even with classes like scout and pyro lol...
On Viaduct it's a different story. Mini sentries can completely lock down an area and it's extremely hard to get to them when there are heavies defending the nest. My entire team got locked down for two rounds. There should be atleast some class restrictions/weapon restrictions.
He is absolutely right. Pyro's and engis are extremely easy to counter, unless you suck at this game yourself. And as a pyro and soldier main, i wouldn't say pyro is all about WM1 crutch....
Im saying this becuase Im tired of queueing up with pyros and having it be 5v6. Pyro is a joke class
Pyro is just trash.
Way better than being removed.