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Rapportera problem med översättningen
Mojo, as the video explains, is a just a fluctuation of ping but with random moments that players can actually achieve greater ranges than others. Some players have been complaining getting hit by flame particles on the other side of the map by no reason, and players, clueless about the situation, blame the pyro of no skill. The same thing still applies to the airblast. I'm not sure if airblast is actually represented as a giant box and players reacting "It's massive", because it isn't. Pyro has massive glitches and bugs that need to be addressed as fast as possible, besides valve unnecessarily nerfing and buffing weapons doesn't fully reproduce on how to fix the class but displays valve doesn't actually listen to the community, since pyro mains are no less than a minority.
https://www.youtube.com/watch?v=a6P40wLThbc
https://www.youtube.com/watch?v=k4pbfT5pupc
https://www.youtube.com/watch?v=ZXsQAXx_ao0
Funnilly enough, in the matchmaking beta games I've played, viewmodel_fov was locked at default, so all the pyros had the middle of their screen covered by a useless blob of visual noise.
Also, I'd hate to imagine what Spy's hitbox looks like for the knife, it's probably worse.
Source:
http://technofovea.com/blog/archives/278
Yah, all the flame is there is to show that your dispensing, and give a visual indication when your out of ammo.. rather useless, blocking the screen.
alias -banana "-attack; cl_crosshair_red 222; cl_crosshair_blue 222; cl_crosshair_green 222";
bind mouse1 +banana;
Here you go.
Phlog would not be complained about as much at all if this range bug wasn't a thing.
y'know waht would also be cool?
making the airblast hitbox smaller than a fucking 18 wheeler holy shit that's big