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The Realm of Souls Manual
Welcome

Death is no longer the end! Ghosts of fallen heroes wander a strange realm in search of the way back to their mortal form.

In The Realm of Souls, characters are given a second chance when they have been killed. As they wander in a haze of fear and horror through the eerie mists of the Realm of Souls, they will encounter the unimaginable terrors of the world beyond death.

The Realm of Souls expansion for Talisman: Digital Edition features new characters, Adventure and Spell Cards, plus two Alternative Endings as well as a new deck of cards to explore called Veil Cards. These cards contain the many creatures and encounters that characters can discover in the afterlife.

Components:
• This Rulesheet
• 6 Adventure Cards
• 3 Spell Cards
• 70 Veil Cards
• 3 Terrain Cards
• 2 Alternative Ending Cards
• 3 Character Cards
• 3 Character Figurines
• 6 Ghost Character Cards
• 6 Ghost Figurines
• 6 Gravemarker Figurines

Death

When characters are killed and The Realm of Souls expansion is in use, their Character Card is replaced by a Ghost Character Card and the character is now a Ghost. Ghosts start with zero lives.

If a Ghost character has zero lives and must lose a life, they ditch any Objects, Followers and Gold on their current space and discard all Spells. They are then removed from the game.

When a character becomes a Ghost, they leave behind a Gravemarker on the space where they died. If a character becomes a Ghost whilst in the Inner Region, their Gravemarker is placed on the Portal of Power space (leaving all Objects and Followers behind as normal.)

Resurrection

If a Ghost character is instructed to Resurrect or return to their Gravemarker whilst they have greater than zero lives then they are Resurrected. Their original Character Card is returned and the player resumes play as their Character, continuing the game with the number of lives they had at the time of Resurrection. Their Gravemarker is then removed from the board.

When Resurrecting, Objects, Followers and Gold are ditched on the character’s space.

Ghost Character Movement

The Ghost Character may freely pass the Sentinel space. The Ghost Character cannot pass the Portal of Power to enter the inner region but may leave the Inner region through it.

The Ghost Character may enter and leave expansion regions, such as the Dungeon, according to the normal rules for a character entering and leaving those expansion regions.

Soulbound

Cards that are Soulbound have a spectral overlay across the card. A Soulbound card is kept in your inventory when becoming a Ghost or when resurrecting.

Veil Cards

Veil cards are not Adventure Cards and as such, are not encounterable unless instructed otherwise.

Terrain Cards

As the world draws closer to its end, the land irrevocably shifts and changes. Certain game effects instruct players to place a Terrain card on a space of the game board. While a Terrain card is on a space, the text and name of that space is ignored and the text and name of the Terrain card is used instead. If an effect refers to a space that is no longer on the board because that space contains a terrain card, that effect is ignored.

For example, if the Temple space contains a “Chasm” Terrain card and a “6” is rolled at the Tavern, the effect of moving to the Temple is ignored. Terrain cards can only be removed by effects that specifically remove Terrain cards. Players cannot place Terrain cards on spaces in the Inner Region. If an effect instructs a player to place a Terrain card where he cannot, he ignores that effect.
If an effect causes a player to place a Terrain card on a space and there are no cards of the required type left in the Terrain deck, he must choose a Terrain card of that type on the board and move it to that space. If a player places a Terrain card on a space that already contains a Terrain card, he removes the original Terrain card from that space and returns it to the Terrain deck.

If a player places a new character on the game board, he ignores any Terrain cards when placing that character.

Cursed Cards

Some Objects and Followers have been twisted and tainted by dark powers and have the Cursed keyword. Cursed Objects and Followers must be taken by a character encountering them (even if the character is at his Object
Carrying Limit) and cannot be ditched.

When a character has more Objects than his Carrying limit, and must decide which Objects to keep, a character must choose to keep as many Cursed Objects as possible. A character can only choose not to keep a Cursed Object if he has more Cursed Objects than his Carrying limit.

Cursed Objects and Followers may be discarded, stolen, and sold as normal.

Alternative Rules

Life Trophy - Instead of discarding trophies acquired as a Ghost character, they are kept as normal but they may only be traded in for lives instead of Strength/Craft.

Random Breach - Start the game with the 3 Breach Terrain Cards randomly in the Middle/Outer Region.
Last edited by ☼Desendos☼; Feb 6, 2019 @ 6:51am
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Showing 1-4 of 4 comments
Fulgur14 Dec 18, 2018 @ 7:59am 
I have to question the name "Spirit Cards" -- the term "Spirit" already has a meaning in the game and it seems to be needlessly confusing. How about "Spectral" cards?
Little Nemo Dec 18, 2018 @ 9:46am 
Originally posted by Fulgur14:
I have to question the name "Spirit Cards" -- the term "Spirit" already has a meaning in the game and it seems to be needlessly confusing. How about "Spectral" cards?

I think it was intentional, because most enemies in the Spirit deck are Spirits.
Fulgur14 Dec 18, 2018 @ 9:53am 
Originally posted by Little Nemo:
Originally posted by Fulgur14:
I have to question the name "Spirit Cards" -- the term "Spirit" already has a meaning in the game and it seems to be needlessly confusing. How about "Spectral" cards?

I think it was intentional, because most enemies in the Spirit deck are Spirits.

I know, but it still sounds needlessly confusing.
Neil 666 Dec 30, 2018 @ 9:29am 
Originally posted by Desendos:
Components:
• This Rulesheet
• 6 Adventure Cards
• 3 Spell Cards
• 70 Spirit Cards
• 3 Terrain Cards
• 2 Alternative Ending Cards
• 3 Character Cards
• 3 Character Figurines
• 6 Ghost Character Cards
• 6 Ghost Figurines
• 6 Gravemarker Figurines

Spirit Cards

Spirit cards are not adventure cards. As they are not adventure cards unless instructed otherwise they are not encounterable by default.
Could the above Spirit Cards please be renamed to Veil Cards in the Manual.
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