ГРУППА STEAM
Talisman: DE - Beta Testing talismanbeta
ГРУППА STEAM
Talisman: DE - Beta Testing talismanbeta
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Создана
10 марта 2014 г.
Все обсуждения > Общие обсуждения > Подробности темы
 Тема закреплена. Скорее всего, здесь есть важная информация.
Beta Updates (Last updated 25.07.2019)
Changes in build ( 70325):

  • Brakwater diver sometimes not working.
  • Brakwater diver gamelog issues.
  • More invention presentation text added.
  • Extra turn + dismantle effect not once per round. Causing infinite turn issue (which AI was frequently exploiting.).
  • Blackpowder + Tanglethorn should only work in battle.
  • Arc Sail Pilot should allow you to TP to current space.
  • Scrap Salvager issues.
  • Flipping fate allowed fetch usage.
  • Cradle of innovation adding objects didn't check inventory rules right away.
  • Auto-highlight issues.
  • Languages.
  • Final artwork!.
Отредактировано ☼Desendos☼; 25 июл. 2019 г. в 3:04
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Сообщения 115 из 38
Changes in build ( 60266 ) :
Healing works again
Path of the Seelie shouldn't be used on each turn
Dark fate tokens use correct image
Paths aren't shown in active area as often
Path mini-cards show the card back and not an empty path card front
Reworded the house rule 'Dark is Light'
Hidden unavailable characters
Old Growth discarded
Changes in build ( 60347 ):
  • Woodland woods aren't being classed as 'woods'
  • Mystic Glen now moves players who roll doubles
  • Rats nest doesn't take enough cards from the Magic Emporium and Armoury Decks
  • Rats nest doesn't shuffle the cards it takes from said decks
  • Woodland Events not discarding (Faerie Market, Faerie Trod, Greenman, Mysterious Mist, Skuld)
  • Some typos fixed
  • The Champion Destiny should now work
  • The Divisive only activates for the cardholders' followers
  • Ditching cards should be logged more frequently
  • Crawling Slime (Deep Realms) is now an Elemental
  • Scales of Balance now observing its alignment rules
  • Slow Motion should be working again
  • Scythian Unicorn returning to space after being defeated
  • Stone of Lia Fal has an icon for the linked Destiny
  • Totem Warrior no longer able to use attack boost whilst waiting for Dark Rerolls
  • Totem spirits no longer give spells and fate
  • Tapestry Rewoven was flipping fate incorrectly
  • Toad King movement is now 3 not 4
  • Completed Path cards now have a tick (similar to quests)
  • Path of the Unseelie shouldn't be used on each turn
  • Path of the Determined should correctly move players to the Portal of Power
  • Path of Respite should correctly move players to the Tavern
  • Path cards shouldn't disappear when playing with Wanderlust ending
  • AI shouldn't move onto the Toad King
  • If the AI takes a long time to decide we've put in a little animation to let the player know at least something is happening
Changes in build ( 60408 ):
Elven Bow not adding 1 to strength
Elven Bow not causing stand-offs
Meeting with Destiny not teleporting NPCs
Faerie Market no longer letting dead players take part
Faerie Market triggers 'on-trade-behaviour' e.g. Hag removes receivers' followers
Personal Journal no longer showing as usable
Jinx no longer does the opposite of what it's supposed to
Random rolls being set in battle fixed
No longer able to encounter characters in the Deep Realms regions
Finger of Death and Soul Shatter working again on enemies
Blurb added to store page for expansions
Bridge spaces cleanup after a character dies there
AI shouldn't be picking fights it can't win
Will-o-the-wisps can't be taken as a trophy
Web tokens flip when characters fight
Pharaohs crown can't be used when the enemy has been assassinated
Portcullis discards
Wanderlust doesn't make you draw paths when moving into deep realms
Mab's Gate doesn't add fate automatically
Zombie Knight not consumed in first battle encountered
War of Seasons - The player who reaches the crown gains fate
Trapsmith & Skeleton Key discard disarmed traps
The Noble can't take 'special' followers
Sword of destiny works in psychic combat
Random button in online lobby disabled for non-host players
Stone of Lai Fal sometimes had a number 2 on it
Black ice doesn't lock up the game if encountered whilst on Meeting with Destiny
Werewolf NPC doesn't heal characters who can't heal
Titania's Gate and Oberon's Gate implementation tweaked
Toggle option to display Player names in game
Changes in build ( 60504 ):

The Woodland
  • Paths effects shouldn't continue their effects when completed
  • Path text given more room on the card
  • Cards that now show when they're being used ( The Noble, The Wealthy, Judged By Fate, Big Bad Wolf, Earthbreaker, Fomorian, Thieving Piskies, Verdandi, Faerie Market, Master Of Fate, Mysterious Mist, Skuld, Faerie Gate, Faerie Mound, Riddle Stone, Titanias Gate, Urdarbrunnr, Baba Yaga, Oberon, Wise Willow )
  • War of the seasons was activating early at meeting with destiny
  • Lugh's Cloak adds craft instead of strength
  • Scales of balance usable at start of turn only
  • Mini-Path cards have a 'tick' to show they're complete
  • Faerie Host was using wrong deck
  • Faerie Market text prompt updated
  • Faerie Godmother shows the card when encountered
  • Light and Dark Destiny Cards visually different now
  • Discarded Paths don't move to multiple places
  • Tapestry Rewoven chooses another random ending instead of the default ending
  • Elven Bow is now a weapon
  • Transformed should last the full duration
  • Oberons Gate uses correct 'bound' check
  • Wanderlust doesn't remove paths
  • Storm Sylph fate effects corrected
  • Defeating multiple enemies when taking last growth doesn't give extra growth tokens
  • Scales of Balance weren't providing the option to gain a spell
  • The Wealthy adds strength instead of lives and gains fate when players gain gold
  • Cut the Thread works as written
  • Woodland Card backgrounds tweaked
  • Wyrd path lets you keep the Destiny when being resolved
  • Wyrd path shows which Destiny belongs to it (or rather the destiny shows that it belongs to the Wyrd Path)

The Deep Realms
  • Jinx can be discarded at the Soothsayer
  • 10 cards removed from each of the decks in the Deep realms
  • Start of turn spells usability in Deep Realms improved

Other
  • Harbinger/Bridge/Tunnel decks not classed as Adventure Decks for some abilities/cards
  • Expansion specific icons removed from numerous cards
  • Blizzard works again
  • Online chat works again
  • Witch Cat works with rerolling 1's now not just rolling 1's
  • Entering lobby names doesn't add 2 characters at once
  • My Collection doesn't just show cadorus cards for the dragon expansion
  • Crack the Earth now usable again
  • Dragon Charm usable again
  • Clicking a corner region square doesn't move the camera into the middle
  • Tweaked some House Rules behaviour when toggling expansions
  • Rolling 6 on werewolf hides the roll chart (so it's less cluttered)
  • Pronouns adjusted
  • AI was doing some interesting dark-rerolls
  • Taking a basilisk as a trophy doesn't make you roll 2 dice
  • Gamelog shouldn't show negative fate values for players
  • Typos
Changes in build ( 60556 ):

The Woodland
  • Destinies possessed by the Wyrd Path shouldn't be allowed to be taken by other effects
  • Book of Binding - players weren't getting spells when using it
  • Book of Binding - was sometimes unusable
  • Skuld was causing fate loss when it shouldn't have been
  • Character Tokens weren't being removed when players died or reverted back to their previous characters

The Deep Realms
  • Rat Queen doesn't tell you you've won lots of times
  • Spy no longer allowed to view the top card of a deck twice when in Deep Realms regions
  • Zombie Knight no longer usable in psychic combat
  • Catacombs and Old Sewers weren't letting you encounter the remaining cards after clearing your 'facedown stack'
  • Geminax AI was causing a loop
  • Card Backgrounds updated

Other
  • Ogre Chieftain missing the ability to 'not encounter'
  • Crash fix when encountering Nephilim
  • Concealed Pouch no longer listed when forced to ditch an object
  • Loop fixed where players were incorrectly able to re-encounter their square
  • Typos
Changes in build ( 60625 ):

The Woodland
  • Gamelog says when paths are taken and lost
  • Sword of Destiny wasn't showing the roll modifier
  • Wanderlust ending has a line of text to let players know why it can't be enabled (if they've not got all the expansions on)
  • Unbound characters can't use Cut the Thread
  • No longer able to take Lughs Cloak if you don't meet the requirements
  • Mabs gate wasn't adding the bonus fate
  • Wyrdling now fights darkbound characters in Psychic Combat
  • Path of the Determined gives a destiny
  • Noble Path properly transfers followers like the genie
  • Clear Path not usable when affected by Baba Yaga's Hut
  • Growth flipping logged

The Deep Realms
  • Tweaks to how escape was or rather wasn't working
  • The seventh Shattered World omen now affects the Deep Realms (prepare for undefined behaviour)
  • Start of turn effects moved to before the choice of pressing on or staying
  • Nomad no longer provided the option to stay in space whilst being provided the deep realms stay/escape choices
  • If the Nomad chose not to encounter the Rat nest or Throne Room they no longer escape when re-encountering their space
  • Sphinx of Khayu wasn't making you re-encounter it
  • Discard piles removed from Bridge and Tunnel decks
  • Catacombs and Old Sewers weren't drawing cards correctly when there were cards already there

Other
  • Fixed a few specific issues with lucky charm
  • Tavern Maid can't move 0 spaces
  • Tavern Maid's movement choices shouldn't glow if we've stopped to pour drinks
  • Endings no longer show up at the start of a game
  • Ending tab glows to indicate unseen information is available
  • Basic tutorials for some new mechanics
  • Healing no longer usable if you can't gain lives
  • New card backgrounds tweaked to better frame the expansion icons
  • Player overview has some status effects listed
  • Spaced out enemy values in tooltips
  • Typos
Changes in build ( 60701 ):

The Woodland
  • Bog spaces work now
  • Toads can take Paths
  • Infinite loop with Elven Bow fixed ( vs bounty hunter )
  • Nuadu's Torc fixed ( was not letting you pick it up when you could, and letting you when you couldn't )
  • Using Crawler tokens usability extended into dark fate window
  • The Dreaded only gives rewards to the Card Holder when winning combat
  • Several issues with Transformed have been resolved
  • Tapestry Rewoven cleans up the Alternate Ending it is turning off (e.g. removes the ability to trade in Lightbearers)
  • Tapestry Rewoven doesn't change the new ending if you quit and rejoin
  • Thieving Piskies no longer end your turn if you defeat them
  • Spider Queen and Tavern Maid no longer able to move 0 spaces
  • Whetstone wasn't always adding its bonus on
  • AI has a better understanding of the outcomes from Mysterious Mist
  • Weird display order when receiving Wyrd Path from Faerie Trod resolved
  • Some tokens introduced by Woodland have been tweaked

The Deep Realms
  • Turns off if you lose access to City and Dungeon (e.g. via signing out of asmodee account)

Other
  • Crash fix when resuming games
  • Revealed Endings were starting out as hidden
  • Crash fix when triggering Challenge for the Crown
  • No longer adding enemy roll bonuses to the roll before they've rolled (caused auto-lose when you could win)
  • Rolling for the Reaper player no longer clashes when you roll a 6
  • Fixed an issue where you couldn't heal if you rolled a 6 for the Reaper
  • Crash fix when encountering Crone and other enemies with post-combat effects
  • Devils Minion runs faster AI
  • Text fixes
Отредактировано Tyr; 6 апр. 2018 г. в 8:56
Changes in build ( 60746 ):

The Woodland
  • The Scout may place paths on multiple cards if drawn at the same time
  • Kelpie no longer forces the player to roll 2 dice
  • Kelpie now combines the dice when used
  • Scales of Balance usable more than once per game
  • Faerie Market doesn't trade 'fake' followers e.g. charmed animals
  • Clear Path doesn't provide its move choice when other things are happening
  • Stone of Lia Fal shows a player that picks it up which destiny is holds
  • AI loop fixed with the Crossroads card

The Deep Realms
  • Able to draw cards on catacombs/old sewers again- still working on getting this right

Other
  • The Hunt removes the ability to replace normal cards for nether cards (when replaced by Tapestry Rewoven)
  • Revelations now hides the cards drawn from other players
  • Festival (City card) should now be in full swing
Changes in build ( 60820 ):

The Woodland
  • Scout should no longer add to its roll and then reroll the same roll
  • Faerie Market starts with the player who encountered it
  • Faerie Market can't trade stats to players who can't receive them
  • Don't trade objects with Toads at the Faerie Market
  • Faerie Glade removed from Woodland deck
  • Wise Willow wasn't counting stats gained whilst choosing to encounter it (Elementalist)
  • Mysterious Mist doesn't make the same player roll multiple times
  • Lugh's Cloak AI given more context for Strangers
  • AI shouldn avoid Toading itself at Puck
  • Faerie Wand's dark bound option no longer usable if there's no valid targets

The Deep Realms
  • Shouldn't receive the prompt to escape or press on when missing a turn

Other
  • When moving with interruptions (e.g. Tavern Maid/Spider Queen) characters should now be following the board squares
  • When 'Cat Burgling' the price is shown on the roll
  • AI should use Dragonspire and Great Portal with a bit more ease
  • Showing Card backs for things like the Spy's 'Peek' ability now also shows their corresponding Deck name
  • Numerous block and crash Fixes
  • Typos
Отредактировано Tyr; 10 апр. 2018 г. в 8:43
Changes in build ( 60909 ):

The Woodland
  • Path of Greed was waiting too long before making players ditch items when over encumbered
  • Similarly the Path of Burdens now takes effect sooner too
  • Stone of Lia Fail wasn't remembering which destiny it had properly (may mean old saves might end up with 2 destinies)
  • Issue where you forced to choose which fate to lose when you only had 1
  • Faerie Gate no longer allows players to move to the Jail
  • Moving Regions and losing paths - should now lose the path after your character moves not before
  • AI was trying to fight end of region bosses when it stood little to no chance (because of wanderlust)
  • AI seemed to be over-valuing squares
  • Baba Yaga AI shouldn't end up in loops any more
  • Block fix where you couldn't do anything at the faerie market

The Deep Realms
  • Old Sewers & Catacombs - cards weren't remaining in stack

Other
  • Should no longer be providing teleport choices whilst teleporting
  • Prevervation can't be cast when Restoration is being cast (as in actually interrupting the cast)
  • Issue with Dominate spell where irrelevant choices were being displayed
  • Add to square effects no longer being processed when creating players
  • Too many 'you win' messages after beating Eagle king / Lord of Darkness
  • Several evade types weren't working correctly
  • New Card backs
  • Cards show deck count in my collection
  • Toads weren't being Deleted
  • Several crash Fixes
  • Typos
Changes in build ( 60927 ):

The Woodland
  • Wanderlust - paths flipped by either outcome from Eyrie/Treasure Chamber
  • Faerie Trod has a path entry in the log
  • When showing tokens, they aren't given a glowing outline

The Deep Realms
  • Jinx encounter number is now 1 not 5

Other
  • Region based Adventure Decks vs other Adventure Decks now behaving differently *
  • Talisman and Purchase cards listed in the base deck (in my collection)
  • Several unnecessary decks removed from the decklist
  • Perma-Toad fixed
  • Other crash Fixes
  • Mobile UI tweaks


*
e.g. Skuld won't draw Harbinger cards
please let us know how this is working out
Отредактировано Tyr; 13 апр. 2018 г. в 8:41
Changes in build ( 61015 ):

The Woodland
  • Places that weren't showing the Woodlands deck when asking for the Adventure Deck should be working correctly now
  • Token of Promise now correctly lets the player gain 1 fate instead of replenishing when used, it also only replenishes when you have 0 fate
  • Transformed discards if avoided by gypsy / astrolabe
  • Toad King moves space by space instead of ignoring square movement (also updated functionality of similar cards e.g. Pedlar, Night Carriage etc.)
  • No longer forced to spend all your fate when encountering Urdabrunnr, you also don't gain a destiny if you don't have enough fate
  • Faerie Mound looks through the whole discard pile
  • Path of Glory has more accurate choice text, also works with pvp battles
  • Can't use Path of Respite after rolling
  • Growth Tokens removed when players lose the Ancient Oak character
  • Minstrel can't charm the Totem Bear (or any other potential craft only animals)
  • Path of Respite discarding too early
  • Blasted Heath and Lucky Coin should fully block using fate (previously it was just on dice)

Other
  • Non specific region based decks adventure card decks (nether, harbinger, tunnel etc.) not included in 'adventure deck' choosing effects from cards
  • Town Square and Jail can now be replaced
  • Hand of Midas can no longer alchemise itself
  • Toads Life and Fate values are now based on the last non-toad character that player was
  • Enemies that are trophies should show their trophy value in place of their craft or strength values
  • Effects that replace roll effects no longer cause "on roll" effects to happen
  • Rain of Toads takes effect from the player who drew it
  • Flail of Blood is equipped before other items when possible
  • Waterfall checks players can heal properly
  • AI's '1 space movement' behaviour updated
  • Can't cancel Augury whilst casting it
  • Elementalist can't change their stat when choosing which NPC to move
  • Burning Curiosity could sometimes be using the wrong deck
  • Harbinger shows as having left the board in the log (when it leaves)
  • Missed turn uses the flashy text to convey what's happening
  • Random 'Continue' removed when replacing quests
  • Only newly drawn quests should be entered in the log as being started
  • Mystic Portal shows craft as modifier
  • Challenge for the Crown fixed
  • Minor text fixes
  • Several crash fixes
Отредактировано Tyr; 17 апр. 2018 г. в 6:31
Changes in build ( 61122 ):

The Woodland
  • Lucky coin should no longer block all fate use
  • Path of burdens had unhelpful text prompts
  • Issue where The Champion destiny was giving out too much fate
  • AI Loop fix with babayaga (stranger)

Other
  • Perma toad hopefully fixed
  • Woodsman available
  • Data that should have been persistent now is (e.g. 'hag deliverer' carries over if your first character dies)
  • New game setup has been missing audio feedback
  • Sentinel and Portal of Power 'move through' has been reworked
  • Trophy values show if they're strength/craft/both
  • Wasteland removes the cards on its space
  • Gamelog doesn't report the Harbinger as having left if he was never there
  • When using Hidden Character Select, ai character names are hidden too
  • Cultist of Flame and Magma storm burn cards in the order they were drawn
  • Carnival now moves along the board correctly, also shows as an active card
  • When respawning the log shouldn't report stopping being a toad
  • Block fix when in 'fast mode'
  • AI optimisations
  • Minor text fixes and some translations
Changes in build ( 61278 ):

The Woodland
  • Elven Bow was causing an infinite loop in pvp battles
  • Issue with ditching at the Faerie Market resolved
  • Stone of Lia Fal's Destiny shouldn't be taken any more
  • Titania's Wand no longer shows Spell as hidden, tweaked text a bit too
  • Paths of the Seelie + Unseelie start of turn blocks fixed
  • Puca's effect happens in turn order
  • Wyrd Path and Stone of Lia Fal no longer swapping what Destiny they have when reloading games
  • Path of Burdens doesn't ditch cards on your old square but your new one
  • Faerie Gate loop fixed where you'd move to your space and re-encounter it
  • Issue resolved with 'Dark is Light fate' where you couldn't choose which type to lose
  • Totem Warrior and Ancient Oak report when they've gained tokens in the gamelog
  • Ancient Oak doesn't gain growth whilst dead

The Deep Realms
  • Skeleton Key now works on the portal for both stat types

Other
  • Random Endings now sets up revealed endings correctly
  • Now able to re-roll Armour rolls with dark fate
  • Re-Choosing your character shouldn't ignore your selection and give you your old one
  • Spells show duplicates if owned by 'Spell Holders' e.g. Spellstone
  • Object 'Concealers' have unique icons which are now placed on cards instead of just the pouch
  • Weapons that are enchanted (via Enchant Blade) now show as magic objects
  • Vampire Hunter can't investigate when not drawing cards (e.g. drawing from scales)
  • River crossing events should be working again (e.g. discarding Poltergeist(s)/ Baba Yaga's Hut)
  • Horse Thief discards when avoided (via Astrolabe etc.)
  • Harbinger only removed when advancing the Omens
  • Rising Waters happens in turn order
  • Roll modifier added for Wishing Well
  • Able to save followers killed by Varthrax
  • NPC characters were moving a bit oddly (e.g. trying to encounter sentinel)
  • Armoury block fixed whilst allocating fate
  • Spellcaller no longer shows the Spell as hidden
  • Several AI loop Fixes and many optimisations and improvements
  • Minor text fixes
  • Crash fixes
Changes in build ( 61432 ):

The Woodland
  • Several paths that had fights as their resolution were discarding too early
  • No longer able to cast spells for free with Titania's Wand
  • Faerie Feast checks players can give Spells before giving them out
  • The AI will now use The Cursed when it sees a need to
  • The Path of the Seelie was replenishing Dark Fate instead of Light
  • Baba Yaga's Hut not discarding when crossing rivers
  • Cut the Thread works if Fateless
  • Can't use Fetch to stop object ditching whilst being toaded
  • Faerie Gate and Master of Fate moved into Adventure Deck
  • Stone of Lia Fal issue

The Deep Realms
  • Turing's Enigma now makes the player roll again if they roll doubles
  • Tweaks to positioning of the board
  • Additional arrows on spaces

Other
  • A game creation issue where players were left with 1 life has been resolved
  • Other languages besides English should at least work now (even if they're still not fully translated)
  • Lots of Highland AI rewrites for square encounters
  • Several AI loop Fixes and many optimisations and improvements
  • Tokens on Cards tweaked somewhat
  • Dryad no longer only moves you to the original forest
  • Harbinger - rolling a 4 happens in turn order nowd:
  • Drunken Revelry happens in turn order now
  • Flame Rift should now correctly burn cards remaining to be encountered
  • Castle has lights at night
  • Sent to Jail and arrive at Jail messages were in the wrong order
  • Gambler no longer provided the opportunity to 'reduce odds' after rolling to move (in some scenarios)
  • AI wasn't using Exorcists Blade / Psionic Wand
  • Minor text fixes & changes
  • Crash fixes
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Дата создания: 20 мар. 2018 г. в 10:07
Сообщений: 38