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thanks a lot about your in-depth feedback and your thoughts on the game’s direction. As you noticed Subsiege is a mix of a RTS and a MOBA game, which obviously brings some confusion about which direction the game is going and during the development we had to decide for every feature again if we wanted to go with the RTS or the MOBA approach. So let’s try to bring some light into the dark =)
Designing Subsiege the core vision was about tasking you to control a squad of unique hero-like units with the goal to outlive your opponents, the dangerous underwater world and the constant oxygen depletion and therefore to create a thrilling atmosphere of struggling for your survival.
To do so we tried to combine these elements of RTS and MOBA games, which create this experience. Like you said we reduced the number of units (in the first prototypes we had 10 units per player) and in the last major update added a big upgrade feature, which makes them feel more unique and also, they become more powerful over the course of the game. Like you we also felt that the units felt to disposable, so we added the “revive” feature, so instead of building new units you will now revive your lost and already upgraded units and keep on playing with them.
For your idea about speeding up the returning to base phase of the game, you will be positively surprised in the upcoming version, because we add “kinetic movement” which will speed up units when traveling for longer time, so you will get back faster.
Feel free to tell me your opinion after checking out the updates in the next version (the update date will be released soon)!
Thanks for your help in making Subsiege every time a little bit better!
Johannes
if you want to play with friends, I can send you a few keys and you can round up some people and play =)
- Caroline
Have you guys done any advertising? I didn't know about the game until i seen it on steam's early access, just a suggestion but have you guys thought about giving out a few bundles of keys to some of the gaming sites that cater to the genre. LIke MMohuts, ONRPG, etc. I think it would make the playerbase a little bigger. But good luck to everyone working on the game I hope it gets the attention it deserves.