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--keyint 120 --ref 5 --ipratio 1.6 --pbratio 1.5 --colormatrix bt709 --subme 7 --b-adapt 2 --qpmin 17 --qpstep 21 --vbv-init 0.0 --qcomp 0.4 --rc-lookahead 120 --aq-mode 3 --aq-strength 1.5 --nr 1000 --trellis 0 --psy-rd 0.10:0 --stitchable
+ --crf 19.5: 2560x1440 Insanely High Quality (Shadow Warrior 2)
+ --crf 21: 1920x1080 High Quality (Saints Row)
+ --crf 22.5:
+ --crf 23: 2560x1440 Really High Qualty (Saints Row, Steamworld Dig...)
+ --crf 24: 2560x1440 High Quality
+ --crf 25: 2560x1440 Normal-High Quality
+ --crf 26: 2560x1440 Normal Quality (Racing Games)
* --qcomp 0.3: Very simple 2D Platformers/Sidescrollers (such as Mercenary Kings)
Dark, or very high quality games require lower crf values. Lower resolution also requires lower crf values (deduct the value by around 1.0-2.0 normally), when going from 1440p to 1080p to 720p etc etc.
BicubicResize(1920,1080,0,0.50) # Bicubic (Sharp)
ChangeFPS(30)
KillAudio()
ColorYUV(levels="TV->PC")
BicubicResize(2560,1440,0,1.00) # Bicubic (Sharp)
Fix VEGAS Washed Out Renders:
Levels(16,1.0,235,0,255,coring=false)
input_low, gamma, input_high, output_low, output_high,...)
Gameboy / Gameboy Colour: 720p - 25 (could be higher)
Super Nintendo: 720p - 27. 1080p - 25.
PlayStation 1: 720p - 24.
DOS: 22.5
PlayStation 2:
i444 is YV24 and i420 is YV12.
i422 is YV16.
Obviously, PC uses the RGB Colourspace, and the closest to that would be i444 / YV24. But not all devices, such as bluray players or phones, and certain programs don't fully support this range. So in this case we must use i420 / YV12. So we must specify the correct Colourspace and make sure AVISynth matches x264.
PC uses Full Range 0-255. So obviously for videos recorded on PC, we need to have (Matrix="Pc709") specified in the AVISynth Script, and --input-range pc as well as --range pc in the x264 Compression Settings. This is to keep the colours, brightness, and gamma as close as possible to what it's supposed to look like.
AddBorders(160,0,160,0,$000000)
From 1440 to 1920:
AddBorders(240,0,240,0,$000000)
Converting to 4:3, and then adding borders to make it 16:9 at 1280x720 again
Spline64Resize(960,720) # Spline64 (Sharp)
AddBorders(160,0,160,0,$000000)
Most PlayStation 2 Games
NTSC Native Resolution: 512x448.
Upper-most resolution for 720p: 848x720
Addborder Code for AVISynth to make it proper 720p:
AddBorders(216,0,216,0,$000000)
Most Super Nintendo Games
Native Resolution: 256x224
Spline64Resize(824,720) # Spline64 (Sharp)
AddBorders(228,0,228,0,$000000)