STEAM GROUP
Steam Universe Steam U
STEAM GROUP
Steam Universe Steam U
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September 23, 2013
Showing 11-20 of 607 entries
6
How Steam Universe Has Expanded Beyond Most Steam Users's Comprehension.
Yeah LiquidSky is using IBM data centers with Nvidia Tesla GPUs and GRID architecture. It's a good set-up but costs have to be managed wisely as high-end GPU accelerators for cloud virtualization instances and managing data centers is very expensive as OnLive learned.

I started losing interest in LiquidSky when they dropped their Linux client support. Now you're expected to use the Windows client in Wine but as I've mentioned above, Wine has made pretty solid advancements in the last couple years so the need for a solution like LiquidSky just for the purpose of accessing games that rely on newer Direct3D 10 and 11 APIs has waned considerably.

Thanks for mentioning VRidge, I'll have to check that out. I recently purchased a very inexpensive phone VR headset and the idea of possibly being able to play PC games on it via VRidge seems awesome.

Google's ChromeOS also has me pretty excited. I just got an ARM Chromebook that has Google Play support and it's really cool how the Android container works and interfaces with the real hardware--pretty much all apps I throw at it seem to work and Android games run at full speed., plus I got to try out Crouton chroot for running pure Linux distributions on-top.

Actually, my Linux VM Shell isn't an IOMMU GPU passthrough solution but more of a way to seamlessly integrate host application integraiton into a Linux VMware guest image running ontop of a Windows host. The interesting part is the scripts that make the integration happen, otherwise it's just a Linux VM on Windows.

That said, however, I ACTUALLY got to try actual GPU passthrough for the first time yesterday on one of my newer laptops!!!

Intel is developing a really exciting technology called Intel GVT-g, which enables 5th generation Intel Core CPU with Intel graphics or newer to pass thru the Intel GPU as a IOMMU PCI device into a Windows or Linux guest using the Xen or KVM hypersivors running on a bare-metal Linux host. Instead of solely dedicating the GPU to the VM, despite being passed into the VM guest and using the genuine intel GPU driver on the guest, it shares it's GPU processing resources between the the guest and host simultaneously and delegatesmore or less to either depending on the demand. As of now, it only works by showing the display thru a remote desktop network protocol, such as VNC or RDP in a bridged network configuration, which has significant lag (although I'm planning to see if I can get Steam In-Home Streaming to work with it) Fortunately, Intel is working on a solution called Dma-buf that can forward the guest VM video framebuffer back to the host, so that the 3D accelerated guest desktop can be displayed with very low latency in an application window on the host. These should be ready at the kernel level in the 4.16 to 4.17 release window but there are some experimental kernel and gemu/kvm patches that I want to try to enable Dma-buff early.

This is quite exciting because it opens the door to much easier and more accessable access to GPU passthrough on Linux systems with fewer stringent requirements typical of traditional PCI passthrough--it works on laptops and desktops with a single integrated GPU. No custom gaming-class or dual-GPU hardware required.
17
Who Likes Steam?
5
[Video] Game shortcut creator for Linux VM Shell
7
VMShell v3.0 Linux Distribution
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