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It's more down to marketing, projected sales, and cost/benefit.
I've said it before and I'll say it again - most major game engines can be targeted for UNIXy (Mac OS, BSD, Linux) platforms - it's purely down to the publisher to decide if they want to put the money into actually doing that, if they think they'll see a return on it.
It might take £500,000 of dev time to make GTA5 run nice on Linux - but it they can see £5,000,000 in sales, they'll do it, no question, and they'll burn the midnight oil to do so.
It's all about how much profit a linux port could make, and it's about absolutely *nothing* else.