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Last I checked, popular streaming software like OBS and Xsplit can only distinguish between audio devices, not actual audio sources (unlike, say, the Windows software mixer). This means - as stated above - that Windows' default output device will be captured in its entirety.
This is definitely a problem for Steam's broadcasting: the 'users' will be gamers first and broadcasters second or third or not at all! Broadcasting is after all a passive, always-on feature, or so far designed to be one. Compare that to the care needed to set up a stream on Twitch or Hitbox etc.
Most Steam players will probably intend to broadcast their game only, not their microphone audio (some may not realise theirs will be always on), not their music library (copyright), not the videos they watch on the side (again, copyright) etc. It puts you in an awkward position when all you want to do is play a game - suddenly you have to be very aware of what you may be showing, saying or hearing on the side. That's when we cross the line from spectating a game to breaches of privacy, possibly even copyright and all that nasty stuff.
So yeah, would be pretty damn logical and convenient to limit the audio to the game executable only with an option to include the microphone feed (and possibly other executables). Like all the comments I've read about this so far, I have no idea either how to technically implement it - but the Windows software mixer can bloody well do it, so why couldn't Steam?
You have to download a 3rd parry program and make any other audio go through a different audio track.