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Most games are designed to have "psuedo-cheats" built it. Example: Killing a boss over and over until you finally find that exact series of steps you and your companions need to do to bring the boss down. This information inevitably gets passed on to other players who have no experience with that Boss but now have the "cheat" knowledge to do so. Check out the innumerable how-to videos on YouTube. And there is a walk-through for probably every game that has ever existed somewhere on the internet. In a way, these can be considered exploits.
The definition of the word exploit really is mired in confusion.
It would seem like a shame to simply delete the thread now and lose this discussion and info. that other people concerned about the Rules & Guidelines' vague wording, could find in the future and save a lot of time.
That said, I don't really think there is much left to be discussed here unless it were to delve deeper into possible alternative ways to better label in-game exploits that are harmless versus those that abuse mechanics and/or unfairly split a multiplayer community. . . (And I don't think a small group of us could change the way the word "exploit" is used, even if we could give it a new and simple descriptor.)
So if it's okay with you all, I'm just going to let this thread necro. If you havn't already, it would be a good idea to unfollow the thread so it doesn't become an annoyance in the future if someone revives it by mistake. I'll continue to stay subscribed and quote your good explanations of key elements if anyone ever has questions.
Thanks so much for being a part of the discussion! It's been really cool to get other opinions and confirmation about this subject that is rarely openly talked about.