STEAM GROUP
State of Decay Modding Crew SoDModding
STEAM GROUP
State of Decay Modding Crew SoDModding
24
IN-GAME
214
ONLINE
Founded
September 22, 2013
Language
English
Showing 1-10 of 19 entries
5
Having some trouble with an extracted .pak.
Ok so this is me having 0 experience with breakdown. I am going to assume that it works similiarly to the base game (Why the hell wouldn't it?).

Soo you extract the pak, good good.

Couple things.
1)The game uses a soft overwrite process
This means that it first checks for specific files in a specific location, if they are there then the game uses them. If not, it goes after the info in the pak.This is how we 'mod'. We give it these files in these specific location. Thus it loads those and ingnores the one of the same name/location in the pak.

2)You have to preserve the file/folder structure.
So once you extract the pak (Don't do this in your game folder..ever. Do this in a folder on your desktop or somesuch) and you modify the files..you have to put them back VERY exactly. Luckily, when you extract the pak (Hopefully using SODET, it has worked perfectly for me), you can see WHERE.

As an example, let us take the items.xml file (Sorry but I am using the base game here, just to explain). It is found inside the gamedata.pak and the exact PATH to it is libs/class3/items/items.xml

So after editing that file, I now want to put it back and make the game recognize the edits. So in my game folder I create a folder called libs. Then I create class3 folder inside of that, and finally an items folder inside of that one. This is where i finally put my newly modified file....AFTER i convert it of course.

Somewhere out there (Google it) is a program called XML2BMD. You should have noticed while looking through those pak files that there were always 2 files of the same name. One was .xml (This is the one we edit) and one called .win.bmd. The program converts XML to BMD with a simple drag and drop. It is the .bmd file that you need to put in (my example) that newly created items folder.

Once this is done, presto.


Soo what did you do wrong.
1)Dont touch/replace/etc the BreakdownC.pak in the game directory. Leave it alone. If you need a copy to extract to get to the files, make a copy. Case in point. I have a folder on my desktop just for modding stuff. I put my pak's in there before extracting.

1B)Don't repak the pak. See my instructions above. You never need to make the files into a pak again; just a bmd file, and then put it in the right place.




So..as an example. In my game folder (Going back to state of decay for a sec). The gamedata.pak file is still there, always will be. But lets say I created those libs/class3/items folders and put my altered items.bmd (converted from xml format by the nifty program) into that items folder.

What happens? The game loads..looks for the folders FIRST. It seems that Items.bmd file and loads it. Since it doesnt see any of the gobs of other files? Those it loads from the gamedata.pak. This way you are making changes to just the files you need. Hence my early comment of soft overwrite.

Hope this helps. And this makes me realize someone needs to do a guide to modding.
2
Modding the random survivors?
9
REQUEST: Construction/Research Time Mod
5
Fortitude Mod - Armored Vehicles
0
Importing Breakdown Guns Thought/Question
9
How to change the Key Combinations?
0
Brimstone Mod
Legal Stuff
Regarding the original structures & components from Undead Labs:
"© 2013 Undead Labs LLC. All Rights Reserved."

(Totally borrowed that legal stuff that from Phacops' Fortitude Mod)


The Brimstone Mod seeks to change many small aspects of the game to bring a more realistic game to the player. From weight changes, new traits, and tweaks to the search system, to a full renaming of all firearms to their correct Real World names; the Brimstone Mod aims to change the player's experience only slightly but in powerful ways.

Key Features
(Redoing this section, will be up soonish. All info is available at link below)


Where to get it?

http://www.nexusmods.com/stateofdecay/mods/8/?

^ RIGHT THERE ^
Remember to vote/endorse it if you like it.

Credits

Warhead Killor: Thanks very much for the Steam Group! Without it, well shit, I probably wouldnt be doing this right now. Thank you again sir.

Phacops: Firstly Id like to say thanks for your legal line in your Fortitude Mod. Second, thanks for releasing the Fortitude Mod, it was a major inspiration to get into the guts of this game and start messing around.

Want to help?
I am always willing to recieve help or insights from members of the community. Have an idea of something you would like to see included? Let me know.

If you really want to be a big help, you can hopefully help me figure out how to make the following things actually happen:
  • Changing the Day/Night Cycle from 1hr-1hr to 2hr-1hr.
    I have found a ton of code taking about things that occur at day/night but I have yet to find that magic piece of code that controls the timing of day/night. Thats what I need. It is hiding from me.
  • Changing stack sizes of Meds/Etc.
    Changing stack sizes for Ammo is easy. Meds? Not so much. All other items, besides ammo, only stacks to 3. I am just not sure where that is, cause it isn't where it is like in the ammo. Im hoping to be able to individually modify the numbers per item in the best case scenario.
Those things are the big headaches currently.
4
Day/Night Cycle
9
How to change the Key Combinations?
Showing 1-10 of 19 entries