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the best example of this for me was completing super metroid, what an amazing ending boss fight! what a dramatic finish and what a sence of achievement. i have remembered it my whole life, thats somthing i can say of only very few games...
super metroid for the snes, you can play on switch if you sighn up for a nintendo account.
and metroid prime 1 is also amazing on gamecube, also playable on wii and 3d the later games miss the mark.
one of the best things is the atmosphere, the music, its incredible :-)
games with a purpose are probably still the better experience htan sandboxes and can be enjoyed by the most people, yet the "sandbox" allure represents the possibility that the game is not a play once and discard product, - it can be justified with whatever its price is in ones mind and
no one speaks of it, but something in us is all looking for the fabled perfect game that will end the searching and purchasing - at least thats what one part of our psyche is carrying as a motivating factor
its funny that you just mentioned Sublogic and FS - as i am just interested in getting a few civilian and commerical flight sims at the moment, having ignored the sub genre in the past,- and i just found a copy of Flight Assignment ATP from Sub logic recently which is flight simulator but now all about carrying out specific flights, and even though it sounds super bland, i am interested in it