STEAM GROUP
Sins of a Galactic Empire SoaGE
STEAM GROUP
Sins of a Galactic Empire SoaGE
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January 16, 2013
Looking For Guides, Tactics, and Game Theory
So far this is my favorite flavor of Sins of Solar Empire: Rebellion. However, due to being a small mod made by a handful of people, I've had difficulty finding any decent strategy guides or tactics. Are there any places to find game advice besides the Galactic Wiki/Forums (both of which are relatively old and decrepit)?
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Showing 1-5 of 5 comments
SkyEye Aug 13, 2014 @ 5:42pm 
Trial and error in game is how I found out.
Do you play against the AI or other players? I also need to spend more time with the current public build; my experience is mostly from the one before.
SkyEye Aug 14, 2014 @ 4:33pm 
Start with the AI, then try to get players.
Snafu Jun 13, 2015 @ 5:31pm 
really hate to dig up a corpse but if you still need a bit of info about the content I'd be more than happy to share my input. I also had a bit of trouble finding any discussion on the mod when I first started playing it, so I know how it can seem a bit daunting at first glance. if you go to the SoGE wikia and check the faction pages it has little tidbits here and there about the playstyle and capacity of each faction.

the CIS mainly revels in ridiculously good commerce and just general civ tech, and they're usually supposed to just pump out crazy amounts of light to mid frigates and carriers. you want to focus mainly on fighter/bomber production if you play the CIS, and with a decent fleet you can probably pump out a few thousand individual starfighters or around 100-300 squads. weak durability overall but they more than make up for it in numbers with all their glass cannons.

the Old Republic excels at all points of the game really, I'd say they're fairly balanced in terms of civ/mil/def tech at all stages, and even though their ships can be pretty costly they have a good amount of individual firepower and variety to show for it.

the Alliance is decent around mid, late-game and has a military focus on durability and expensive capital ships, easily having the most well protected ships in the game, even if their firepower is lacking a bit.

the Empire focuses mainly on military/research and is a powerhouse in late-game. their ships pack the most punch out of all others and they focus on quality over quantity. therefore building a decent fleet is going to take some time and a fair amount of resources, but it'll last you quite a while.

and then we have the New Republic, which basically takes balanced characteristics from both the Alliance, and the Empire. second most durable ships, the best variety and strategic options, and their fleets also deal quite a bit of damage. the New Republic is more of a jack of all trades, excelling at any point in the game be it early, mid, or late. so if you'd like anymore insight I'd be glad to discuss whatever you have in mind
Last edited by Snafu; Jun 13, 2015 @ 8:44pm
Ironically, it has been awhile since I've touched the game, but I now need to. They did update the mod so the version I am most used to isn't the current one. I don't remember how drastic the changes were.
Yeah, I did go to the wiki, and it really wasn't enough for me.
I have had the best luck with Republic and CIS, though that was mostly on the pre-Rebellion 1.82 version of the mod.
Last edited by x2wolf (AOD_WoopdyDoo); Jun 13, 2015 @ 9:01pm
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