STEAM GROUP
SAGameDev SA-GD
STEAM GROUP
SAGameDev SA-GD
3
IN-GAME
22
ONLINE
Founded
March 23, 2014
Language
English
Official Game Design Rulebook
#1: If the player has difficulty with your game, they need to get good.
#2: All players are stupid. Make a long and unskippable tutorial for everything.
#3: Quicktime events are a great way to make your cutscenes feel less like a movie.
#4: Escort missions are a great challenge. If the player has difficulty, they need to get good.
#5: You are the prime test candidate. If the player is unable to match your knowledge and skill at the game, they need to get good.
#6: Grinding adds depth and investment in a game. Make sure to extend your gameplay at least fourfold with it.
#7: If the player complains of a game-breaking bug and you are unable to replicate it, they need to get good.
Last edited by 雪見オナニー; Mar 24, 2014 @ 5:14am