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pow? Nov 20, 2014 @ 2:25am
Dragon Pig Strategy! [Nova]
Nova here with a handy guide to the basics of Dragonpig!


THE REQUIREMENTS:

Be a minimum level of 122 for entry, though naturally higher the better
A Locker (Sacrier OR feca): This is an essential, dragon pig needs to be held in place by a single character as he can due a large amount of damage quickly, potentially KOing non tank characters. Dragon pig has 475 dodge, the locker should match this with a feca, however can have substantially less as a sacrier (Due to earth branch abilities having dodge steal). Matching or exceeding the Dragon Pigs dodge value will reduce his MP to zero.
A healer (Eni, high level summon osa): This one's a given. If the healer is an eni, a panda is advised: Explanation for this comes later, but the dragon pig has a mechanic which makes this highly recommended unless your locker is a tanky demon.
A shielder: The fight against DP is long, so having a feca or osa to the side providing shields to the locker is pretty crucial, as you don’t want excessive heal resistance. 2 Damage dealers: Cause you don't want to be here for your whole night




THINGS TO KNOW BEFORE YOU START
Dragon pig fight is broken into three phases, with each one having different requirements and needs. Phase one is from 22k hp down to 15k, phase 2 from 15k to 6k and then the final phase is from 6k to 0.

BELLIGERANCE: The Dragon Pig has a complicated mechanic known as belligerence, which stacks whenever action is taken over the fight. More belligerence means more damage dealt, both DP and received. However, the crucial point is that dragon pig can teleport to the target with highest belligerence. As such over the fight, no belligerence should exceed that of the lockers. If a players belligerence becomes too high, ceasing action against Dragon Pig will help to lower the amount on that player.

Enis and pandas: Of all actions taken, casting healing tends to stack belligerence the highest. In order to stop Dragon Pig escaping your locker and jumping to squishier targets, a panda can hold the eni, preventing Dragon Pig from jumping to them if their belligerence rises too high. Ideally the eni should have higher initiative than panda, or he/she cannot be carried at the end of their turn.

Ultimate fighter supreme buff: Appears to stack higher with more belligerence, but is rather unimportant for winning the fight.
Spacing: Throughout the fight, it is best that all characters maintain a distance of over two squares away from each other, as if by some chance dragon pig escapes, he can deal some AOEdamage.

PLACEMENT PHASE:

Placement for dragon pig is pretty simple, and should be as follows:

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What we see here is the locker directly in front of dragon pig, with panda off to the far right. Eni is in the back right, with two damage dealers behind and off to the left. Shielder is isolated on the far left. This setup does work, however I would make the modification of placing the panda directly behind the locker.


PHASE ONE:FIIIGHT!

Dragon pig is likely to move first, hopefully not escaping lock. Running under the assumption he doesn’t, you should be positioned in a way so he has all eyes for your locker, giving his back to the team.

AFTER THIS:

The locker must work to swap places with dragon pig so he has his back to the rest of the team. This can be accomplished through transposition on a sacrier or feca drip armor+ teleportation.
it is recommended that panda places his barrel directly behind locker, as dragon pig can learn a push move in phase two. Panda should also stack dizzy and maintain it, but prioritize carrying the eni.
Damage dealers should pass here to keep belligerence to a minimum or reposition. Shielder should apply shields to locker.
Healer should heal up, and place a summon 3 squares behind locker, or four away from dragon pig. In the end, this results in a setup resembling this:

A6VSGte.png



During this phase, dragon pig is invulnerable until 30 stacks are applied on his passive (name coming later). Stacks can only be applied by damage that counts as backstab, and is easily accomplished with low AP spam moves. throughout this phase, the locker should tank up the best they can with shields, and maintain the highest belligerence. Maintain dizzy, deal damage and rinse and repeat until phase two hits.

PHASE TWO:

Phase two brings around a new invulnerability mechanic, known as frenzy, which may require some alteration to the way players tackled phase one. DP is invulnerable until 7 or more frenzy stacks are applied, at which point he is too frenzied to hold up his guard. Frenzy can be stacked by the following:

Hitting dragon pig with all four elements: each element applies one stack
Backstab damage, push, pull and swap position: each apply one stack
Heals, -ap, -mp - range: Each apply one stack
Stasis damage(?) and collision damage provide last two, for a total of 14




It is recommended to apply only seven types of frenzy stack, as dragon pig learns new abilities based on the type of moves used to apply the stacks. The two that should be noted are BACKSTAB AND AIR DAMAGE.

Backstab will allow Dragon Pig to turn your locker, which can be dealt with by having the locker end their turn with their back to Dragon Pig.
Air damage will allow Dragon Pig to teleport the locker 4 squares back and subsequently escape, which is the reasoning behind placing a summon or block in that position.
If you push dragon pig, he pushes back, which is why barrel placement is done directly behind the locker.




After moving to compensate for stacking of frenzy, actions should be rinsed and repeated until just before 6000 hp, where you should try to apply as much damage as possible before phase 3.

PHASE THREE:

From the start of this phase, dragon pig will go berserk and receive a 100% damage buff in all elements from Count Harebourg. During this phase, dragon pig is likely to break through all shields and still hit your locker for a respectable amount of damage. Sacriers should maximize coagulation if possible with sanguine armor and full shields should be applied. However two things should be noted here:

During frenzied sequence dragon pig will now apply additional debuffs, including incurable, critical failure, -4ap and -2mp, reducing potency of shields.
Dragon pig will also apply pork statuettes around the target of the sequence, which can block line of sight if the shielder is on a horizontal or vertical axis to the ally afflicted.


From here on it is kill dragon pig before he kills your locker and moves onto the rest of the party.

Credit for this guide goes to herpaderp2 from the APAC servers of Wakfu.